2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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Thread Closed: Not open for further replies.
But having an "invincible ship" is such a poor argument. An invincible ship would become terribly boring after about 10-15 minutes.

Whereas being forced to sit for some arbitrary period of time waiting for your requested ship to arrive is, by its very nature, extremely un-fun. What are you gonna do? Pootle around in your exploration ship? You're not going to go anywhere, you're waiting for your other ship to arrive. So you're basically just going to sit there staring at a progress bar until the game decides OK you can go have fun now, here's your ship.

If you were crazy enough to just 'sit there watching the timer tick to zero' then sorry, that would all be on you, and would be frankly, stupid. What are you going to do? - well what were you doing before?, what is forcing you to sit and wait? If there ever was an example of instant gratification and said gratification at any cost, (almost), this is it. I'll say it again, if Frontier had announced 'ship transfer with delay' at GC you would have been happy, because they mentioned 'instant' you now can't live or play without it, strange.
 
The thing is ship transport could be lore friendly and all that and actually have gameplay instead of only a button press involved (which is why I find the "For gampelay!" reasons weird, since it used as a reason to not offer gameplay in the first place). They even in the very same patch introduce NPC Crew! They even have a lobby for them to hang around when you not need em, you could give them something to do other then being fighter pilot. Heck, you even could tell them to take there time, it may take longer but they come back with some exploration data of the Systems in between. Lots of things could be possible instead of just button click to magic.

And the whole "I don't wanna wait" thing I don't understand either, since you at no point have to wait no matter how longer it takes. You can always play the game while the ship is on the Way.

Yep... the potential of lots of additional gameplay with NPCs transfering your ship(s) would go right down the bin.
 

Goose4291

Banned
But having an "invincible ship" is such a poor argument. An invincible ship would become terribly boring after about 10-15 minutes.

Whereas being forced to sit for some arbitrary period of time waiting for your requested ship to arrive is, by its very nature, extremely un-fun. What are you gonna do? Pootle around in your exploration ship? You're not going to go anywhere, you're waiting for your other ship to arrive. So you're basically just going to sit there staring at a progress bar until the game decides OK you can go have fun now, here's your ship.

Tell that to the God-mode hackers who've been carrying on without any sort of punishment for the past 6 months, despite being reported umpteen times.
 
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Yeah it's not like it has to be mechwarrior levels of complex, even some power armor, a walking SRV that you wear!

You can put it in a ship, then go away a hundred lightyears and then sit and insta-transfer it to you, running the game forever, for some reason
 
I'd buy GTA in space in a heartbeat

Actually so would I. But I'd probably prefer it was a potential second title. Because then there's two sweet games to play. Not just one that doesn't make anyone happy because the developer cannot find middle ground and has pretty much given up at this point so there aren't even reasons beyond ¯\_(ツ)_/¯.
 
Man you know I think a mech would be a great add to the game. You could use it to load cargo containers into your ship while you wait for your ship to transfer.
 

Goose4291

Banned
Yeah it's not like it has to be mechwarrior levels of complex, even some power armor, a walking SRV that you wear!

You can put it in a ship, then go away a hundred lightyears and then sit and insta-transfer it to you, running the game forever, for some reason

Future psuedo-Forklifts should not be weaponised.

#dockyardworkersforpeace
 
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Howzabout:

Instant teleporting. But teleporting is a 'push' not a 'pull'. Just as trivial to code (for those, like me, who think that is the driver behind the decision). But no magic needed (or, rather, much less magic), because you can pretend that it is traveling during the time you take to travel to your destination.
 

Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
As mentioned before on many, many occasions...

Mods are allowed to have their opinions of the game etc.

If they are active in a discussion then this precludes them from moderating in that particular thread.

Having a pop at a moderator just because they are one isn't very sporting to someone who devotes a considerable amount of time helping out here on the forum.

So in conclusion please remember mods are human too....well except for Kerrassh I've always had my suspicions about him... far too cheerful in my opinion.

And as for Coutts.... don't get me started..... :eek:

p.s Quite frankly Yaffle is mental.
 
Why the hell don't we have mecha in this setting

Why are we even taking any of this crap about insta-transfers seriously, when we should be pushing FOR AN SRV THAT IS A BATTLE MECHA.

SRV MECHA. Who even drives anywhere when you are in power armour like how is this not even a thing yet?
 
If you own more than one ship, then fleet management is time management.
Owning more than one ship would require some logistics, especially if you leave things far away.

One ship, non issue.
Multiple ships, may require planning.
 
