2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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The argument boils down to this, instant transfer will create a game breaking imbalance and invalidate the scale of the game, the only viable option is to make the delay equivalent to the time it would take a pilot to get the ship to that location plus a hefty fee for the NPC pilot doing the job and i bet frontier will do exactly that, once that consider all the ramifications of this feature.

Common sense will prevail.
 
Suspension of disbelief is how much you're willing to tolerate before you lose immersion. Internal consistency plays a huge role in that.

Having one mechanic be instant among many others doesn't seem like a big deal. Why aren't people loading my cargo? Why does it take a split second to load 160ton engines on my Cutter?

If that is OK, ship transfer is no different. It's actually consistent with the rest of the mechanics in the station.

Again you simply are not able to comprehend why dissimilar things are not the same.
 
The argument boils down to this, instant transfer will create a game breaking imbalance and invalidate the scale of the game, the only viable option is to make the delay equivalent to the time it would take a pilot to get the ship to that location plus a hefty fee for the NPC pilot doing the job and i bet frontier will do exactly that, once that consider all the ramifications of this feature.

Common sense will prevail.

From your lips to Braben´s ears ;)
 
Again you simply are not able to comprehend why dissimilar things are not the same.

They're the same in game. It's consistent. Why is one different than the other? Instant is instant. If 2 things are performed instantly that should not be possible, what separates one from the other? Neither is possible in real life. You have to suspend disbelief in either circumstance.
 
Days? Currently the farthest place you could go would be Jaques, which is around 22,000LY from the bubble. If we assume a time delay based on distance and jump range of the ship you want to transfer, then a modest 20LY jump range ship has a delay of 18-19 hours from Sol to Jaques.

Good example.

And because there are exactly two reasons why to move some ships to Jaques at all:

1) Some kind of CG which generally take 2-4 weeks
2) Move to live there forever

the whole question about delay/no delay is totally irelevant.
If I want to have my ship at Jaques for CG, it is totally irelevant if I will have the ship today or tomorrow. The only relevant question is a price of the transfer.
If I want to move my fleet to Jaques and live there, the delay is also not important and I am interested only about price.

And if someone want to move his ships around the bubble, it is also not important if the delay will be 8 minutes or 8 seconds.


The whole discussion is a storm in teacup.
 
They're the same in game. It's consistent. Why is one different than the other? Instant is instant. If 2 things are performed instantly that should not be possible, what separates one from the other? Neither is possible in real life. You have to suspend disbelief in either circumstance.
Well, Insta-repair, -loading, etc. wont have any effect on tactical gameplay, whereas Insta-travel has, as you are seeming to ignore, many cmdrs have pointed out before. So, Insta is not the same as Insta in this case.
 
@ Droogie
@ Bambi

Would it quell both worlds if one was able to direct their ship transfer from wherever they are to wherever they need the ship to be?? Example: Your in Sol and you want to do the CG in Ceos. You go to your ship yard and you select one of your stored ships (wherever it might be) and direct the ship transfer to the location of your choosing, if that location is able to accept it in the first place. The "transfer" will still take time due to distance, in the mean time you could either stay in your area for whatever reason, or you can actually start on your journey to your desired destination. When you arrive, chances are your ship(s) will be waiting their for you when you arrive.

Would that work??

I did not read through all of your posts as there just was to much bickering and not enough constructive thought. Personally, I do not see why an idea like would not work. I do not understand why we as players have to be at the location first, then direct the game to send our ships over. Seems like a step backwards in technology. Currently, if I were to need to visit New York, I could ship my supplies that I need in New York before I head there. Why couldn't that be done here in ED's universe??
 
Actually, I've just realised that this will put Felicity Farseer and Elvira Martuuk out of business. All you'll need is one ship with a decent FSD, and the range of the rest of your fleet won't matter.

Yup, like I said. But nooo, instant is great. Pardon my inept attitude but this will really lead to no good.
 
absolutely. ship transfer as additional gameplay possibilities? take into account jump distance, fuel, damage, route and npcs? noo lets make it instant. lazy.

