It was consistent, but it is losing it bit by bit.
I've never been a fan of the insta-spawn in your old ship, but could at least reconcile it to 'it's always been that way' and until we have escape pods taking us home or similar it's kinda how it is. With that I can loosely justify it with my commander being in stasis so it seems instant (but ignore the non-moving galaxy clock) so while (s)he was in an escape capsule a nice man from the pru sorted out a new ship. I'd actually rather the game dumped you at the nearest station, and if that didn't have the ship in stock you could borrow a sidewinder to get to where it was in stock. Instant has to be the case here, it would be a poor game that sat a commander useless in an escape pod from Beagle Point to Jaques (or wherever).
Every time there's more contradiction it kills the reason for the background to exist a little bit more, every time a game fundamental rule shifts it damages the fabric of the game. Landing on planets, fine. We now have approach suites. Engineers, fine, weird, but fine and internally consistent. Death and insurance, economically for the insurance companies bonkers, makes no real sense in the appear bit, but has been consistent from the beginning. This, and the BGS change mentioned above, just keeps damaging the very fabric of the reason there is a game to be played.