2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
Status
Thread Closed: Not open for further replies.
Yes, but it can't explain why I can't buy every ship type at every station. De Lacy would just have a reference design of each ship in their shipyard, then in every station a gian quantum 3D printer thingy and a lump of goo ready to print it. But for some reason they can't, but I can with my old ship on the other side of the bubble. It's not consistent, lore can't be mutated to make it fit.

But they can already do it when you die and respawn so what's the difference. ED lore isn't consistent anyway, just treat it as the gamey system it is and either use or ignore at as you please.
 
Really not keen on instantaneous transfer, it completely diminishes the location of ships. All ships are effectively now everywhere.
 
Sending a ship to your destination rather than bringing it to your current location solves all the problems.

It cuts down the number of journeys needed to get your ships into the same place but the ship would effectively travel there in real time because you wouldn't be able to use it until you had flown there yourself. Also you wouldn't be waiting around for your ship to arrive.

I like this idea.
You should have to go to the station to be able to set up the transfer.
 
A system that sells only sidewinders and Eagles will be able to 3D print a fully engineered 20 LY Range Thargoid Proof FDL?

Why haven't they taken over the galaxy then? Or at least the ship manufacturing business?

That's all due to licensing, you pay for it in lieu of a transfer fee.
 
Scientific accuracy? Hard Scifi? Are you sure you're playing Elite Dangerous? The same Elite Dangerous with world war 2 fighters in space, respawning players, community goals, persistent shared world that people appear and disappear from, board game faction system, silly exposed cockpits, magic drive systems and dozens of other gamey systems? In fact the "realistic" hard scifi elements in ED boil down to the distribution of stars and planets and the rotating space stations.

At least ship transport is easy to ignore if you don't like it.

The only thing you listed there that I remotely agree with is exposed cockpits. Your opinion on aesthethic design, technological limitations/difficulties to instancing and BGS, and a *core* game mechanic for death aren't particularly relevant. Having a ship instantly transfer a distance it may take you hours to traverse manually is a) illusion breaking, b) not consistent with the internal logic of the game universe, and c) entirely avoidable.
 

Robert Maynard

Volunteer Moderator
I like this idea.
You should have to go to the station to be able to set up the transfer.

It is quite an elegant way of introducing a delay while, at the same time, requiring planning and forethought.

The player in the ASPX[ENG] would still get there rather quicker than the ship sent on ahead though.... ;)
 
It's science fiction. The only rule for science fiction is that it doesn't break is own rules. Every time it does, it destroys the fabric of the world building Frontier is trying to achieve.

Jump range is probably the most important aspect of the sci fi since

1) it is the only way we get a sense of the scale of the galaxy. Destroy that, and every system becomes just locations on a hard drive. The matrix is shattered.

2) we've worked our butts off schlepping across the bubble in 13LY range FDLs. Now Frontier is saying that was all just a joke. Our suffering wasn't for balance purposes after all, it was just a cruel joke. Now the next cruel joke, short range ships will just be more expensive to own.

It's messed up in so many ways.

+1. Frontier have built a universe around specific space travel technology. It isn't scientifically feasible according to current knowledge, but it is self-consistent.* Moving things light-years instantaneously simply doesn't fit with the model.

* And yes, I am aware that the instant-respawn on death thing isn't consistent with the FD universe, but there really isn't any practical alternative in a shared-universe game beyond an enforced dead-is-dead-and-you-start-again-from-zero mode. Which I doubt many players would accept.
 
Some people are forgetting that it seems that transfer fees depend on a) the distance of travel b) the type of the ship. It might be possible for a transfer to cost millions, or hundreds of millions in case of distance like Jaques Station. If someone is willing to pay that much, they deserve an instantenous transer. :)

That said, personally I would also like a small time delay.
 

Yaffle

Volunteer Moderator
But they can already do it when you die and respawn so what's the difference. ED lore isn't consistent anyway, just treat it as the gamey system it is and either use or ignore at as you please.

It was consistent, but it is losing it bit by bit.

I've never been a fan of the insta-spawn in your old ship, but could at least reconcile it to 'it's always been that way' and until we have escape pods taking us home or similar it's kinda how it is. With that I can loosely justify it with my commander being in stasis so it seems instant (but ignore the non-moving galaxy clock) so while (s)he was in an escape capsule a nice man from the pru sorted out a new ship. I'd actually rather the game dumped you at the nearest station, and if that didn't have the ship in stock you could borrow a sidewinder to get to where it was in stock. Instant has to be the case here, it would be a poor game that sat a commander useless in an escape pod from Beagle Point to Jaques (or wherever).