I am assuming this is the threadnaught the mod said to post in when they closed the thread I originally typed this for, and by goodness I am gonna post it

Okay here we go -

Instant Ship Transfers breaking your immersion? Hell, let's dial it back all across the board. Here's other instant, gamey things that should be phased out of the game:

Cargo should take time to unload
Cargo racks are actually an automated system that allows for a densely packed load (this is according to their info fluff) but as is, the sale of cargo doesn't account for time. Let's say it takes only a couple of minutes for something to unload, and depending on

Modules should take time to install
Own a car? Ever need a part replaced? If you take it to a garage, you don't get anything instantly swapped out, even if you own the garage. In the future we can assume (due to their mass produced interchangeability) that it's easy to slap up and hook in new parts, so no tearing out the frameshift drive to get to life support, etc. However, there's nothing in the hangers that suggest there's an automated system for installing parts, and there's not just a pile of parts next to the hanger, either. Let's be generous, give it an hour for each part you swap, maybe less so for hard and utility parts. The time should scale with the size of the module being installed. Hope you didn't buy something on accident!

Paint Jobs should take time to apply
Ever get your car a paint job? Especially one with patterns and stripes? Yeah you already know where I am going with us. Let's be generous and allow for holographic simulations what a new paint job would look like before you commit to it. And regardless of costing irl money, in game paint jobs should be applied for a modest fee

Heat Sink and Chaff should be Synthesiable

Not actually a time thing, but since I got your ear anyway, how the hell can I make guided missile ammo with raw elements, but not shards of metal for heat sinks and chaff? Oh, speaking of ammo

Ammo should take time to reload, and not all ammo should be available at all stations
"Oh come on, now you're being ridiculous" you say, but I WARNED YOU. YOU COULD HAVE STOPPED THIS. No, seriously, limpets and SRVs might be hard to come by on distant outposts, to say nothing of missiles. "But Kermit" you start blubbering, now realizing what you have done, opening up the floodgates as you did, "Those things are manufactured right at the outpost!" Ok, and I can make missiles in my ship. Why can't I make limpets and SRVs? Seriously, a factory module that sucks up time, resources, and a hefty module slot would be awesome. And it should only take a couple hours to install, thanks to you, Billy. (I'm going to call you all Billy)

How the hell can I mine ice and water out of things and not use simple electricity to separate it into pure oxygen and hydrogen, thus an alternate fuel supply for my ship and replenish my emergency air supply
Wow that was a long title. But it's true, you have a        g portable fission reactor, electricity is not exactly a problem. A special module should again do the trick, "special" in this case being "tank of water with two metal rods sticking into it".

There should be a paint job, for all ships, that has a wizard on it

This would be the most realistic improvement of all, if the vans in my town are any indication of it.

Well there's my two sense on making the game more realistic, if we can't have instant transfer of ships. Discuss.


Cargo should take time to unload
Modules should take time to install
Paint Jobs should take time to apply
Ammo should take time to reload, and not all ammo should be available at all stations
Act on the ship you're sitting in. You can't fly off "half-way through", and all fun stops if you wait. Imurshun be damned if locked out.

Heat Sink and Chaff should be Synthesiable
Dunno.
frontear.001.gif
 
I am assuming this is the threadnaught the mod said to post in when they closed the thread I originally typed this for, and by goodness I am gonna post it

Okay here we go -

Instant Ship Transfers breaking your immersion? Hell, let's dial it back all across the board. Here's other instant, gamey things that should be phased out of the game:

Cargo should take time to unload
Cargo racks are actually an automated system that allows for a densely packed load (this is according to their info fluff) but as is, the sale of cargo doesn't account for time. Let's say it takes only a couple of minutes for something to unload, and depending on

Modules should take time to install
Own a car? Ever need a part replaced? If you take it to a garage, you don't get anything instantly swapped out, even if you own the garage. In the future we can assume (due to their mass produced interchangeability) that it's easy to slap up and hook in new parts, so no tearing out the frameshift drive to get to life support, etc. However, there's nothing in the hangers that suggest there's an automated system for installing parts, and there's not just a pile of parts next to the hanger, either. Let's be generous, give it an hour for each part you swap, maybe less so for hard and utility parts. The time should scale with the size of the module being installed. Hope you didn't buy something on accident!

