2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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Robert Maynard

Volunteer Moderator
Instant ship transport is ridiculous, stupid, idiotic, against game lore! :mad: [wacko]

DDF proposal was great.

At least make the transport take as much time as jumping said ship would take one way, so the player is spared the hassle of getting a disposable taxi ship & going to fetch the ship to be transported.

It trivialises the size of the galaxy - something that Frontier have, thus far, tried to avoid (no jump-gates, disparate ship jump ranges, etc.).

Waiting for the first video of a player at Jaques summoning their warbird from Founders and immediately swapping to it....
 
The thread now:

Instantaneous is totally ridiculous, won't somebody think of mah immersionz!!!


The thread two days after 2.2 drops:

Wow FD you screwed up again, I pay millions of credits for my ship to be transported and you expect me to wait three hours for it to arrive, zomg waiting is not a game mechanic!!!


All of this has happened before, all of this will happen again...

(for details see also; engineering mods should be hard/engineering mods is too hard, npcs should be tough/npcs are too tough and other popular topics)
 
A simple and logical solution to quick ship 'recall' is a swap. Depending on a set of realistic limiting factors, for a 1% fee you can sell you ship located in far flung locations and get the replacement at your current location.

This is at least a bit more believable.
 
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You guys realize this entire setting is built on the idea that we can travel faster than the speed of light, right?

Have you thought through the implications of that?
 
Oh good, Im glad i waited before moving the remaining 18 of my 21 ships to my new home. I figured it was probably around the corner.



and yeah i always expected it would have a delay, in fact i remember suggesting it should before the devs actually mentioned that's what they planned on doing. Guess they changed their mind.
 
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No need to bother doing anything with the other ships - the crew will probably be able to disembark and instantly summon their ship on arrival at the destination station / outpost / etc..

Assuming this is how multi-crew will work (Being allowed to disembark without your ship being present) what on earth do you expect the player to do ? .. wait a few hours twiddling his thumbs before he can do anything? ...

I think you may have found one of the reasons for insta-ship delivery right there ..
 

Goose4291

Banned
Waiting for the first video of a player at Jaques summoning their warbird from Founders and immediately swapping to it....

It's going to happen, then there will be a MDK spree in open and people will flock to the forums clutching rosary beads and rocking back and forth like earthquake survivors.

It'll be the same people who're welcoming this feature without thinking it through to it's logical conclusion: i.e. how will people use it to get to the path of least resistance.

I was thinking about outfitting a low-powered pirate ship for a run out to Jaques to try and properly do some piracy with some ripe pickings. Now people will be teleporting their top tier ships out there, it seems like there'll be no point. Oh well.
 
The thread now:

Instantaneous is totally ridiculous, won't somebody think of mah immersionz!!!


The thread two days after 2.2 drops:

Wow FD you screwed up again, I pay millions of credits for my ship to be transported and you expect me to wait three hours for it to arrive, zomg waiting is not a game mechanic!!!


All of this has happened before, all of this will happen again...

(for details see also; engineering mods should be hard/engineering mods is too hard, npcs should be tough/npcs are too tough and other popular topics)

You're making the common mistake of taking the forums as one single bipolar person.

Well, "the forums" is not a person, but many. And they all have different ideas and opinions.

So the people who say these:

Instantaneous is totally ridiculous, won't somebody think of mah immersionz!!!

engineering mods should be hard

npcs should be tough

... are not the same people that say these:

Wow FD you screwed up again, I pay millions of credits for my ship to be transported and you expect me to wait three hours for it to arrive, zomg waiting is not a game mechanic!!!

engineering mods is too hard

npcs are too tough

Bottom line, it's impossible to please all the people at the same time. It always was and it always will.

ps: although there are a handful of people who will always bash everything for the sake of bashing everything, I mean once the first 5 second mini-teaser landed one of these people was already complaining about the fighter-launching ramp... [wacko]
 
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I was going to transfer a select number of my ships out to Jaques, to make a new home away from home there. Spend some time outfitting them just right, get some modules and tuning done before taking them over.

But now, if ship transfer is instantaneous, it doesn't matter where they are docked. They could be anywhere... so they are everywhere... so I don't actually need to know where they are.



A side-effect of this would be that we won't need the red SHOW SHIP MARKERS option any more. FD can remove it from the Galaxy Map options.
 
Definitely something I want, and I'm looking forward to it. I don't find it any less believable than the current system, in which I cannot pay anyone to go get my ship for me. Adding a time delay to it wouldn't make it better, in my opinion.

So I vote Aye!

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A side-effect of this would be that we won't need the red SHOW SHIP MARKERS option any more. FD can remove it from the Galaxy Map options.

