2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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I am all for a "believable" ship transfer service but not for a magic ship transfer spell (we already have way too much much magic tricks in this "Spacesim" in my opinion).
I like the idea that a commander needs to plan ahead a little bit.

A ship transfer service could add some new strategic gameplay element.
FD could expand on that and add new NPCs delivery ship carrier to the game.
We could either protect them or rob them as a mission objective for example.
 
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Wow, 87 pages overnight! A hot subject indeed.

Would I like transportation for ships? Yes. Storage for modules? Yes.

Insta-transport? No. We may as well do without ships and just use space-genies to instantaneously transport cargo from one system to another, saving us the risk of piracy, ship repairs and rearmament costs.
 
Wow, 87 pages overnight! A hot subject indeed.

Would I like transportation for ships? Yes. Storage for modules? Yes.

Insta-transport? No. We may as well do without ships and just use space-genies to instantaneously transport cargo from one system to another, saving us the risk of piracy, ship repairs and rearmament costs.

You wont be able to transfer cargo .. FD have already confirmed that.
 
I would like to know, out of the people here demanding long wait times, how many actually have more than one ship they use regularly ie: would actually use this feature and why are they even here making this demand if it has no impact on them.

I have 4 ships I use regularly - I stay in the same volume of space generally using a Cobra, Python and Cutter - more so with the new missions board. I've an Asp based elsewhere that I taxi over to (about 130ly away) if I fancy doing an exploration loop.

However, the argument that people shouldn't complain and just "not use a feature". Well firstly I'm not going to - travel is part of Elite to me. And secondly, in a shared universe all players actions have some impact on the BGS, CGs and the like, so if you introduce a feature that has implications on those, then you need to be somewhat certain about its impacts.

*Edit* All this is doing for me is making solo a much more attractive option. Again. :)
 
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Should take as long as it would manually, including fuel stops.

E.g. So calling a ship all the way to Jaques should take about 2-3 days.
 
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First up, yay for ship transfer, but not instantly. Modules, maybe - but if you've got ship transfer, you may as well have modules too...

I've tried to read through the reams of comments on here - and seen a couple close to what I think would be a possible idea. If it's a repeat then sorry.



You should be able to request your ship to be transferred from anywhere to anywhere whilst you are docked. This anywhere to anywhere should still be limited by the ships capabilities. If you can see your ships setup from any station, perhaps you can remotely organise for a fit out with a bigger FSD if that's what you need. You shouldn't be able to get ships to places they couldn't otherwise be.

Generate a "Ship Transfer" style mission made available at the star ports where peoples ships are held. Perhaps based on ranking to ships worth, allow useless pilots like me nothing more than accepting a mission to deliver a sidewinder; whilst those elite types would be allowed to deliver the biggest kick ass monsters. Recompense would also be in ratio to ships worth and distance required to travel. I'm sure for expensive ships over long distances, this would be very large. Players can also offer a bonus for quick delivery - just like in the standard missions.

The ships route is locked to non-anarchy systems, policed only, to try and prevent theft (I guess like a permit system, but only for that particular ship/route). Unreasonable deviation too far from the route or tardiness during delivery (unless docked in a space port) results in heavy bounties, and increasingly large amounts of hassle from NPC police types, or even other players - again to dissuade from theft.

This being the case, the ship being transported should then take a realistic amount of time. You may get to fly something you haven't before as a result of the mission. You still get the same risks as normal with moving your ship around - being attacked, flying in to space stations, dropping in to suns etc. (yes, I know those of you more experienced ones don't do this anymore - but that's why you're allowed to fly the big ships).

The insurance cost for the ship being delivered must be available from the mission takers bank balance - so if they trash the ship, it costs em. It should be taken at the start of the mission, and held as a bond until delivery. For the mission giver, this means that your ship gets at least replaced without cost, your replacement ship gets ordered at the last station docked in (as per normal play I think) and whatever part of the route has been covered up to then isn't lost.

As no one wants to wait forever for someone to take their ship delivery mission, if the mission isn't taken within a specified amount of time - then an NPC takes it (maybe as an addition, the mission becomes available at each station the NPC must dock at for fuel or whatever, for a player to take over if they are there during the docking time). If there is a fuel scoop fitted, then the amount of docking opportunities would of course be reduced. If a player only wants to carry out part of the mission, then they can leave the ship at a space station on route - and get paid for the part of the journey they have done, less an administration charge perhaps ;-)

Of course, once ordered - you go off and do your normal thing. You can see where your ship is currently, be kept updated regularly. With forward planning, if you know you want your kick ass ship at x, then order it before you start to travel there. If you're already there, just pretend its like waiting for that Sunday delivery of an amazon parcel... It always gets there in the end, even if that's sometimes Tuesday whilst you're at work ;-)

Modules could be dealt with in a similar fashion? Cargo taken, but insured in advance by the mission taker?

Last but not least, if you take a delivery mission like this, then when you get to your destination you are minus a ship - unless you of course already have one of your own there waiting. Perhaps you can get returned as a passenger mission, or are given something small like a sidewinder to make your way back in. That is unless of course with all of your newly earned credits you buy yourself something shiny and fun...