Every time there's more contradiction it kills the reason for the background to exist a little bit more, every time a game fundamental rule shifts it damages the fabric of the game. Landing on planets, fine. We now have approach suites. Engineers, fine, weird, but fine and internally consistent. Death and insurance, economically for the insurance companies bonkers, makes no real sense in the appear bit, but has been consistent from the beginning. This, and the BGS change mentioned above, just keeps damaging the very fabric of the reason there is a game to be played.
 
I can say this with absolute certainty, If FD implemented a "Risk" of losing your ship in transport this forum would explode .. Imagine someones A rated Combat Anaconda got destroyed on the way to it's destination .. people would lose their turnips ! .. not gonna happen .. ever!
The forum already exploded after some FD change on the game (remembrer when the python was nerfed or the IA buffed ? :D ).

The point is the transfert price should be related to the assurance cost: 1% for the cheapest, 10% for the most expensive.
If you can afford a full A grade Anaconda, 10% would be peanuts in regard of the risk of paying the full assurance ;)
 
I hope that Frontier listen and do not completely destroy the entire backbone of this game. How anyone can pitch this idea in their mind and not see the game-breaking problems instantly is ludicrous. It is as if it was proposed by someone who has never played the game. It would literally make going anywhere in your main ship, a pointless exercise, leaving all trails filled with range Haulers. It is mind mindbogglingly stupid. Just fix the bugs, leave the ideas to someone with better knowledge of the game.
 
It was consistent, but it is losing it bit by bit.

I've never been a fan of the insta-spawn in your old ship, but could at least reconcile it to 'it's always been that way' and until we have escape pods taking us home or similar it's kinda how it is. With that I can loosely justify it with my commander being in stasis so it seems instant (but ignore the non-moving galaxy clock) so while (s)he was in an escape capsule a nice man from the pru sorted out a new ship. I'd actually rather the game dumped you at the nearest station, and if that didn't have the ship in stock you could borrow a sidewinder to get to where it was in stock. Instant has to be the case here, it would be a poor game that sat a commander useless in an escape pod from Beagle Point to Jaques (or wherever).

Every time there's more contradiction it kills the reason for the background to exist a little bit more, every time a game fundamental rule shifts it damages the fabric of the game. Landing on planets, fine. We now have approach suites. Engineers, fine, weird, but fine and internally consistent. Death and insurance, economically for the insurance companies bonkers, makes no real sense in the appear bit, but has been consistent from the beginning. This, and the BGS change mentioned above, just keeps damaging the very fabric of the reason there is a game to be played.

That's fair enough, though I think you're going to be disappointed in the long run, ED is well and truly on the gamey MMO path and I think you'll see more and more of this sort of thing with the game becoming the lore so to speak and there being no real distinction between either side of the forth wall. Most online games seem to take that approach.
 
Last edited:
Some eejit will be along to point out that these forums probably don't represent a statistically valid sample of the overall Elite player base, most of whom will be blissfully unaware of this storm in a teleporting teacup.

Ah! That eejit appears to be me. Darn. What side of the argument am I on again? And where are my pipe and slippers? Gerrof my lawn! Instantly!

Blissfully unaware, or laughing their butts off at expected behaviour.
 
Last edited:
The forum already exploded after some FD change on the game (remembrer when the python was nerfed or the IA buffed ? :D ).

The point is the transfert price should be related to the assurance cost: 1% for the cheapest, 10% for the most expensive.
If you can afford a full A grade Anaconda, 10% would be peanuts in regard of the risk of paying the full assurance ;)

I remember everything ! (or do I ... I can't remember)
 
Everyone, buy shares in Lakon since Asp will be the only viable ship from now on. Oh and the jumprange engineers are in for a great depression.
 

Yaffle

Volunteer Moderator
That's fair enough, though I think you're going to be disappointed in the long run, ED is well and truly on the gamey MMO path and I think you'll see more and more of this sort of thing with the game becoming the lore so to speak and there being no real distinction between either side of the forth wall. Most online games seem to take that approach.

I am sure you're right. Fundamentally it's FD's decision, not mine. I do think it worthwhile us stating why we disagree with decisions though, and in the main this thread has been pretty civilised and constructive, with some thoughts why all three scenarios work (no transport, instant transport, transport plus delay).
 
I feel that there is a potential for abuse with this system but i really like the idea. I hope that we are not allowed to transport ships with full cargo holds at least.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom