2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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If that really was the case, the discussion would be over... I have yet to see an argument pro instant transfer that amounts to anything more then "it's just as all the other instant game system" or "it's FDs design decision, so don't argue".

Lol, what a fallacy. Sorry but that never has and never will stop people from talking in circles. You and your lot are case in point-- just saying the same things over and over as if they have not been previously addressed. I admit, I am getting tired of destroying all of the same ridiculous fallacious arguments over and over about "game balance," "immersion (realism)," and "exploits"... all rolled together with a ton of hyperbole and nonsensical comparisons. It won't be long before I take my leave of this spinning discussion.
 
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But this is totally unrelated to ship transport and some players are already doing it.

Except it is a bit different:

1. Fly to Jaques in Anaconda
2. Sell exploration data.
3. Sell modules and Anconda
4. Buy a Suicidewinder
4. Respawn at Eravate
5. Buy Anaconda.

Probably it costs some credits (depends on exploring data value), but it works.

You respawn at the last starport you were docked to... So blowing yourself up in a sidey will keep you at Jaques.

But besides that, the more i think about instant transfers, the more i dislike them. Depending on your ship, you can cross the bubble within minutes or an hour or two. Time needed is also less than before, as one doesnt need to pick the ship up. It should be no problem for anyone to wait for that, if you plan accordingly. And it would negate any immersion- or balance-breaking gameplay.
 
You clearly don't know as much about combat fitting as you claim to. You can gain some marginal maneuverability and top speed but not enough from just dropping FSD class. Stop pretending to know more about something than you do. This is not game breaking destruction of balance at all, and there's no guarantee everyone wants to downgrade their jump ranges on their non taxi ships just because a new, more convenient form of taxiing will exist. If just traveling around a small local cluster, there is no reason to taxi but downgrading FSD would be severely detrimental for that. I for one will be keeping my jump ranges because I don't need such a marginal increase to be viable in combat. It's ridiculous.

Verax, we get it. You've made more than one reference to us wanting to "protect our safe haven at Jaques" (never been to Jaques by the way). You're super experienced at PVP. You're not exactly being subtle about why you really want instant transfer anymore.
 
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Right like every one of the 3 circular arguments that the major opponents of this feature keep repeating aren't getting old... especially after they've been beaten down so many times by more logical and intelligent arguments.

Really? I haven't read any of those. You see, this thread has already 2757 posts. You can count how many support instatransfer and how many reject that abomination. You are still basically alone (with two or three more posters) defending it.
My prediction is that FD will reconsider this and implement some sort of timer
 
So whats the issue then? Whats wrong with adding another ''simplistic' mechanic into the game. If you want a hardcore space sim then go play the X series or EM, FD are not trying to make ED a hardcore sim, that much was obvious from the start, and I applaud them for that to be honest. ED shouldn't be some vast complicated space sim.

Are you serious?! That's literally its selling point. Vast, complicated, manual, sim.
 
So whats the issue then? Whats wrong with adding another ''simplistic' mechanic into the game. If you want a hardcore space sim then go play the X series or EM, FD are not trying to make ED a hardcore sim, that much was obvious from the start, and I applaud them for that to be honest. ED shouldn't be some vast complicated space sim.

That's exactly what they pitched the game as originally, though, and it was what many original backers wanted it to be... it might not mean much to you, but it certainly does for the people that payed 200€ or more to support a hard scifie, "scientifically accurate" space sim. Nobody is talking about DCS in space mind you, but teleporting your ships around over vast distances willy nilly, totally disregarding the games core mechanics of distance and spacetravel, is hardly "another simplistic game system".
 
So whats the issue then? Whats wrong with adding another ''simplistic' mechanic into the game. If you want a hardcore space sim then go play the X series or EM, FD are not trying to make ED a hardcore sim, that much was obvious from the start, and I applaud them for that to be honest. ED shouldn't be some vast complicated space sim.

Lol, you misinterpret me (and maybe I you beforehand). I am IN FAVOR of instant ship transfers as laid out by Frontier. I think it's an excellent feature as it is planned.
 
Are you sure you're not just randomly attacking anyone who doesn't agree with you because ... stuff? :p
"Destroying the game" .. he he.

Idk, seems to be the case. I've already been called names thrice (whether directly or not) over agreeing with instant ship transfers, irregardless of how I actually play the game or intend to use the feature. Sort of at a whatever state with this right now. I'm going to play the game either way, so whatever.
 
It seems that FD may have to go with the middle ground here as in a time delay that is shorter than actual travel time.

However, to keep the instant-transfer people a bit happier maybe FD could let us manage ship transfers via a web application. That way, we manage our ship delivery via mobile phone/tablet/pc from anywhere. All we would need to do is to plan a bit in advance.
 
Really? I haven't read any of those. You see, this thread has already 2757 posts. You can count how many support instatransfer and how many reject that abomination. You are still basically alone (with two or three more posters) defending it.
My prediction is that FD will reconsider this and implement some sort of timer

The timer is not a problem...
If you can "call the transportation service" and "tell them where to bring your ship".
The mechanic we have seen in the streams is not fleshed out,
but a timer without that simple option to choose where to transfer a ship,
that is a waste of time.

And seriously the BGS interaction?
How much does change if you have to wait for 40 minutes or 0 minutes?
As long as you cannot transfer ships filled with cargo to the brim,
i don't see BGS wise a real problem.
Combat wise it might interfere,
it is down to testing i guess.

After all people choose to use the feature in a way,
the feature has no choice.
 
You clearly don't know as much about combat fitting as you claim to. You can gain some marginal maneuverability and top speed but not enough from just dropping FSD class. Stop pretending to know more about something than you do. This is not game breaking destruction of balance at all, and there's no guarantee everyone wants to downgrade their jump ranges on their non taxi ships just because a new, more convenient form of taxiing will exist. If just traveling around a small local cluster, there is no reason to taxi but downgrading FSD would be severely detrimental for that. I for one will be keeping my jump ranges because I don't need such a marginal increase to be viable in combat. It's ridiculous.
Not pretending remotely, just stating facts. Not only does it affect maneuverability and speed depending on your ship, it also alters rebuy. Fact is, it also nullifies the point of its travel limitations to begin with so what they would be measured against is no longer other combat ships, but rather all the trade ships at trade oriented CGs, as well as explorers at faraway places. It screws that balance royally. Stop pretending it isn't true. You gain nothing by shifting the goalposts. We aren't talking about the combat ships vs other combat ships here, but rather the balancing mechanics of combat ships vs other builds. Stop being so openly dishonest with your arguments.
 
I'm simply saying it's a game, lot's of argument over "realism" and "simulation" but complete acceptance of another similar mechanic for purely gameplay reasons. I don't have a horse in the race because I choose to only ever have one ship at a time in game. I just want to point out the disconnect in this debate.

There are always going to have to be compromises. If it was real, we'd actually be in space! It comes down to where that line is drawn. For myself, I don't see much value in waiting for respawn. You've generally suffered a penalty anyway and it would get kind of crazy for players who die at Beagle Point. Ship transfers are another point where a choice has to be made for balance. I believe (particularly since other gameplay isn't interrupted) that it would be better to lean towards some form of realism on this point.
 
If that really was the case, the discussion would be over... I have yet to see an argument pro instant transfer that amounts to anything more then "it's just as all the other instant game system" or "it's FDs design decision, so don't argue".



Save your breath baby, he is a self absorbed egomaniac with illusions of grandeur with limited thought processes, i have stopped engaging with him due to his insensate denial of the obvious facts. He is basically baiting anyone who disagrees with him. I have not put him on my ignore list because i find his responses quite entertaining but i am ignoring his comments as they have become repetitive and out-rite rude even to players that have had no engagement with him. He may be very young and not know any better.
 
If you want a hardcore space sim then go play the X series or EM, FD are not trying to make ED a hardcore sim, that much was obvious from the start,

What? That was exactly the premise of the game, what are you talking about? The whole flight model, yaw vs. pitch&roll, pip management, rotating stations, landing pads, planetary vectors, all of it really. What are you calling all of this?
 
That's exactly what they pitched the game as originally, though, and it was what many original backers wanted it to be... it might not mean much to you, but it certainly does for the people that payed 200€ or more to support a hard scifie, "scientifically accurate" space sim. Nobody is talking about DCS in space mind you, but teleporting your ships around over vast distances willy nilly, totally disregarding the games core mechanics of distance and spacetravel, is hardly "another simplistic game system".

FTL is not even scientifically accurate. The leading theory has a gaping mathematical hole in it, in addition to the problem with dealing with infinite heat. The flight model is completely arcadey as well, although it's great fun and I'm not suggesting they change it. Your idea of "scientifically realistic" sure is conveniently malleable to suit your current argument. I'm sure you've also seen these criticisms but... what about all of the other instantaneous processes in the game that would actually take many minutes if not hours to complete if in accurate time? So many contradictions.
 
You respawn at the last starport you were docked to... So blowing yourself up in a sidey will keep you at Jaques.

Not in this case, this exploit involves choosing to not pay the insurance excess and re-spawning in your starter system in a Sidewinder. You keep your credits and any stored ships, so that is why you in this case would sell your Anaconda.
 
You're talking to the guy who spent 40 hours going to jaque's in an unmodded T-6 just because he considered it fun.
While having a fully equipped and modded Vette and an ASP (and just to add insult to injury.. not only did I get a perfect 50% roll on my first G5 FSD upgrade, I also got a special effect with an additional 2% optimized mass ;P ) in the drydock.

Are you sure you're not just randomly attacking anyone who doesn't agree with you because ... stuff? :p
"Destroying the game" .. he he.

I'm "attacking" you because you have not given one good reason for your position, beyond the straw-men, and logical fallacies of every other instanter. Moreover most of your points are venomous and filled with a spiteful cynicism towards the game, which makes me question why on Earth you even bother to play it.
 
Save your breath baby, he is a self absorbed egomaniac with illusions of grandeur with limited thought processes, i have stopped engaging with him due to his insensate denial of the obvious facts. He is basically baiting anyone who disagrees with him. I have not put him on my ignore list because i find his responses quite entertaining but i am ignoring his comments as they have become repetitive and out-rite rude even to players that have had no engagement with him. He may be very young and not know any better.

Look there you go again. You're obsessed. That's unhealthy.
 
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