2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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Yes to transfers. No to instant.

its come to my attention that aside from immersion loss, the instant transfer is open to various exploits/hacks? Can anyone sum up what those might be?

And if they are game breaking, can someone point them out to the devs before they commit to the instant path (because it will be harder to take away once implemented)
 
Its probably better to think of this mechanic in terms of gameplay drivers rather than "realism" what gameplay does ship transport drive, how can it drive new and interesting gameplay if implemented one way or another. Does a time delay add any gameplay in itself? Ship transfer drives ease of access to the existing gameplay by allowing you to summon your most suitable ship to where ever you are. It also drives a new gameplay dynamic of encouraging people to build a travel ship and then role specialised ships giving rise to potentially new goals and new opportunities.

Does building in a delay enhance that experience in any way, beyond a sense of realism? I'm not sure it does. However would it be more interesting if you had to seek out certain specialist stations to access this function, maybe achieve a certain level of rep with that station so you can't just teleport ships willy nilly but instead have to invest some time into opening up transport depots of sorts, maybe even requiring you to perform some special missions or task in order to execute the transport request.

Anyway it's probably to late to effect any changes to the system now, so it's all moot :p
 
no to instant transfer,it just be abuse to hell.

what will be the point of having a balance ship.to fight at long range with my courier,I have to take out a shield cell and other stuff,and put in things like a another fuel tank,and add a fuel scoop.

it doing thing like that,what make this game fun.
 
I'm going to say that yes we should have ship transfer, but no it shouldn't be instant.

I imagine it like this ...
You have a ship at another station.
You order it to be at the station where you are.
Someone at the other station, requisitions your ship and takes ownership of it. They do a full inventory.
Someone at the station you are at now, receives that inventory.
They take a stock ship and fit it with what you had on the ship where it was. It's not the exact same ship, but it is specc'd the same.
This wouldn't be instant, but take a few real-world minutes to account for the time it would take the station to spec out a ship for you.
This service would cost you some credits.

This explains the small delay, otherwise it's exactly how Frontier are doing it.

Except there is one major flaw in your idea,... Not every station has a supply of every ship type... Just take a look at the shipyards, so if the ship that you want 'transporting' doesn't exist at the station that your at, then it can't happen !

I have been saying basically the same thing all day and the 'flaw' to be fair does not really exist when you consider any shipyard irl does not display for sale their entire stock at all times. Also a ship yard operating under a system where such a service existed they would purposefully retain certain craft to accommodate such a service especially if they felt it was more lucrative to them.
 
I'm extremely happy about finally getting to transfer ships!:D But really bummed it might be instant. As I was sayin' elsewhere, part of the fun for me is the realism of the mechanics (within the game's own logic at least). Mechanics may not seem inherently fun (e.g. limited power, ship durability, module downsides, ship fuel ...). But I think it all comes together as fun because it makes sense within the game.
Also, I wanna say I get why peeps would want instant transfers because they think it will waste time or be boring or something. But I think some kind of timer is misleading because you don't have to stare at the timer or anything. Starting a buncha transfers and then doing something else isn't a huge deal, and could just be a realistic limitation (just like the slew of other realistic limitations elsewhere in the game).
 
FWIW I think it's unfortunate that it's *handwavium* but from a gameplay pov it makes sense. I dont mind waiting 5 mins for it to arrive, but im not sure what im going to do at a station for 5 mins apart from flick between screens until the timer ticks down. And there will be a lot of people saying "Why are you making me wait for 5 mins until I can get my ship, it's ridiculous!" etc..

So yeah, it's far from ideal, but *gameplay*
 
If they won't add a timer, What if the transfer cost became exponential, so that a jump in the bubble is cheap, a jump to Maia and Palin's station is expensive, and a jump to Jaques is prohibitively expensive?

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FWIW I think it's unfortunate that it's *handwavium* but from a gameplay pov it makes sense. I dont mind waiting 5 mins for it to arrive, but im not sure what im going to do at a station for 5 mins apart from flick between screens until the timer ticks down. And there will be a lot of people saying "Why are you making me wait for 5 mins until I can get my ship, it's ridiculous!" etc..

So yeah, it's far from ideal, but *gameplay*

well it's not like you don't have a ship with you. You can always do missions or some other activity in the meantime.

of course if you taxied there in a stripped Anaconda taxi and it's not suited for anything else, you might just be underlying the problem with instant transfers right there.
 
