sadly based on some comment here : yes
because "my time is precious you know"
they even "dare" say that elite dangerous, a space sim, who is all about how big space is: have "needless travel grind" ...
also
is Sandro Sammarco the same guy who made kinect star wars ? or if the one on frontier dev team a different one ?
I honestly don't want to get banned so we'd best not comment on individuals.
I don't follow outside the game closely enough to know exactly who is responsible for what but there does seem to be a large disconnect between the design of certain gameplay elements and what I perceive to be the core 'ethos' of Elite.
Features seem to be developed in total isolation with no thought about what is already in place or what impact they will have leading to many contradictions and jarring collapses of a coherent universe.
ED is still the best game out there, but needs a bit more design coherence to achieve greatness.
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