2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
Status
Thread Closed: Not open for further replies.
I mentioned elsewhere, that I get the impression something has changed within Frontier regarding Elite. No idea why or what, but there have been quite a few little tells...just not enough to add up to anything concrete or useful.

Maybe it was the xbox version and certain conditions made by microsoft. Just assuming...
 
I mentioned elsewhere, that I get the impression something has changed within Frontier regarding Elite. No idea why or what, but there have been quite a few little tells...just not enough to add up to anything concrete or useful.

It's a combination. Outside competition and the upcoming financial release. Unfortunately NMS was a candycorn game that temporarily lured away enough casuals that Frontier is trying to court them back. They probably don't realize yet that they're already back and just waiting for aliens, because NMS was like eating uncooked doughnuts 24/7 for a week.
 
Last edited:
I mentioned elsewhere, that I get the impression something has changed within Frontier regarding Elite. No idea why or what, but there have been quite a few little tells...just not enough to add up to anything concrete or useful.
I hope FD manages to find a way to ballance this system better.

My first idea would be :
Lower ranked ships such as haulers and eagles would be very cheap to move around

However ships like the vulture and anaconda would be very expensive. I think that alone could make it worth while.

Given the split , I think there is a chance it will be split , but I do see what you mean.

FD has done a lot of good , a lot wierd and sometimes it feels too artificial (but its hard to tell with so much placeholder content)

Either way , I am going to give the system a try. and I hope they get it right

- - - - - Additional Content Posted / Auto Merge - - - - -

Maybe it was the xbox version and certain conditions made by microsoft. Just assuming...
I am a big PC player and dont like consoles.

However , my brother has elite dangerous on XBox one...
And when I saw it I was impresed at how faithfull and close to the original it is.

Microsoft are stupid , beyond stupid (like so stupid they refuse money from PC gamers with halo) but I dont think they will force FD to change the game , at least I hope not.

Maybe FD just can see a bigger picture than all of us and there is much depth to come , or a change in direction is going on...

I hope FD dont go too far from the original vision , it was the best thing ever
 
If they did it the other way round, and had you entered a contract to move your ship from Sol to Lave while you were at Sol, they could insta-ship. The player has to make there way there. The further downside is if your plans change you'd have to go to that station to sort it, adding a little more risk in chosing where you send a ship. It's not a perfect solution but just reversing the point of contract surely makes this a far less messy and game damaging situation. (I'd still put a max range on it too).
 
If they did it the other way round, and had you entered a contract to move your ship from Sol to Lave while you were at Sol, they could insta-ship. The player has to make there way there. The further downside is if your plans change you'd have to go to that station to sort it, adding a little more risk in chosing where you send a ship. It's not a perfect solution but just reversing the point of contract surely makes this a far less messy and game damaging situation. (I'd still put a max range on it too).

^^^^
You are a genius!!
 
Yup. MMO's and most of us presumably have been around long enough now to know that promises that we'll love the more accessible gameplay, we'll love the convenience options, lead to the same thing over and over again. Destroying the soul of the game. It's not really hyperbole to warn against this as a general trend when gaming is now littered with examples of MMO's this has happened to.


its exactly the story /probleme of the bird :
convenience is something everyone want.
but someone mature will always think beyon it, as sometimes something convenient isn t healthy.

for thoses not knowing it, the probleme/story of the bird, it is as it folow:
It s the story of birdy the bird.
He like to fly, fly high, and fly fast !:D
Yet one day he is fed up ! this cursed air is slowing him down due to friction! [mad]
He look up at the sky and wish to remove the air so that it doesn t slow him down anymore.
The day after he doesn t feel the air arround him, he is happy [smile].
Overjoyed he jump off the top of the mountain ...
...

and fall .. all the way down...
then he realise... the air he cursed so much was what allowed him to fly... lift.
'tis now to late,
everything end as he crash at the bottom of the valey.
 
Last edited:
If they did it the other way round, and had you entered a contract to move your ship from Sol to Lave while you were at Sol, they could insta-ship. The player has to make there way there. The further downside is if your plans change you'd have to go to that station to sort it, adding a little more risk in chosing where you send a ship. It's not a perfect solution but just reversing the point of contract surely makes this a far less messy and game damaging situation. (I'd still put a max range on it too).
Honestly, if teleportation is in, I like the idea that you could teleport to your ships yourself but then have to pilot them. Having ships delivered is fine, but they should travel, not teleport. This is nullifying the value of load outs, planning, region, stations... They are throwing everything down the bin with this one. It isn't just a bad idea, it's practically sabotage from within... Again, especially in light of DBs recent statements about his interests in scientific accuracy where possible in a 1 to 1 scale universe. What the falangee is the point of scale and fsd's if you can teleport around?
Love the counter argument that people are saying they don't have enough time to play the game and move their fleet. How did they come about that fleet in the first place?
 