I still want those! I use them as bookmarks that don't take up the bookmark limit. And they show up really well.
 
Have hardly played recently... but     is this? Officially endorsed cheating? Is this where we are at now?
Then please, Frontier, be so kind while you are at it... and dump a couple billions in my account, too. I mean why care anymore about anything, right?
 
It's going to happen, then there will be a MDK spree in open and people will flock to the forums clutching rosary beads and rocking back and forth like earthquake survivors.

It'll be the same people who're welcoming this feature without thinking it through to it's logical conclusion: i.e. how will people use it to get to the path of least resistance.

I was thinking about outfitting a low-powered pirate ship for a run out to Jaques to try and properly do some piracy with some ripe pickings. Now people will be teleporting their top tier ships out there, it seems like there'll be no point. Oh well.

You're right.

It's particularly amusing if you read the text for the most recent Jaques CG. I don't really role-play in this game to any significant degree but last week I briefly considered writing a piece for the forum about what's going on out there and the fact that it represents a chance for those people who are just tired of the constant inter-factional wars and superpower shenanigans in the bubble to make a fresh start and aim for something better. One of the reasons I ultimately didn't bother was that FD beat me to it:

The Colonia Nebula is a relatively innocuous region of space encompassing the Eol Prou RS-T d3-94 system. It is also likely to become a major bastion of humanity in the years to come.

Public interest in the Colonia Nebula was piqued by the arrival in Eol Prou RS-T d3-94 of Jaques Station, which dropped into the system after making an unsuccessful attempt to jump to Beagle Point. In the weeks that followed, pilots started ferrying goods to Jaques Station to repair the damaged starport – an initiative that captured the imagination of the galactic community. The region soon became a focus for those who fear that a war between the Federation and the Empire may be looming, and who hope to escape it.

A coordinated campaign to establish a permanent outpost in the region, organised by the 80 DD-D 774-CE-2 faction, is already underway and a second is about to begin. The 80 DD-D 774-CE-2 has announced plans to establish an outpost in the Colonia Nebula, and has placed an open order for materials for use in the construction.

A spokesperson for the organisation said: “A new beginning. A new tomorrow. That’s what the Colonia Nebula represents. A chance to create an interstellar community free from the internecine conflicts that blight so much of inhabited space. With your help, we can make it happen.”

So yeah. Now it will be just like that only with FDLs and hot plasma death all over the place.
 
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Robert Maynard

Volunteer Moderator
But now, if ship transfer is instantaneous, it doesn't matter where they are docked. They could be anywhere... so they are everywhere... so I don't actually need to know where they are.

Good point - it's as if they will be stored in a magic bag that the player takes with them and pulls out any asset they want to wherever they are....
 
While we're talking about it, how about some time delays on respawn, insurance claim processing, refuel, repair, and engineer mods.

I'm sure that will also be embraced by the community in the name of immersion.

Personally, yes I would like a time delay and cost associated with ship movement.
 
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You guys realize this entire setting is built on the idea that we can travel faster than the speed of light, right?

Have you thought through the implications of that?

Yeah, not an issue, quantum mechanics take care of that, however the DEVS say that it will take time print a fighter in the fighter bay, but you can INSTANTLY transfer all your ships. Let that sink in for a moment.
 
Good point - it's as if they will be stored in a magic bag that the player takes with them and pulls out any asset they want to wherever they are....

Well we already have healing potions and +3 magic weapons, I don't suppose adding a bag of holding is stretching things that much any more. :D
 
While we're talking about it, how about some time delays on respawn, insurance claim processing, refuel, repair, and engineer mods.

I'm sure that will also be embraced by the community in the name of immersion.

Personally, yes I would like a time delay and cost associated with ship movement.

I'm fine with that, just like refueling takes time in ANY SIM, ARMA, DCS, FSX and so on.
 
Modest delay would be great. Not hours but minutes.
I see your point. But in the same way as cargo loading goes... instantaneously kills dead times.

I can always wait myself a minute or so before using the ship.
Volunteer realism timing overhaul- you can call it.

In the end I'm glad FD did his choice as it effectively allows players to cut on real dead times.

It's coherent, for me.
 
Good point - it's as if they will be stored in a magic bag that the player takes with them and pulls out any asset they want to wherever they are....

I like my magic bag, it means I can wheel out that hot dropping instapopping laserbopping sodapoppin' (yes, I went there) Anaconda wherever I please.

I mean, fuel stops in stations are instant, we already do FTL, so why not! MAGIC BAG SHIPS! THEY CAN BE REAL!
 
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