2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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But there could not be a game without the current death system unless it was forced iron man (not a bad thing)
However there can be a game without magic transfer , infact its a better one - more depth

Actually no your wrong because FD could have quite easily made the game with forced IronMan mode if they had wanted to. So why didn't they? Because of gameplay, because its not 1993, thank god those floppy disks with save games on them were precious!

Point being 'magic' already happens in the game in lots of different places, you either accept that or you don't, there isn't any inbetween choice to suit your argument.
 
No because multicrew teleportation (which WILL be required, sorry but it will) will restrict you to just being on your friends ship. When you are finished you get teleported back to the station you were originally on. Problem solved.

So we will have personal teleportation too? Why do we fly then? What makes the ships so special that they can have this technology, but not space stations? Or is it just a virtual presence? That would invalidate actually seeing the other players in the ships with multicrew. Unless we somehow are personas that are downloaded into bodies. Then why don't we use that for transport? Just make a new persona where we need to go?

This whole instant-thing is not leading anywhere good.

:D S
 
No because multicrew teleportation (which WILL be required, sorry but it will) will restrict you to just being on your friends ship. When you are finished you get teleported back to the station you were originally on. Problem solved.

Agreed. That is the only way I can see multicrew working. Teleport everyone back to where they last docked after a session. The issue is how would material rewards from the session be distributed, if at all, to prevent actual commodities teleporting with the pilot.
 
Actually no your wrong because FD could have quite easily made the game with forced IronMan mode if they had wanted to. So why didn't they? Because of gameplay, because its not 1993, thank god those floppy disks with save games on them were precious!

Point being 'magic' already happens in the game in lots of different places, you either accept that or you don't, there isn't any inbetween choice to suit your argument.
Yes , but ship tranfer pushes it.

Not just for immersion but removes so much depth , so much gameplay.
Maybe not for you , but for me it does.
 
This would make sense but for the fact that the instant gratification crowd can use the mechanic, and the immersive experience crowd can not use the mechanic, and both can play the way they want without any problem. Heck, someone can make a private game that is "no ship transfers" and that is fine. Or someone who doesn't want it to be instant could use it, but then set a little timer and they don't use the ship until then. It is a game, so you can play the way you want to play it. By not providing the option at all, however, people who would rather spend their playing time playing can play.

Some people are talking about their immersion and so on, but this doesn't really break immersion at all. Nobody can justifiably be upset about it not being "realistic," it's a spaceship simulator with FTL travel - if someone wants a realistic immersive experience of waiting for gratification, they don't need a game at all, just do real life.

But what then is the point of Open?

:D S
 
Agreed. That is the only way I can see multicrew working. Teleport everyone back to where they last docked after a session. The issue is how would material rewards from the session be distributed, if at all, to prevent actual commodities teleporting with the pilot.
Or they could make it so that every time you die you change charecter but keep the assets? semi logical
 
Yes , but ship tranfer pushes it.

Not just for immersion but removes so much depth , so much gameplay.
Maybe not for you , but for me it does.

It doesn't have to. Just like you don't have to shoot yourself in the scenario I provided you earlier.
 
IWhat's the point of ship transfer with delay? If it's slower than going and getting the ship yourself, why would anyone bother?

You are asking wrong person - I wasn't against instant transfer. I even dare to think that I'm fully understanding why they chose to go with this solution :)
 
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There is a solution to that.

If you want to be YOU in game you have to fly to the other players location or , you can play as a random merc who can meet your friend at any station. (downside you dont keep any money the merc gets)

But thats impractical .. Nobody will use multicrew if they have to wait for hours for people to get to the same system as them.

Random Merc thing though, I can get down with that.
 
And you see, that is the philosophical line in the sand. For some of us (I hope more than just me!), it DOES matter how the ship got there. That's it in a nutshell.

You either care how the ship gets there, or you don't - it all boils down to that.

As much as you don't care, you should be able to understand that other people do care - hence the issue. And as it hasn't been possible in the past, all of a sudden it would seem FD don't care either. That's quite a change for those who do care about it.


So then essentially the issue here isn't actually instant ship transfer, it's your own grasping and attachment that is causing you suffering and misery. If you let go of this attachment then you can find happiness, even in a world where ship transfers are instant.
 
Actually no your wrong because FD could have quite easily made the game with forced IronMan mode if they had wanted to. So why didn't they?

I'd actually put it down to lack of resources. Get the base game that pleases the most people out the door first, then work on features that would please the minority, like Ironman, later.
 
Sock puppet says no!
I like the space loach , I even think he is a cool guy (sandro , the loach is not real :p). I dont agree with him but he seems smart and funny.
and even when I dont agree with him he is intresting person to hear.

I hate ship transfer with a pasion , but I cant hate him for it.
He is doing his best , and maybe they will change it.

After all , FD did have it so POIs only spawned when in SRV because ''the SRV is a cool new toy'' so maybe they will change this (I dont think they will , but I hope so)
 
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That sounds like a really expensive way to participate in a CG. Probably more than you'd get as a prize. But do keep trying to come up with some kind of edge-case where this will bring the universe down around our ears. I'm all ears.

Well it's an example of an exploit, and the goal might not be the credits at the end but to skew the result of building/not building something ...

Stuff it, just add jump gates everywhere with selectable destinations and be done with it. Who gives a stuff about the core game and it's lore if it lets people pew-pew right now? right?
 

Slopey

Volunteer Moderator
So then essentially the issue here isn't actually instant ship transfer, it's your own grasping and attachment that is causing you suffering and misery. If you let go of this attachment then you can find happiness, even in a world where ship transfers are instant.

No - the issue is instant transfer.

The grasping attachment and misery is just a bonus :)
 
Yes , but ship tranfer pushes it.

Not just for immersion but removes so much depth , so much gameplay.
Maybe not for you , but for me it does.

It only removes gameplay if YOU want it to.

If I want to play Skyrim and use the fast travel option then I am removing gameplay. (I dont use fast travel systems in games like that btw). But there will be some who will want to, they are losing that potential gameplay, the point is it is a choice.
 
It only removes gameplay if YOU want it to.

If I want to play Skyrim and use the fast travel option then I am removing gameplay. (I dont use fast travel systems in games like that btw). But there will be some who will want to, they are losing that potential gameplay, the point is it is a choice.

Yes and we all play in a shared universe. So I might not exploit it, but someone else will.
 

Slopey

Volunteer Moderator
It only removes gameplay if YOU want it to.

If I want to play Skyrim and use the fast travel option then I am removing gameplay. (I dont use fast travel systems in games like that btw). But there will be some who will want to, they are losing that potential gameplay, the point is it is a choice.

But if Skyrim was multiplayer, would that then be ok if fast travel didn't exist previously?
 
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