Paint Jobs should take time to apply
Ever get your car a paint job? Especially one with patterns and stripes? Yeah you already know where I am going with us. Let's be generous and allow for holographic simulations what a new paint job would look like before you commit to it. And regardless of costing irl money, in game paint jobs should be applied for a modest fee

Heat Sink and Chaff should be Synthesiable

Not actually a time thing, but since I got your ear anyway, how the hell can I make guided missile ammo with raw elements, but not shards of metal for heat sinks and chaff? Oh, speaking of ammo

Ammo should take time to reload, and not all ammo should be available at all stations
"Oh come on, now you're being ridiculous" you say, but I WARNED YOU. YOU COULD HAVE STOPPED THIS. No, seriously, limpets and SRVs might be hard to come by on distant outposts, to say nothing of missiles. "But Kermit" you start blubbering, now realizing what you have done, opening up the floodgates as you did, "Those things are manufactured right at the outpost!" Ok, and I can make missiles in my ship. Why can't I make limpets and SRVs? Seriously, a factory module that sucks up time, resources, and a hefty module slot would be awesome. And it should only take a couple hours to install, thanks to you, Billy. (I'm going to call you all Billy)

How the hell can I mine ice and water out of things and not use simple electricity to separate it into pure oxygen and hydrogen, thus an alternate fuel supply for my ship and replenish my emergency air supply
Wow that was a long title. But it's true, you have a g portable fission reactor, electricity is not exactly a problem. A special module should again do the trick, "special" in this case being "tank of water with two metal rods sticking into it".

There should be a paint job, for all ships, that has a wizard on it

This would be the most realistic improvement of all, if the vans in my town are any indication of it.

Well there's my two sense on making the game more realistic, if we can't have instant transfer of ships. Discuss.

You're missing the point a little egregiously if I may be so bold. No game, no film, no play, is immersive. All play on methods of giving the illusion of full immersion. Because all are entertainment forms and wrestle with the balance between reality being rather dull and giving you the illusion of that reality without being rather dull.

So in a film, a guy repairs his engine after its been damaged in a race. We don't need to see him tighten every bolt and feel that the realism of the race has been lost because we've not seen him tighten every bolt. We accept a cut between that moment of "I will repair this" and "I have repaired this". It's superfluous, and of course, boring. It slows the story.

Likewise in a game, this balance is being fought. Waiting for a paint job to apply, or for a refuel, of for a SRV to slowly bundle canisters in the hold are things that slow the game, do not reward gamers with enjoyment and make little to no difference in 95% of instances. Like a film, you can "chop" that piece to keep the player energised.

Transporting a ship instantly through space, 500ly with no explanation is not the same. It DOES make a different to how the game is played. Strategies will alter. People will in Open do their transporting in Condas for protection and good FSD range. They will then call their other ships to their new point safely. Griefers can make their way to a long range target in a high FSD ship, swap over at a CG to a FDL. Destroy that? Oh, well that was now actually based in that local station, he can now just call up his Corvette from across the galaxy and come back to exactly the same battle with no delay. You going to Engineer up your fleet, spend time and thought on how you're going to get your lesser ships more honed? Why bother? Just Engineer two now! One for distance, one for combat! You can swap and change at a whim!

How Elite is played changes significantly. You're no longer an explorer explorer the deep spaces. You're an explorer until you need to quickly change to a bounty hunter because it suits YOU not the universe. This universe, which has groomed its players into accepting that to get the center of the galaxy can take months now takes that consideration to vocation away. Worried about your Asp entering the Bubble with all its data? Well just stop off at the nearest station, swap over to a Python or something even meatier and make the way safely! Yes, it is common sense, but can you not see how it changes how we play Elite? How it trivialises the realism? You can suddenly swap ships like Thunderbirds wherever in space you are - does that not break the illusion of expanse? Of scale? Of loneliness? Of realism?

Now if Elite had been built on fast, arcade style simplicity, then yes you could do this, but Elite has been built fine tuning the balance between making what matters immersive, and what doesn't matter, like how long it takes to fuel or repair, less immersive to help with the gameplay.

The two are not the same.

As I said this morning, and I'll say it again in case FDev aren't planning on reading 200 pages, if they considered the contract to be enacted at the initial station rather than the end one, this becomes less painful. If you want to get to Lave from Sol, you book your ship's transport at Sol, and then it can instant itself there, but will to you take as long as it takes yourself to get there. So there is duration - and my above quibble issues also go out the window. You need to plan in advance - which is realistic. Consider:

You want to have a ship on standby for when you return to the bubble to make the rest of the way in a non-explorer ship through hostile known space? You send that ship to that staging point BEFORE you leave to the Black. When you come back you can swap? That's a benefit! You can send your explorer ship further into the bubble from that staging point BEFORE you leave in your haulered second ship. That makes sense. You could plan that sort of strategy in a real world environment. It isn't a cheat. No insta-ship.

It's not perfect. I'd personally put a max range, a time modifer (hauler has to stop at several points before he gets to the destination station), a price-tag, and maybe select stations. This should be strategy bonus, not an arcade one. That's the key.
 
Yep... the potential of lots of additional gameplay with NPCs transfering your ship(s) would go right down the bin.

Instant transfer is a development dead end, it does not introduce anything new and cannot be built upon. Spending the time to create a system that can track an NPC controlled ships movement across the galaxy has near infinite possibilities.
 
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