2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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To make it semi-plausible, there could be a mega-corporation that stores every type of ship and loadout at certain stations (massive population, wealthy). This corporation provides a replacement ship for you, so you're not getting your old ship back but a similar one (which just happens to be identical every time). If your old ship were not at full health, the company would charge you for its repairs in addition to the high replacement fee.

A ship replacement service could make the switching operation seem a bit less magical, I think. As a drawback, you'd need to travel to the nearest place which offers this - perhaps 2-3 jumps - if we limit it to a few hundred places in the bubble.
I strongly disagree with that idea. You are encouraged to make your ship unique with paintjobs, modifcations, ship kits. Also its already requested to be able to name your ship. Thats all to make you feel connected to your ship. You literally gonna love every scratch and tear on your ship, because you put time and effort in it to make it better. Leasing ships, which would be exactly what you propose simply is not compatible with that idea.
 
Your ship is rebuilt, mods and all, instantly.
How?
When you respawn you are not revived in-universe, you just get to try again because it's a game. In most games time is rewinded to before you died, in online games you just lose what you did. In some games like EVE they spend way too much time and effort trying to explain away the inexplicable.

Do you not see how this is different from an in-universe teleportation or magic reconstruction of the ship?
 
It's similar but it's not the same. The time on the clock is the exact same. But that is not the only consideration here. The impact on the game play is also a consideration. We don't die that often. I often go months without dying. And when I do, the pain of it is large enough that I don't worry about the realism or passage of time, because I am too busy worrying about lost exploration data, failed missions etc, shame, analyzing tactics, etc.

However, transferring ships is something I do ALL THE TIME. And when I do it, I am well aware of the passage of time because that is the limiting factor. It drives my choice of ship (unlike death/respawn) and I usually pick the most efficient ship for the job. So now every damn time I want to get from A to B, I will be doing an involuntary and unconscious comparison of the time wasted travelling to the cost of having my ship fairy'd with pixie dust to a new location. It's not even something I want to think about! And yet I will be forced to think about how distance is an illusion every time I log into the game.

I understand people not having a lot of time to play, but there are BETTER solutions to that problem. Like making the effective range of all ships roughly the same (~50LY). But if they are going to make having short jump range ships become more costly to own, then that will just bias the game and create lots of negative unintended consequences for everyone. Meanwhile, respawning instantly has a very limited impact on the game. Mostly because it is a net negative consequence, can't be gamed, and doesn't influence ship choice.

Shifting goal posts here, but I'll bite.

You still have to make the effort. This just saves time. I'm not advocating instant transfer. I'm just saying it exists in game already. It could work the same way. You get from beagle point to the bubble instantly. I was just arguing about the immersion aspect. Instant is common, and it makes no sense anywhere else. It does, however, make the game far more playable.

I'm not against a delay. I am, however, against waiting days or more.
 
Your life has value in EVE. You lose a lot of progression when you die. That's how pirates operate. They basically ransom your own life to you, in exchange for not killing your pod.

I know, and that's what makes it FUN. I spent time on both sides of the fence. I ran a PvE passive tank rattlesnake for some time (yeah, that was a strange experience, I could walk into a T4 and let EVERYTHING shoot at me, go make a cuppa, turn on the FoF missiles and put some music on, watch the explosions, and clean up after 10 mins) and I can safely say having your "life" on the line made it a damn sight more fun.

Maybe if they made pilots more meaningful then there would be more meaning to porting ships around as well. Right now it's just, eh, MAGIC BAG SHIPS WHY NOT. Let's roll out the hotdroppin' laserbobbin' sodapoppin' Anacondas and have done with it. The Engineers killed all sense of "realism" with their idiotic RNG grinds and even more idiotic RNG rewards at this point so let's go the whole pig, and not just the bacon.
 
This game has far too many "realistic" aspects that make it way too boring. Long travel times in supercruise for example and hell of a lot of jumps in between. Personally I'd be outraged if I had to wait for my ship to be delivered even for a minute. "Immersion" - I hate that word. When a game starts feeling like your day job then I should be paid for playing it and not the other way round.
 
How?
When you respawn you are not revived in-universe, you just get to try again because it's a game. In most games time is rewinded to before you died, in online games you just lose what you did. In some games like EVE they spend way too much time and effort trying to explain away the inexplicable.

Do you not see how this is different from an in-universe teleportation or magic reconstruction of the ship?

That's not how it works in game. You pay for insurance, then you get a new ship identical to the old one. There has to be an in game reason for it. Just like all the other stuff I listed. It's exactly the same.
 
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I think this thread has become another one of those kids (are we there yet?) vs adults (its not about the destination, it's about the journey).
 
That's not how it works in game. You pay for insurance, then you get a new ship identical to the old one. There has to be an in game reason for it. Just like all the other stuff I listed. It's exactly the same.

Insurance is just a mechanic that makes you lose something for dying. Again I ask, do you think there is a reason for respawning in call of duty? Do you feel a need to make one up? Some things are just there because it's a game, like the speed limit, or chat, and for no other reason.
 
I know, and that's what makes it FUN. I spent time on both sides of the fence. I ran a PvE passive tank rattlesnake for some time (yeah, that was a strange experience, I could walk into a T4 and let EVERYTHING shoot at me, go make a cuppa, turn on the FoF missiles and put some music on, watch the explosions, and clean up after 10 mins) and I can safely say having your "life" on the line made it a damn sight more fun.

Maybe if they made pilots more meaningful then there would be more meaning to porting ships around as well. Right now it's just, eh, MAGIC BAG SHIPS WHY NOT. Let's roll out the hotdroppin' laserbobbin' sodapoppin' Anacondas and have done with it. The Engineers killed all sense of "realism" with their idiotic RNG grinds and even more idiotic RNG rewards at this point so let's go the whole pig, and not just the bacon.

Believe me, my perfect game is somewhere between this and EVE. If this game had actual emergent content where players shaped things, could trade with each other, and had the depth, it would be perfect. After seeing the Alpha 3.0 presentation video for SC today, I'm thinking that'll be the closest thing... Eventually.

This game throws realism out the port hole. Arguing realism is actually hilarious.
 
I think this thread has become another one of those kids (are we there yet?) vs adults (its not about the destination, it's about the journey).

I'd say it's more the locals got upset because Frontier did something they didn't like (as opposed to someone joining the forum, suggesting something *sane* and getting chewed out because it wasn't DBOBE's idea), and now we're stuck with a rolling threadnaught and the rest of us are sat here with bags of popcorn unsure whether to laugh or cry at the spectacle of it all. Right now I think I've done both and facepalmed.

Believe me, my perfect game is somewhere between this and EVE. If this game had actual emergent content where players shaped things, could trade with each other, and had the depth, it would be perfect. After seeing the Alpha 3.0 presentation video for SC today, I'm thinking that'll be the closest thing... Eventually.

This game throws realism out the port hole. Arguing realism is actually hilarious.

You and me both, have some rep. It seems you have similar thoughts to my own.
 
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This game throws realism out the port hole. Arguing realism is actually hilarious.

Just because some aspects are not totally realistic is not a reason for nothing to be realistic in any way. You need to start thinking rationally.
 
Insurance is just a mechanic that makes you lose something for dying. Again I ask, do you think there is a reason for respawning in call of duty? Do you feel a need to make one up? Some things are just there because it's a game, like the speed limit, or chat, and for no other reason.

Call of Duty isn't a sim. In this game, you're the same person with the same progression. It's a persistent universe, so an in game explanation needs to exist.

By that logic, instant ship transfer is just a mechanic that makes it easier for you to move on with your day. If respawning doesn't need an explanation, neither does that.
 
This game has far too many "realistic" aspects that make it way too boring. Long travel times in supercruise for example and hell of a lot of jumps in between. Personally I'd be outraged if I had to wait for my ship to be delivered even for a minute. "Immersion" - I hate that word. When a game starts feeling like your day job then I should be paid for playing it and not the other way round.

ED was made to be a space sim. If you dont like immersion, then why do you play it? The ED Arena was built for people like you, quick and fun space fights, it´s already in the game.
 
I'm the first one who was shocked with that design decision, but after giving it a second thought, I think that was actually the best solution.

