2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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A lot of people on here are actually complaining about the wrong thing, without knowing it.

A lot of these perceived exploits/problems won't be fixed by a timer .. only delayed ..

the thing your actually against is 'Ship Transfer' itself .. these perceived exploits/problems can't happen without it.

Nope, I'm completely fine with people using a delayed transport mechanism to plan ahead.
 
It's insta transporta ship already - I am over 3 k away from the bubble just landed on a planet - according to my GalMap my dbx is now at Shinrarta! - 5 seconds to recall it! - this needs fixing how is my ship in orbit around the planet that I am on?

Nah, it doesn't work that way. You'd have to bt at a station.
Why you'd have to be at a station though still beats me.
 
That is fine until you see how everyone else using it besides you efects the galaxy because of it.

Combat zones always filled with just top ended combat ships
Local traffic reads listing almost exclusively asps.
Pirates being restricted to flying asps since they cannot keep up with the majority of players jumping to safety
The galaxy being shrunk as players simply asp their way around, pluck up each ship they need instantly and do each mission as they go.

This is just the things people have thought of off the top of their head.

I don't think FD have really thought this through. They have given differnt ships jump ranges in order to balance the game. Who cares if an FDl has a rubbish jump range if the player can just asp themselves around and call their ship instantly?

It throws all that balance out the window.

Correct, I don't understand how some people fail to understand the obivious, it's always the me,me,me attitude.
 
Instant transfer is kind of odd, but I get the reasoning behind it.

The costs should be extremely high though.

If I was FD, I'd also put a cap on how far a ship can be transferred.
A flat all round cap of 500ly or something, for all ships.
(How big is the bubble?)
That would prevent anyone teleporting their Corvette's/Cutters/Etc to Jacques.
 
Just wait until we get player crew - one player piloting to the chosen destination with as many crew as they are allowed (afk, of course) and then all of the crew can disembark and summon up their ship of choice instantly at the destination.

You sir, are a bounder and a cad, and this is a beautiful idea. Hot dropping instapoppin' laserboppin Anacondas!
 
Doesn't this also rule out parking your ships with loaded cargo bay becoming an option in the future? I mean, with instant ship transfer, that would become an even larger exploit: load multiple T9s, Panthers or Cutters full with rares or other valuable goods, fly to your far away destination with a high-jumprange explorer in a few, harmless jumps, instantaneously call in your fleet of cargo haulers, sell their goods one by one, rinse and repeat. No risk whatsoever of loosing your cargo haulers, no delay either, get a billionaire in the time it normally takes you to just travel a few systems in your explorer, without the risk of losing any cargo.

No, instant ship transfer is bad as it is, and would rule out future improvements about ship storage like the described storing of ships with cargo (a feature requested quite often in the past!) in the future, too. [down]
 
I would prefer a more nuanced system many here are advocating where the time wait depended on the ship being moved. The 1min/50LY was just a simplification to make it easier for Frontier to implement. Because I'm sure that half the reason it's instantaneous is because of how much easier that is to program and implement.

why 1min/50 LY? Because that's about how fast I can go on average in my slowest ship with jumponium boosts, if route plotting allowed it.

I, a lowly shipping operator, can convert a freighter into a long haul ship that can cover 3200 LY in one hour. I'm sure that the galaxy's ship transfer specialists could easily outpace me, with custom-built carrier craft.

That's 53 LY a minute. So... nice one. :)
 

Robert Maynard

Volunteer Moderator
You sir, are a bounder and a cad, and this is a beautiful idea. Hot dropping instapoppin' laserboppin Anacondas!

I've been called worse.... ;)

I have concerns that, when we get multi-crew, there will be the temptation for Frontier to allow players to teleport to the location of the ship that they will serve on - for convenience reasons.

This would allow groups of players, with a few strategically placed alts, to move themselves and, due to instant ship summoning, their ships around the galaxy almost instantly....
 
Hi FD, I don't often post but do read alot, one thing important to so many of us with ED is "believability" virtually everything fits into a possible sci-fi future, but to me at least instantly transferring ships weighing 109s of tonnes doesn't.

I understand the gameplay desire to switch rolls at a location but I feel this instantaneous flip closes the door on some things that really would be a boon to the richness of the game (and perhaps provide a valuable tool to those who like to disrupt CGs)

First, I get the idea that you want this to be quick, you want to discourage it by giving it a cost too. But I believe the cost should be proportional to the jump capability (range, tank) and distance a ship would need to go. Summoning a T9 1000 lightyears should be very expensive (maybe summoning ships with insufficient jump ranges would be disallowed?)

Second, instantly just doesn't sit right, if I can do this with a ship and it's current modules why not cargo, it jams a spoke in the wheels of immersion. There could be a short delay, perhaps 10 mins max, proportional to the distance the ship has to go. In that ten minutes I might choose to do another cargo run, or a mission or buy a cheap eagle for some fighting. I could get a comms message saying my ship has arrived, perhaps even see it land. This will give people more reason to stick around a system which can only be a good thing.