If they won't add a timer, What if the transfer cost became exponential, so that a jump in the bubble is cheap, a jump to Maia and Palin's station is expensive, and a jump to Jaques is prohibitively expensive?

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well it's not like you don't have a ship with you. You can always do missions or some other activity in the meantime.

of course if you taxied there in a stripped Anaconda taxi and it's not suited for anything else, you might just be underlying the problem with instant transfers right there.

True, I guess it depends on how long they're going to make you wait. Like I say, I dont mind waiting (despite time being somewhat limited) but others I can see it being an issue.

Although I have wondered about people using it to do massive trade runs in one direction with a low jump distance ship, then recalling a ship with a massive one to go back in the other direction. Then recalling the trade ship.....

Not sure that sits right.....?
 
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Yes i want transfers for ships and modules. Instant/small time delay.
It is a realistic:ish game overall, but some convenient gamemechanics do not hurt me at all.
 
FWIW I think it's unfortunate that it's *handwavium* but from a gameplay pov it makes sense. I dont mind waiting 5 mins for it to arrive, but im not sure what im going to do at a station for 5 mins apart from flick between screens until the timer ticks down. And there will be a lot of people saying "Why are you making me wait for 5 mins until I can get my ship, it's ridiculous!" etc..

So yeah, it's far from ideal, but *gameplay*

Ever hear of planning, for example an upcoming bounty hunting CG transport FDL before the event or a haulage CG transport T9 the day before the event, what is so complicated or taxing about forward thinking. I thought when people mature they grow out of the "I want it NOW" syndrome.
 
If they won't add a timer, What if the transfer cost became exponential, so that a jump in the bubble is cheap, a jump to Maia and Palin's station is expensive, and a jump to Jaques is prohibitively expensive?
For me at least the cost is not the point - it's using a mechanism that shouldn't/doesn't exist within the ED universe to transfer the ship. The cost or lack of is not what's breaking it for me.
 
Ever hear of planning, for example an upcoming bounty hunting CG transport FDL before the event or a haulage CG transport T9 the day before the event, what is so complicated or taxing about forward thinking. I thought when people mature they grow out of the "I want it NOW" syndrome.

As I said, waiting/planning doesn't bother me. Besides I only have a Cobra anyway :) lol
 
Although I have wondered about people using it to do massive trade runs in one direction with a low jump distance ship, then recalling a ship with a massive one to go back in the other direction. Then recalling the trade ship.....

Not sure that sits right.....?

People in today's society do it all the time for business. It can be cheaper to send your driver to a distant location by flight to pick up something that must be driven back.

This transfer system can be rationalised and reasoned very simply if people actually wanted to. xD
 
I'm not at all a fan of the instant transport of anything; however, if we can store modules, that would be nice. Especially as I don't like carrying around a wake scanner unless I get an itch to re-roll a modification.
 
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For those who want a time-wasting delay, would you also want a delay on death? If the technology exists to replicate you and your ship instantly, then it exists for ship transfers. Maybe they should stop describing it as a transfer and give it a name that describes it as some disintegration/reintegration process.
 
The thread is already TL/DR so apologies.


Ship and module transfers are good and ideally should take similar times to fetching them but then why pay by the light year for the service if it doesn't gain you much I would suggest a speed 60 times faster so instead of 10 hours to Jaques 10 minutes.
 
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If they won't add a timer, What if the transfer cost became exponential, so that a jump in the bubble is cheap, a jump to Maia and Palin's station is expensive, and a jump to Jaques is prohibitively expensive?

I don't want to have to do a calculation of 'time vs money' every time I want to get from A to B. That is a gut wrenching calculation to make because it not only grates on my sense of fairness ($$$ 13 LY range FDLs $$$), it also grates on my sense of scale of the cosmos. Everything is just bits on a harddisk a few cm or mm away. Breaks the game, and forces me to fly ugly taxi boats when I already spent weeks upgrading my FDL so I could enjoy its beauty in more places. Now the whole game will become a chore: fly ugly ship from A to B, pay ungodly sum of money for magic wormhole fairies, earn enough money to do it all again without dropping my bank balance.

I get that Frontier is looking for cash sinks, but this one comes at the price of sacrificing the sense of living in a full scale 1:1 galaxy. Would rather they just increased repair costs again, or charged docking rent for ships we aren't currently flying. Anything realistic would do frankly. But not like this... not like this.
 
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