2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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If transfer is to be stateless then Frontier could include a delay of sorts by the transfer itself changing from a "summon" to a "send", i.e. requiring the player to travel to the location of the ship then initiate transfer to a destination.
I rather like that. It doesn't eliminate the problem of combat ships being stripped of heavy hyperspace engines, and there may be other subtle issues. But to move a fleet of ships from where they are to your current location would require two trips in a fast vessel; time consuming, but not as time consuming as moving them one at a time at their own jump limit.

Less fun if you have ships all over the place and want to reconcile them, I guess. And you'd need a whole support subforum just to deal with folks who "pushed" their fleet to Jaques then changed their mind...
 
So much fuss about a simple quality of life thing.

There are much more immersion breaking stuff, like the clairvoyant NPCs materializing from nothing in my instance a few seconds after I had them crash into the other side of the star. And the endless stream of pirates lining up dutifully for their slaughter at resource sites.

Those who like more realism can set up a timer for themselves, and wait some minutes before pressing the instant transfer button. Problem solved.
Yes , but thats a bug.
This is made to be like this

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One solution that would cater to both arcady and simulator player would be OPTIONS:

Transfer ship (Instant)
Transfer ship (Delayed)

Perhaps make the 'Delayed' option with a discount on transfer fee, and for the love of Thargoids make the delay realistic, not 5 minutes!

I would like this... just even if its an option that gives me a handicap , I care about my immersion.
But even then , it still kills the meta
 
So much fuss about a simple quality of life thing.

There are much more immersion breaking stuff, like the clairvoyant NPCs materializing from nothing in my instance a few seconds after I had them crash into the other side of the star. And the endless stream of pirates lining up dutifully for their slaughter at resource sites.

Those who like more realism can set up a timer for themselves, and wait some minutes before pressing the instant transfer button. Problem solved.

So you're happy for the Devs to add more? :rolleyes:
 
If transfer is to be stateless then Frontier could include a delay of sorts by the transfer itself changing from a "summon" to a "send", i.e. requiring the player to travel to the location of the ship then initiate transfer to a destination.

Or your click of the button puts a request to transfer the object into a queue which is actioned by the background simulation "tick". This is also stateless as far as the game engine is concerned.
 
So much fuss about a simple quality of life thing.

There are much more immersion breaking stuff, like the clairvoyant NPCs materializing from nothing in my instance a few seconds after I had them crash into the other side of the star. And the endless stream of pirates lining up dutifully for their slaughter at resource sites.

Those who like more realism can set up a timer for themselves, and wait some minutes before pressing the instant transfer button. Problem solved.

No, it doesn't solve the problem that instant travel completely breaks the meta game by making jump distance irrelevant. You will be able to gimp the FSD and fuel tank on your combat ship, buckyball anywhere in a fast Asp, and insta-summon it. This breaks the game.
 
Again, there's a problem, though people haven't yet sussed out what that is. I'll not bother trying to explain it in the threadnaught, but if anyone wants to talk tech, PM me and I'll try and explain why "send" may not work out too well.

Rather than shrouding your point in mystery can you please just tell us straight what this technical limitation is?
 
Or your click of the button puts a request to transfer the object into a queue which is actioned by the background simulation "tick". This is also stateless as far as the game engine is concerned.
I wonder if they are going to remove the BGS in the future.

More and more features are added that just ignore it...
Like ship spawns have mostly nothing to do with it , now its your rank (because that makes sense)

It elite was like this from day 1 fine , but its not... its doing a U turn IMHO
 
So much fuss about a simple quality of life thing.

There are much more immersion breaking stuff, like the clairvoyant NPCs materializing from nothing in my instance a few seconds after I had them crash into the other side of the star. And the endless stream of pirates lining up dutifully for their slaughter at resource sites.

Those who like more realism can set up a timer for themselves, and wait some minutes before pressing the instant transfer button. Problem solved.

And those who think that the issue is entirely down to people being 'salty about realism' also should maybe have a think about what could possibly go wrong with a system which involves the person whose tricycle they just cut up on the side road, ten minutes before, suddenly pulling out a Challenger Battle Tank. Or if they've cornered a nice lucrative trading market in oil futures, and the jeep bowser one pad over suddenly turns into a supertanker. ;)
 
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Ok how about if we have to use the notion of 3d printing for instant ships or the idea of specking out an equivalent ship locally for a fee then perhaps you should NOT be able to do it with the supposed 1 of a kind engineered parts? (It's the same logic why I thought we should have to salvage engineered stuff and repair at engineer base after destruction)
 
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Just a side step here for clarification. Despite the in game effect of instant transport, lore wise these ships aren't teleporting any more than we are when our ship blows up and instantly show up in a new ship. It's to streamline gameplay and not meant to literally represent events in the world. So don't take this as teleportation tech existing or your unique engineered ship being replicated exactly while the original is destroyed or anything. As far as the lore is concerned it's getting to you the old fashioned way.
 

Robert Maynard

Volunteer Moderator
There's an issue with that, I'll let you see if you can work out what it is. (Hint, it's technical).

Only let players send ships to places that they have already been - or even have Friendly or better status with the ruling Faction - that'd stop players sending ships to places that they can't get to.
 
Just a side step here for clarification. Despite the in game effect of instant transport, lore wise these ships aren't teleporting any more than we are when our ship blows up and instantly show up in a new ship. It's to streamline gameplay and not meant to literally represent events in the world. So don't take this as teleportation tech existing or your unique engineered ship being replicated exactly while the original is destroyed or anything. As far as the lore is concerned it's getting to you the old fashioned way.

I personally think of it this way. Only issue is modded modules though. It's not like it couldn't be explained way too however (transfer this firmware of module to new one please, it has mods).

So yes, for me this one checks out same way as new ship buying after destroying old one.

Edit: also as usual with such changes there's awful lot of speculation going on there. It's cool to discuss but please less with "sky is falling because instant ship transfer will eat babies and make ED insta win", none of which is true by the way.
 
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If we take Jaques as an example. The idea of being able to summon some of your ships there instantly just seems wrong. And if the penalty is simply a CR wall that's a shame.

I'd much rather order two of my ships and get etas for them. The longer jumping ship arriving quicker etc.

Just seems add a layer of planning/depth IMHO.
 
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And those who think that the issue is entirely down to people being 'salty about realism' also should maybe have a think about what could possibly go wrong with a system which involves the person who's tricycle they just cut up on the side road, ten minutes before, suddenly pulling out a Challenger Battle Tank. Or if they've cornered a nice lucrative trading market in oil futures, and the jeep bowser one pad over suddenly turns into a supertanker. ;)

Indeed. My complaints about insta travel are only about 25% based on immersion factors; no small thing, but still not the biggest part of the problem. The other 75% is breaking the meta, ensuring fighters will literally never have to leave a system again via FSD, players will be able to spawn A spec G5 modded battleships in very hard to reach places, traders will exploit their routes by jumping their modded, stripped down Asp's one way in a single jump to a prime trading location, summon their hauler & make the trip, summon their Asp etc etc. Just off the top of my head. This feature will not be used innocently to save the player's whose lives don't allow for as much playtime as they'd like, it's going to become the primary tool of exploitative players everywhere.

These factors over time will unbalance the game. Certainly the "feel" of the game.
 
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Indeed. My complaints about insta travel are only about 25% based on immersion factors; no small thing, but still not the biggest part of the problem. The other 75% is breaking the meta, ensuring fighters will literally never have to leave a system again via FSD, players will be able to spawn A spec G5 modded battleships in very hard to reach places, traders will exploit their routes by jumping their modded, stripped down Asp's one way in a single jump to a prime trading location, summon their hauler & make the trip, summon their Asp etc etc. Just off the top of my head. This feature will not be used innocently to save the forum daddy's a few hours of their precious real world time, it's going to become the primary tool of exploitative players everywhere.

These factors over time will unbalance the game. Certainly the "feel" of the game.

These are concerns of mine. But maybe the pros out weigh these negatives?
 

Robert Maynard

Volunteer Moderator
At least FD have confirmed that we won't we be able to summon ships with cargo in them - and no general cargo storage (although specific Engineer commodities may at some point be able to be deposited to be used later).
 
Indeed. My complaints about insta travel are only about 25% based on immersion factors; no small thing, but still not the biggest part of the problem. The other 75% is breaking the meta, ensuring fighters will literally never have to leave a system again via FSD, players will be able to spawn A spec G5 modded battleships in very hard to reach places, traders will exploit their routes by jumping their modded, stripped down Asp's one way in a single jump to a prime trading location, summon their hauler & make the trip, summon their Asp etc etc. Just off the top of my head. This feature will not be used innocently to save the forum daddy's a few hours of their precious real world time, it's going to become the primary tool of exploitative players everywhere.

These factors over time will unbalance the game. Certainly the "feel" of the game.

* "ensuring fighters will literally never have to leave a system again via FSD" - how this is a problem?
* "players will be able to spawn A spec G5 modded battleships in very hard to reach places" - such places usually have no contacts to pew pew, how this is a problem?
* "stripped down Asp's one way in a single jump to a prime trading location" - you will have to jump back anyway? How this is a problem?

None of those are actual problems. Stop make stuff up :)
 
Some of you guys are definitely overreacting. God forbid they fulfill their kickstarter promise and give us alts; I cannot imagine the outcry that would follow on this forum.
 
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