We could see NPC ships flying about named "ship transfer" maybe aligned to some haulage company faction, or with escorts. Maybe there could be missions to intercept haulage ships? (These NPCs wouldnt directly map to a player ship in transfer so could not be used to deny transfers)

I am sure others feel the same, I look forward to the comments.
 
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Referring to the original post of this, I am concerned that instantaneous transport of ships weighing hundreds of metric tons to a station breaks the science-based roots of the game. While transporting itself is a great idea, having the ships be available at once seems a little silly and potentially something that will increase the gap between dedicated and casual players even more. There should either be some kind of delay on ship transport or a fairly substantial fee, naturally scaling with distance and ship size and complexity.

While 3D-printing fighters sounds like a reasonable idea, the idea of being able to print out an Anaconda instantly frankly seems pretty preposterous. We're not talking something the size of a large jet fighter but Olympic stadium size there.

In the end, though, the beta will most surely shed some light on how to approach this dilemma.

Right, printing big ships cannot be the real explanation, also instant "reassembling" should not be possible with bigger ships. If I can print my billon credit worth cutter so easy in a foreign station, why I do not already have a fleet of them? If I can print a modded weapon, why mod more than one? And on top of that printing my ship in a nearby station is always cheaper?

It must be a kind of transport and only for gameplay reasons it doesn't cost time, only money. No further explanation. I prefer a reasonable timer and as prerequisite a FSD if the distance ecceeds the max range of the ship.
 
I've been called worse.... ;)

I have concerns that, when we get multi-crew, there will be the temptation for Frontier to allow players to teleport to the location of the ship that they will serve on - for convenience reasons.

This would allow groups of players, with a few strategically placed alts, to move themselves and, due to instant ship summoning, their ships around the galaxy almost instantly....

I assumed you'd either need to dock to join another ships crew.
Or use an SRV/SLF out in the black.

Could be wrong.
Hopping from anywhere directly to your co-pilot seat will be very odd indeed.
 
I've been called worse.... ;)

I have concerns that, when we get multi-crew, there will be the temptation for Frontier to allow players to teleport to the location of the ship that they will serve on - for convenience reasons.

This would allow groups of players, with a few strategically placed alts, to move themselves and, due to instant ship summoning, their ships around the galaxy almost instantly....

Hence the concept of hot drops. You'd be able to rig up a group of say, 4 anacondas and a couple of multicrew ships to act as jumpships, then have the pilot of the "target ship" log in, the other players teleport to that ship to "serve" on it for convenience, then hop off, get on their anacondas in that system, the pilot instaswitches to their own anaconda and *BANG*, instant wing of Anacondas ready to rock and roll.
 
Instant ship transport is ridiculous, stupid, idiotic, against game lore! :mad: [wacko]

DDF proposal was great.

At least make the transport take as much time as jumping said ship would take one way, so the player is spared the hassle of getting a disposable taxi ship & going to fetch the ship to be transported.
 
Ship transfer is good. Instantly is one huge no no. It should also be expensive and the prices should be linked to the mass of the ship. A type 9 should cost a hell of a lot more to relocate than a viper. I would suggest that the cost of relocating a ship should be approximately about the insurance cost (as a guideline). Relocating ships should be a big decision made for a very specific reason, it shouldnt be some random quick decision to move all my ships around with me for 20000c a pop. That would be abused so hard.
 
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Robert Maynard

Volunteer Moderator
Hence the concept of hot drops. You'd be able to rig up a group of say, 4 anacondas and a couple of multicrew ships to act as jumpships, then have the pilot of the "target ship" log in, the other players teleport to that ship to "serve" on it for convenience, then hop off, get on their anacondas in that system, the pilot instaswitches to their own anaconda and *BANG*, instant wing of Anacondas ready to rock and roll.

No need to bother doing anything with the other ships - the crew will probably be able to disembark and instantly summon their ship on arrival at the destination station / outpost / etc..
 
It's a game get over it - or just impose your own time delay before you launch the thing.

As sad as it sounds, I will probably do that just to keep the incentive to play on at all. Any lore bound mechanic is thrown out of the window wether you want this instant *censored* or not.
 
Ship transfer

I rarely visit or even post in the forums but I've got to comment on this.

Ship transfer - YES..

Instantaneously..? Oh please no...!!

The only reason why I can see them adding it this way is that they can't do it within the confines of the games mechanics in any other way having failed and are now calling it a feature.

Totally unrealistic.

Elite Dangerous's equivalent of a laughter track.

Not needed - Spangly and pretty but totally destroying a whole level of structural and strategic player based gameplay.

Shall we all take out our brains and leave them at the door..?

I'm sure there are lots of other opinions but mine is that this is just silly.
 
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