I'm sure that the above is full of holes - but then again, I'm sure some of you can help fill them :) ducks and runs for cover

Cheers,

CMDR UnahaClosp
 
Just watched the live stream seems Instant transfer is here to stay.
FD want to turn ED into Skyrim with fast travel mechanics.
It makes me sad :(

I'm not sure about that .. You still have to travel to get somewhere so this isnt 'fast travel'. You are still limited to the max jump range of your ship.

But if you have a fleet of ships the one with the max jump range will be the important one, the rest won't matter .. which is the issue.
 
I would like to know, out of the people here demanding long wait times, how many actually have more than one ship they use regularly ie: would actually use this feature and why are they even here making this demand if it has no impact on them.
I have twelve ships and cycle regularly between most of them.
 
Really, A good solution would be for the tranfer of ships (and the modules) must be made in advance towards a location where the commander is not yet. If the transfer is requested to the location where the commander is, then it must take time
 
So, I can keep a heavy, slow combat ship loaded down with armour and just fly around in a lightweight Asp and just summon it to me as and when I need it? FSDs on anything other than scout ships can just be 2E units for the purpose of super cruise then as their jump range would be pretty much irrelevant? I can fly out to Palin in the Asp and just summon the rest of my fleet for instant DD5 for everyone?

There are QoL improvements and then there are things like this. I was never one to complain against the instant gratification trend but come on...
 
So, I can keep a heavy, slow combat ship loaded down with armour and just fly around in a lightweight Asp and just summon it to me as and when I need it? FSDs on anything other than scout ships can just be 2E units for the purpose of super cruise then as their jump range would be pretty much irrelevant? I can fly out to Palin in the Asp and just summon the rest of my fleet for instant DD5 for everyone?

There are QoL improvements and then there are things like this. I was never one to complain against the instant gratification trend but come on...

Please, spend a little and make it a 2D for weight benefits...
 
I would like to know, out of the people here demanding long wait times, how many actually have more than one ship they use regularly ie: would actually use this feature and why are they even here making this demand if it has no impact on them.

I currently have 6 have had up to ten and have moved house about 5 times that I remember. What you fail to realize that this is just not about how it effects your gameplay but the effect of your actions have on other CMDRs! You are not the only person that plays this game and has to deal with your actions. That is the game balance most of us are worried about...
 
Once you have 20 ships and you want to upgrade them in 6-8 different locations then the "delay" time becames a pain in the ass.

Instant trasfer is the right answer to a gameplay balance.

period.

so the way everybody has to play this game is to fully upgrade 20 ships in the shortest time possible -- period?

well done, cmdr!

(sounds much like 'elite-GO'. do you actually *use* some of those 20 ships or is this pure collector OCD?)
 
Really, A good solution would be for the tranfer of ships (and the modules) must be made in advance towards a location where the commander is not yet. If the transfer is requested to the location where the commander is, then it must take time


This is actually a very good solution everyone gets to keep their instant transfer but safe guards others from griefers. So transfer is only used for moving house not spontaneous response to butthurtness.
 
I don't think so. Sandro appeared pretty adamant on the livestream that 'instant' was here to say as 'gameplay > realism'. :(

So we're probably only looking at cost balancing. Which Frontier have such a great record in... ;)

I hope they will reconsider this. Lowering the (artificial) barriers is always a good thing for sure. But lowering the barrier isn't the same as dumbing things down (which seems to be the case with an instant ship transfer). Even the small symbolic delay for the ship transfer may help to make things believable.
 
I would not go rebuilding your fleets any time soon to suit this silly idea, it's a real shame that good ideas like ship and module transfer have been ruined by this instant transportation implementation, this has got to be the biggest nerf to Elite dangerous so far, once all the game breaking effects have been contemplated I have confidence Frontier will adjust this stupidity.

Funny seeing the live stream were sandy and the boys only mention one scenario over and over again -Your in a type 9 and you want your fighter yippy-
Try your in an range optimized ASP and you want you battleship with a 10 Ly jump range that technically can not even reach the place your bringing it to. Ridiculous. Also flys in the face of everything David B is saying about the future of the game.

The only explanation i can think of is that the loach is now in charge. think about all the reasons worm holes have been ruled out of the game, this is just back door worm-holing David get your people under control.
 
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For me it raises the barrier for enjoying the game! What's fun for some is not fun for others. It's the same as just saying 'Because.'

Play devils advocate here .. But that sentence doesn't make any sense. Regardless of whether you agree with the instant nature of ship transfers or not, the mechanic being in the game does not represent a 'barrier' to you as a player as you can simply ignore it.
 
I would like to know, out of the people here demanding long wait times, how many actually have more than one ship they use regularly ie: would actually use this feature and why are they even here making this demand if it has no impact on them.

i'm in sol. i have fdl. i want to go to a combat cg 300ly away
i buy a hauler, fit it for range and fly there
i get my fdl teleported, voilà

you really don't see anything wrong with that?
 
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