If they did it the other way round, and had you entered a contract to move your ship from Sol to Lave while you were at Sol, they could insta-ship. The player has to make there way there. The further downside is if your plans change you'd have to go to that station to sort it, adding a little more risk in chosing where you send a ship. It's not a perfect solution but just reversing the point of contract surely makes this a far less messy and game damaging situation. (I'd still put a max range on it too).

nice one! :D
 
Honestly, if teleportation is in, I like the idea that you could teleport to your ships yourself but then have to pilot them. Having ships delivered is fine, but they should travel, not teleport. This is nullifying the value of load outs, planning, region, stations... They are throwing everything down the bin with this one. It isn't just a bad idea, it's practically sabotage from within... Again, especially in light of DBs recent statements about his interests in scientific accuracy where possible in a 1 to 1 scale universe. What the falangee is the point of scale and fsd's if you can teleport around?
Love the counter argument that people are saying they don't have enough time to play the game and move their fleet. How did they come about that fleet in the first place?
What if teleportation can only move non organics , if a human is inside it he blows up in a giant mess?

- - - - - Additional Content Posted / Auto Merge - - - - -

If they did it the other way round, and had you entered a contract to move your ship from Sol to Lave while you were at Sol, they could insta-ship. The player has to make there way there. The further downside is if your plans change you'd have to go to that station to sort it, adding a little more risk in chosing where you send a ship. It's not a perfect solution but just reversing the point of contract surely makes this a far less messy and game damaging situation. (I'd still put a max range on it too).
That would be perfect indeed
 
What if teleportation can only move non organics , if a human is inside it he blows up in a giant mess?
Considering multiplayer is in soon TM, I'd rather it be the other way around (something akin to terminator). This would also make it easier for people to hook up and crew the same ships.
 
I'm glad people approve, I was waiting for someone to say "you Daring idiot, that can't work because of X".

It's how I always thought they would implement. I'd still put in fees and a max range limit perhaps to try and make this a special move rather than a common one. Something you need to consider. You haul anything across a large space, it's not done casually.
 
I'm glad people approve, I was waiting for someone to say "you Daring idiot, that can't work because of X".

It's how I always thought they would implement. I'd still put in fees and a max range limit perhaps to try and make this a special move rather than a common one. Something you need to consider. You haul anything across a large space, it's not done casually.

It won't work because you still have everyone flying Taxicondas.

To preserve diversity of ships, immersion, and the local availability, there needs to be a realistic travel to time and a cost sufficient to make local goods and services relevant.
 
Last edited:
The more I am learning about Frontier`s way of dealing with stuff like this, the more I appreciate CCP. EVE has its own set of problems ofc, but they've built truly great scientific lore and carefully built actual gameplay upon it so that very few things have been left sticking out ugly.
 
I'm glad people approve, I was waiting for someone to say "you Daring idiot, that can't work because of X".

It's how I always thought they would implement. I'd still put in fees and a max range limit perhaps to try and make this a special move rather than a common one. Something you need to consider. You haul anything across a large space, it's not done casually.


yea, at 1st i was thinking the best way was to allow us to pack your ship by disassembling it(for a fee) and this let us carry it with bigger ship (ex: vulture have a mass of 230t meaning a cargo of 230t is needed) (eve online's style)
thus by traveling like that you could be attacked and lose both or your ship.
but then i remember that there is a solo mode...(aka: safe mode [big grin](where you can even do powerplay without any risk[mad]))
 
Personally, if it was me, I'd have planned it the other way round. You SEND the ship on from the station it was parked in. So it travels while you do. In that sense you could even insta-ship without it damaging the immersion. It would take as long as it takes you to get there! :)

Which is why I would suggest having to hire an NPC pilot to take your ship to its destination. The ability to hire an NPC for a ship board fighter is part of 2.2 already so the addition of a contract to hire a pilot to take your ship someplace you are going to already makes sense. It adds to the game, it doesn't take anything away. You can decide to hire cheap and pay the insurance costs or hire a high level pilot with much lower risk at greater expense. The time it takes for that pilot to deliver the ship should be the normal time it would take if you were piloting yourself. That might not be palatable to the instant gratification crowd but its faster than making the trip yourself back and forth. I don't agree that a ship that has a range of 15 ly should arrive as soon as a ship with a 40 ly range.