Why? Because wait times hardly improve the gameplay. Making people wait a bunch of hours (or even only 30 minutes) wouldn't have added anything to improve their enjoyment of the game, otherwise it would be actually disruptive ("oh, I have to wait 30 minutes to my Viper to arrive to this CG, better just turn off the game and do something else").

It is unrealistic? Absolutely.

It is going to affect negatively some of the current game's design decisions? (bye bye Viper Mk4...), that's true.

But those are sacrifices I'm fine with, since being able to "invoke" a certain ship when I've just discovered some random interesting mission is something which is going to improve my experience in this game. Not having to travel 150 LY back and forth in a FDL to engineer it is actually great news. And not having to spend 2 hours waiting to be able to do it is even better.

This is a game which lacks several basic features which are common in most MMOs. We don't have an inventory outside of our ship, we are not capable to store all of our assets (ships) in a single starport and we don't have a way of fast travel arround the "world". Some of those limitations are fine, don't misunderstand me, but some are not, and at the end of the day I think they justify some sort of loose aproach when it comes to this kind of things.
If I'm unable to go to my base to get something in less than 2 minutes, at least let me transfer it to my current position without having to wait for 25 minutes.

If you want me to choose between feasibility and playability, I'm going to choose playability every single time.
At least that's what I think.

BTW: Every single starport in this galaxy is capable of insta-rebuild your ship, and even perform an instantaneous deep space rescue operations when you are destroyed. It's not like the game is going to become less realistic than before...
 
I'd say it's more the locals got upset because Frontier did something they didn't like (as opposed to someone joining the forum, suggesting something *sane* and getting chewed out because it wasn't DBOBE's idea), and now we're stuck with a rolling threadnaught and the rest of us are sat here with bags of popcorn unsure whether to laugh or cry at the spectacle of it all. Right now I think I've done both and facepalmed.

Don't throw that holier than thou golden mean attitude around when you just took a side a few posts back. It makes you look like a          .
 
As far as the timescale used in ED gameplay, a few minutes is indistinguishable from instant. Manual travel doesn't take that long, really. It feels longer because you're doing a repetitive task. So there's no particular reason not to have it resemble manual travel time.

This is the thing. In the bubble is where it'll be used most, so it's going to be a few minutes. You can transit rapidly if you scoop, jump at optimal points. Over vast distances this is going to mean there is a time cost. A ship can usually jump within 60 seconds so 25,000 ly say by a ship with 25ly range works out about 16-17 hours. So something like Jaques? A bit under or a bit over a day.

If it's instant, then sure. Whatever. It does mean a person can fly to Jaques, then effectively have their entire fleet be moved instantly. I mean it'll make people happy I suppose. But it is a bit cheap. :)

If they trigger the entire lot to move, and ship range is a factor, then ships will wake into the station over the course of hours, with some arriving in as little as 10-12, others upwards of a day later.

Again, I'm not sure how that's intolerable though?
 
Just because some aspects are not totally realistic is not a reason for nothing to be realistic in any way. You need to start thinking rationally.

There's almost nothing realistic. FTL travel, lasers that stop at 3km, projectiles with a 3km range in space, atmospheric style flight and sound in space, magic storage, instant repairs and restock, instant outfitting, terminal velocity on an airless world, and a low one, too. Shall I go on? This game is much more arcade than it is realistic.
 
I agree with Sandro,

"Now, I know some people might think, well that's ya know, it's a bit gamey, but it is a game, and I think the pros of having un-interrupted gameplay outweigh the cons of getting the transport there straight-away." sic

My personal opinion is this is a valid credit sink.
 
As long as you have enough Mana, why shouldn't you be able to summon one of your mounts, as long as it's in your backpack of course.
 
This is the thing. In the bubble is where it'll be used most, so it's going to be a few minutes. You can transit rapidly if you scoop, jump at optimal points. Over vast distances this is going to mean there is a time cost. A ship can usually jump within 60 seconds so 25,000 ly say by a ship with 25ly range works out about 16-17 hours. So something like Jaques? A bit under or a bit over a day.

If it's instant, then sure. Whatever. It does mean a person can fly to Jaques, then effectively have their entire fleet be moved instantly. I mean it'll make people happy I suppose. But it is a bit cheap. :)

Does Jaques have a shipyard?
 
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