They are not being lazy, they are being realistic.

The kind of stuff you proppose would require a whole patch, and I would not preffer to have to wait to... 3.1? to be able to move my ships.

It's a simple solution which will solve most of the current issues with ship mobility at the same time that will improve the amount of time players can dedicate to meaningful activities.

It's not the best solution, it's just a good enought one.
 
Suspension of disbelief is how much you're willing to tolerate before you lose immersion. Internal consistency plays a huge role in that.

Having one mechanic be instant among many others doesn't seem like a big deal. Why aren't people loading my cargo? Why does it take a split second to load 160ton engines on my Cutter?

If that is OK, ship transfer is no different. It's actually consistent with the rest of the mechanics in the station.

It will be exploited there is no counter argument to that simple fact.
 
Well, Insta-repair, -loading, etc. wont have any effect on tactical gameplay, whereas Insta-travel has, as you are seeming to ignore, many cmdrs have pointed out before. So, Insta is not the same as Insta in this case.

You're talking out of game logic, and I get that. I'm not talking about that.
 
The argument boils down to this, instant transfer will create a game breaking imbalance and invalidate the scale of the game, the only viable option is to make the delay equivalent to the time it would take a pilot to get the ship to that location plus a hefty fee for the NPC pilot doing the job and i bet frontier will do exactly that, once that consider all the ramifications of this feature.

Common sense will prevail.

Let's hope it will...

Sadly with each update delivering ways to travel faster and faster, I'm afraid it only a matter of time before we get quick travel or instance teleportation for players.

That is something I'm not against, if it is rare and justified, with some wormholes for example.. But like 4 in the whole galaxy
 
Good example.

And because there are exactly two reasons why to move some ships to Jaques at all:

1) Some kind of CG which generally take 2-4 weeks
2) Move to live there forever

the whole question about delay/no delay is totally irelevant.
If I want to have my ship at Jaques for CG, it is totally irelevant if I will have the ship today or tomorrow. The only relevant question is a price of the transfer.
If I want to move my fleet to Jaques and live there, the delay is also not important and I am interested only about price.

And if someone want to move his ships around the bubble, it is also not important if the delay will be 8 minutes or 8 seconds.


The whole discussion is a storm in teacup.

I mean, if you think those are moot points, why do you default to instant transfer? If to you they are moot, then let the people who care about a logically consistent universe have their way, no?
 
And if someone want to move his ships around the bubble, it is also not important if the delay will be 8 minutes or 8 seconds.


The whole discussion is a storm in teacup.


You mean a storm in a taxiconda. Welcome to your new most used ship. Just like everyone else's most used ship.


Hsa5wk0.png
 
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There should be a new capital class transport ship. (Capital class ships I believe can jump anywhere)
When you request a transfer, a short time later one of the capital class transporters will jump near the station and an NPC version of your ship plus some others will quickly dock/undock to the transport before it jumps away the transfers will dock to the station and become available to you.

You'd be able to launch after requesting the transfer to witness the transport take place
 
It will be exploited there is no counter argument to that simple fact.

Exploited how? Your second ship gets there faster? So, having my FDL at Jacques right after my Asp gets exploited in what way? I still need the FSD on my FDL to get around the new area, so mods still help. I can just get to the RES today instead of Monday, but so can everyone else.
 
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It isn't different in the game universe, though. If you lived in that universe, how would you explain it away? That's suspension of disbelief. That's what maintains immersion.

I'd rather it be explained away like in EVE. It's a clone of you. The one in that ship is dead.

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See, I think that's far too long.
Perhaps, but at least we seem to agree both on the terms of discussion and the general direction a working mechanic should be.
 
There should be a new capital class transport ship. (Capital class ships I believe can jump anywhere)
When you request a transfer, a short time later one of the capital class transporters will jump near the station and an NPC version of your ship plus some others will quickly dock/undock to the transport before it jumps away the transfers will dock to the station and become available to you.

You'd be able to launch after requesting the transfer to witness the transport take place

I suggested something similar earlier. Have transport ships parked near stations. They can transport ships at a faster rate.
 
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