Once there you could contract with the pilot to make return trips for any ships you want to also move but don't need immediately. You could also contract to have the NPC pilot move any ship from shipyard A to shipyard B even if you aren't at either location. Eventually I would hope we would get NPC module and transport shipping services.
 
It won't work because you still have everyone flying Taxicondas.

Least you didn't call me "idiot" :)

The only way that can be stopped is to put inhibitors in place to make it something you only do when necessary. That in my mind is either you add a RNG risk of the ship being destroyed and having to pay out insurance (which won't hinder many in pocket, but many hate the idea of losing control to a RNG system that might make it less attractive) or you add a substantial delay. Factored Distance for a specific Ship Hauler class plus a modifer for having to stop off at several ports en route. It would make it unpopular with those who FDev is appealing to, but it would suit the mechanic.

The bottomline is IMO that the reason people asked for hauling was to simply occasionally shift a ship stored location as not to have to buy up a sidewinder. I don't think people were asking for a system that allows you to swap your role at a whim, which is what FDev is pitching. So really what's on offer isn't really what people were asking for, nor is it something that isn't reductive to ship use.
 
yea, at 1st i was thinking the best way was to allow us to pack your ship by disassembling it(for a fee) and this let us carry it with bigger ship (ex: vulture have a mass of 230t meaning a cargo of 230t is needed) (eve online's style)
thus by traveling like that you could be attacked and lose both or your ship.
but then i remember that there is a solo mode...(aka: safe mode [big grin](where you can even do powerplay without any risk[mad]))

Lol! Unless carrying your own ship, packed in the hold, is akin to traveling with a crate full of engineering goods spawning endless NPC hoards.

- - - - - Additional Content Posted / Auto Merge - - - - -

Least you didn't call me "idiot" :)

The only way that can be stopped is to put inhibitors in place to make it something you only do when necessary. That in my mind is either you add a RNG risk of the ship being destroyed and having to pay out insurance (which won't hinder many in pocket, but many hate the idea of losing control to a RNG system that might make it less attractive) or you add a substantial delay. Factored Distance for a specific Ship Hauler class plus a modifer for having to stop off at several ports en route. It would make it unpopular with those who FDev is appealing to, but it would suit the mechanic.

The bottomline is IMO that the reason people asked for hauling was to simply occasionally shift a ship stored location as not to have to buy up a sidewinder. I don't think people were asking for a system that allows you to swap your role at a whim, which is what FDev is pitching. So really what's on offer isn't really what people were asking for, nor is it something that isn't reductive to ship use.

Exactly.
 
Last edited:
Which is why I would suggest having to hire an NPC pilot to take your ship to its destination. The ability to hire an NPC for a ship board fighter is part of 2.2 already so the addition of a contract to hire a pilot to take your ship someplace you are going to already makes sense. It adds to the game, it doesn't take anything away. You can decide to hire cheap and pay the insurance costs or hire a high level pilot with much lower risk at greater expense. The time it takes for that pilot to deliver the ship should be the normal time it would take if you were piloting yourself. That might not be palatable to the instant gratification crowd but its faster than making the trip yourself back and forth. I don't agree that a ship that has a range of 15 ly should arrive as soon as a ship with a 40 ly range.

Once there you could contract with the pilot to make return trips for any ships you want to also move but don't need immediately. You could also contract to have the NPC pilot move any ship from shipyard A to shipyard B even if you aren't at either location. Eventually I would hope we would get NPC module and transport shipping services.

It would make ships with limited jump ranges a very slow run to far off places. :) It's a mechanic and an immersion that fits nicely with Elite. I do suspect if we get anything, as with AI changes and Engineer tweaks, it will be a limited change around the original aim. They'll be hard pushed justifying the idea as it stands because it directly breaks the Elite mandate, but I doubt they'll be looking to change the process they're already implementing.

I'd hope that at the very least, a switch between where you make the contract could make this less painful, though I do agree with Ziljan that unless they find a way to make this an occasional process it will reduce the worth of fleet building and ship classifications. Condas will be doing the treks. Fine for Solo I suppose, but a kick in the teeth for Open.
 
HTML:
You just cannot be serious! How can you think so bloody small??? This isn't about the one player waiting around for nothing! Here is what is will cause:

absolutely.


all these arguments that repair is instant etc etc. that doesnt break the rest of the game's g mechanics and expansions like instant transfer (power play, exploration, trading, engineers). why in the eff did they even release engineers then.

disregarding immersion, instant transfer is bad for core gameplay reasons. FD just make a half decent CQC and integrate it like you give a s*** for people with a couple hours a week to invest in the game and don't flub what is a already a true achievement in its genre. have some god damn respect for your own game.

alas. $$$$$$$
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom