2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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But having an "invincible ship" is such a poor argument. An invincible ship would become terribly boring after about 10-15 minutes.

Whereas being forced to sit for some arbitrary period of time waiting for your requested ship to arrive is, by its very nature, extremely un-fun. What are you gonna do? Pootle around in your exploration ship? You're not going to go anywhere, you're waiting for your other ship to arrive. So you're basically just going to sit there staring at a progress bar until the game decides OK you can go have fun now, here's your ship.

Ok, let me help you:
you can check your loadout,
you can plan your next movements,
you can read galnet,
you can gather some resources,
you can go to a landable planet and learn to use coordinates, in case you dont know already
you can buy an eagle for a few credits and improve your combat skills,
you can go into arena mode to have some fast and fun action.
And, just in case you are not aware of this, 2.2 will implement a cmdr journal to be linked to third party apps, so you can devote some time to assess game stats and whatnot.
In short, you can continue doing what you have been doing all the time, nothing prevents you from that. The only thing you need to do is plan ahead.
Shame I had to tell you all this. And this probably shows that many instacrap advocates really don' t know about the game
 
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Wow, there sure are a lot of people who are scared of change. What's wrong with adding in a quality of life feature that takes away the tedium of jumping over and over just to get my miner somewhere? I don't see how it's game breaking. I just see a bunch of "old man yells at cloud" who want everyone to do everything the hard way because gat dang it that's the way we did it back in my day and it was good enough for us, it'll do for you, too, whether you like it or not.

Thank you for your insightful comments on the subject.
 
What are you gonna do? Pootle around in your exploration ship? You're not going to go anywhere, you're waiting for your other ship to arrive. So you're basically just going to sit there staring at a progress bar until the game decides OK you can go have fun now, here's your ship.

You might do that... I'll go out and tag some more star systems in my explorer ship while my other ship comes. The best plan would be to make the delivery delay quite long (hours to days) - that shoudl stop people sitting around waiting, while still ensuring that you can move you ships around the galaxy if you want.
 
Just tossing in my 2 cents on the subject. I'd like to see some credit cost and time involved in the ship transfer mechanic based on the speed/range of the ship and the distance it must travel. As someone who has made the trek out to Jacques I'd like the ability to bring my mining rig out but don't want to spend a week flying it out there. But I also don't want the instant gratification of bringing all my ships out there. For a distance as far as Jacques I think a 24-36 hour time window would be fair. This window would be obviously be less for transfer within the bubble.
 
Wow, there sure are a lot of people who are scared of change. What's wrong with adding in a quality of life feature that takes away the tedium of jumping over and over just to get my miner somewhere? I don't see how it's game breaking. I just see a bunch of "old man yells at cloud" who want everyone to do everything the hard way because gat dang it that's the way we did it back in my day and it was good enough for us, it'll do for you, too, whether you like it or not.
Please read the previous posts answering your "question" before you write something. Ah, and think about it a second too. Thank you! Its not young vs old, its consistany of ingame rules vs "yay, I give a damn      about anything as long as I can shoot you down right now"
 
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So yes..., if this is true. I don't want to invest any more of my time into Elite Dangerous. It was brilliant fun, but I was always aiming for a hobby for 10 years. But not like this..., not like this:(

Please.........

(cries alone in the corner now...)

Enhance your calm Cmdr Kobayashi .. Any kind of ship transfer system needs to start somewhere.

Despite appearances (and I think it's difficult for Frontier to talk about things they don't necessarily know exactly how they are going to take forward) ... BASIC ship transfer is a thing now! That's a good thing .. remember all those Hauler taxis?? (here's one thread of ideas about some of the other things that could happen, once ship transport becomes a thing, to cheer you up).
 
If you were crazy enough to just 'sit there watching the timer tick to zero' then sorry, that would all be on you, and would be frankly, stupid. What are you going to do? - well what were you doing before?, what is forcing you to sit and wait? If there ever was an example of instant gratification and said gratification at any cost, (almost), this is it. I'll say it again, if Frontier had announced 'ship transfer with delay' at GC you would have been happy, because they mentioned 'instant' you now can't live or play without it, strange.

This, a thousand times this! Noone forces you to sit idle until your ship arrives! Having to plan ahead when to order your ship to be delivered on the other hand could add another interesting strategic element to the game when using non-instantaneous ship transport instead of stupid magical instead transportation.

FD clearly try to rectify EDs image of being difficult to approach by new players, and that's a noble effort, but the way they are trying it here is so hamfisted and clumsy that they are damaging the game more than they are improving it.
 
Which is a fair point...

Except it messes with my game (see Slopey's points on this).

So I can't ignore it very easily.

A timed transfer means everyone wins. Those who like the immersion get to keep it. Those who want to ignore it are fine. Those who want their ships moved around without having to taxi to them are happy. Even those who must have pew-pew this instant have Arena.

Instant only gratifies a subset of the above.

I can only feel that we don't have that great of a community if so many agree that Slopey's points are prophetic. For me, abusing, exploiting, meta-gaming, or otherwise didn't even come to mind. My first thought was, wow, this is great, not only will I now be more comfortable building up a fleet of specialized ships, but I'll be able to take them all with me whenever I decide to move again. Now we're at this point where the community agrees with having it there, but can't agree on a time restriction.. It seems many people desire it to take the same amount of time it would take to just fly them there yourself. THAT is what has me worried and I know that Frontier is crazy enough to go along with something like that for the sake of their most hardcore fans. If it comes to pass that I save no time with the feature, I just won't bother, I'll just do what I've been doing and sticking to 1 ship, which ultimately affects my overall enjoyment of the game right?

So let's have it.. honestly, what's a fair amount of delay? Does anyone even have a number?
 
Cargo should take time to unload
Modules should take time to install
Paint Jobs should take time to apply
Ammo should take time to reload, and not all ammo should be available at all stations
Act on the ship you're sitting in. You can't fly off "half-way through", and all fun stops if you wait. Imurshun be damned if locked out.

Heat Sink and Chaff should be Synthesiable
Dunno. https://fi.somethingawful.com/safs/smilies/3/b/frontear.001.gif

Shocking hotlink there of naughty website, do you have stairs in your basement?
 
Thing is this is a slippery slope, if they are flying my ship to me anyway, why not remotely buy cargo and have them bring it to me as well? Give them a profit of the cuts. Give them a chance to get blown up or something, I dunno. Let's not half-ass the roleplaying opportunities, if that's where we are going, here
 
Wow, there sure are a lot of people who are scared of change. What's wrong with adding in a quality of life feature that takes away the tedium of jumping over and over just to get my miner somewhere? I don't see how it's game breaking. I just see a bunch of "old man yells at cloud" who want everyone to do everything the hard way because gat dang it that's the way we did it back in my day and it was good enough for us, it'll do for you, too, whether you like it or not.

Come on, if you're going to jump into a 3000+ post discussion at least acquaint yourself with it. Very, very, few people don't want the feature altogether. The question is over instant vs. delayed transfer. Delayed transfer is still a HUGE quality of life improvement - you don't have to make a 2 way trip, you don't have to deal with the tedium of hauling a horrible jump range ship large distances, you don't have to be in game for the delivery of your ship to continue, you can continue flying whatever ship you're currently in as per usual.
 
As I said this morning, and I'll say it again in case FDev aren't planning on reading 200 pages, if they considered the contract to be enacted at the initial station rather than the end one, this becomes less painful. If you want to get to Lave from Sol, you book your ship's transport at Sol, and then it can instant itself there, but will to you take as long as it takes yourself to get there. So there is duration - and my above quibble issues also go out the window. You need to plan in advance - which is realistic. Consider:

You want to have a ship on standby for when you return to the bubble to make the rest of the way in a non-explorer ship through hostile known space? You send that ship to that staging point BEFORE you leave to the Black. When you come back you can swap? That's a benefit! You can send your explorer ship further into the bubble from that staging point BEFORE you leave in your haulered second ship. That makes sense. You could plan that sort of strategy in a real world environment. It isn't a cheat. No insta-ship.

It's not perfect. I'd personally put a max range, a time modifer (hauler has to stop at several points before he gets to the destination station), a price-tag, and maybe select stations. This should be strategy bonus, not an arcade one. That's the key.

This is THE BEST eaisily implemented solution to this issue that I have seen in this thread. This is the solution, surely. Problem solved. Frontier.... listen to this damnit.

Also, have some rep...
 
Please read the previous posts answering your "question" before you write something. Ah, and think about it a second too. Thank you!

I find the answers to be lacking is all. I don't see how this change would ruin the game. Then again, I've always been for progress.
 
Stations are Transport Hubs, so why not have contacts that transport your other ships around.

Anyone who thinks it takes too long should really think about where they scatter their prized possessions.

Second-hand ship market anyone?
 
Enhance your calm Cmdr Kobayashi .. Any kind of ship transfer system needs to start somewhere.

Despite appearances (and I think it's difficult for Frontier to talk about things they don't necessarily know exactly how they are going to take forward) ... BASIC ship transfer is a thing now! That's a good thing .. remember all those Hauler taxis?? (here's one thread of ideas about some of the other things that could happen, once ship transport becomes a thing, to cheer you up).

But that's the problem here: once instantaneous ship transfer has been established, it will be very hard, if not impossible, to later replace it with a more sensible time-consuming mechanic.
 
You might do that... I'll go out and tag some more star systems in my explorer ship while my other ship comes. The best plan would be to make the delivery delay quite long (hours to days) - that shoudl stop people sitting around waiting, while still ensuring that you can move you ships around the galaxy if you want.

Which is what you do in RL. When I've moved house, and I'm waiting for the removal fan, I don't sit there dwiddling my thumbs. You go and do stuff.

The argument does my head in. You have a ship there already. You're not stranded on a station waiting for a ship. You'd have HAD to gone out in that same ship in 2.1 so why in 2.2 suddenly there's an expanse of doing nothing while waiting for a second ship to arrive?
 
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