Love it? Hate it? Use it or don't use it. If it increases the player base and brings in more earnings for FD. Then thats a good thing for all of us.
That's your argument? Ruin the game, so that more people play its watered-down version?
Love it? Hate it? Use it or don't use it. If it increases the player base and brings in more earnings for FD. Then thats a good thing for all of us.
No...
I backed the game because it sounded like it was going to be immersive.
They talked about loading cargo in real time in the vlogs ! what happened?
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But it dumbs down the game for us all , thus making it more casual like NMS and less like the game david braben talked about in the vlogs
But it dumbs down the game for us all , thus making it more casual like NMS and less like the game david braben talked about in the vlogs
Some find movement in the new UT hard , maybe the game should move for themThat's your argument? Ruin the game, so that more people play its watered-down version?
Why the omg? it's just my thoughts buddy
It will change how powerplay works , how FSD ballance works and worst of all it will ruin the BGS...The don't use it, I won't be and it won't effect my game at all.
That's your argument? Ruin the game, so that more people play its watered-down version?
Love it? Hate it? Use it or don't use it. If it increases the player base and brings in more earnings for FD. Then thats a good thing for all of us.
Feels like the last days of star wars galaxy , only... with less lore errorsSorry for being condescending. I just got home and started playing again after not being able to for many months. And to me this will ruin the game, so I'm kinda peepd.
But...its made upgrading all my FSD drives on my fleet...useless. Apart from my Asp...
Flimley
I did not spend thousands of euros to have it watered down ! and I am on the lower end of the backers...Better than no game at all.
Not if it contributes to me stopping playing. Not a good thing at all. It adds another negative into the pot that one day will mean that I'll just stop.Love it? Hate it? Use it or don't use it. If it increases the player base and brings in more earnings for FD. Then thats a good thing for all of us.
Not everyone agrees, or this'd be a thread of 2000 posts going 'Me too!'. I don't feel the game's dumbed down at all by this.
No sense in half measures.
Everything else happens at the speed of click - refuel, rearm, repair, new outfitting, so why bother trying to institute some delay for the sake of immersion. Click the transfer button, and go get a donut. There's your delay.
You want immersion? Every passenger mission should have a chance for the one who doesn't know how to make it to the ship on time and you need to sit around and wait for his tardy carcass to show up so you can leave.
You're going to trade and fly missions in that hauler?
The don't use it, I won't be and it won't effect my game at all.
I think we should have ship transfer but it shouldn't be instant. The time should be based on distance and jump range of the ship being transported. Likewise if a ship has a really small jump range it shouldn't be able to be transferred. This would not be game breaking and would fit with the lore of the game whilst still allowing flexibility and benefits.
If the ship was transferred (on the server) instantly when the player confirmed the transfer but had an "arrival" date/time stamped in the ship record then a simple "is server time greater than ship arrival time" test would indicate whether the ship had arrived yet....