2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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Maybe people have been "begging" for it - I never personally noticed it among the many things people have been clambering for - but even if, you think those same people wanted a simplistic, space magic solution that undermines the base principles of the game?

I doubt it...

So, again, there are many features the game is apparently not yet ready for, so drop them for now and use the production time to get the game there!

I would prefer to have it now and fix it later, given my realistic options, and as stated, it only undermines base principals when you don't bother to explain it for yourself and or blatantly abuse the system. There's no reason it has to have a startling effect on your own personal experience of the game. Sure, you can call the perfect ship to you to take that mission you really want. I won't be bothering. Sure, you can exploit it to take one or two jumps off of a longer trade route. I won't be bothering. Furthermore, I see no reason to care if other players decide they do want to do those things. Yeah, unfortunately for those who enjoy ganking traders to no end those traders are going to be able to swap to their favorite combat ships and come after you, but I don't see that as a bad thing even as someone who will target players while undermining.
 
I would prefer to have it now and fix it later, given my realistic options, and as stated, it only undermines base principals when you don't bother to explain it for yourself and or blatantly abuse the system. There's no reason it has to have a startling effect on your own personal experience of the game. Sure, you can call the perfect ship to you to take that mission you really want. I won't be bothering. Sure, you can exploit it to take one or two jumps off of a longer trade route. I won't be bothering. Furthermore, I see no reason to care if other players decide they do want to do those things. Yeah, unfortunately for those who enjoy ganking traders to no end those traders are going to be able to swap to their favorite combat ships and come after you, but I don't see that as a bad thing even as someone who will target players while undermining.

Two problems a) human nature... if a system can be exploited, it will be and b) once something is in the game, it rarely get's fixed/made more complex later.
 
Are you sure you are talking about the 3 hour weekend commanders that can barely keep up with the things to do in the game right now and are half the playerbase?

(And did anyone do their homework and tell me where the next CG will be so I can move my fleet there "in time"? might have missed that in the 1000 posts since).

But you are acting as the spokesman for a group of players who havent appointed you for that. I have read many posts in this thread by players with little playtime who despise instamagic. And you have read them too. Don't abuse them, please
 
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Two problems a) human nature... if a system can be exploited, it will be and b) once something is in the game, it rarely get's fixed/made more complex later.

Exploiting is just a way to do things faster and more efficient. Entire human civilisation progress is.. exploiting. This is called a science.
If there is an option to do something faster and cheaper with less resources then there is no reason to do it old way. We are not using horses at now, we are using cars. We are not using Amiga's (i am loving it), but efficient PC.
 
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No ship transport at all (current situation): maybe realistic, but very inconvenient -> needs addressing, no arguing here

Instant ship transfer (currently announced feature): convenient, but very unrealistic; likely exploitable; breaks established rules of in-game universe -> still not good

time-consuming ship transfer (proposed solution): convenient; adds a strategic layer that lets you get even more out of it if you plan ahead (but is still drastically more convenient than the current situation even if you don't plan ahead); retains some realism and plausibility -> best solution that should make the most people happy
 
Of course the subjective perception will affect my opinion. What's so strange about that? It's natural. I always try to be pbjective in my posts. I have given a lot of constructive feedback in this thread. I am not "vocal" about it, I just express my opinion and I think it's a valid concern that will affect the gameplay of all the players that participate in CG's and like to compete. I still don't understand your point, but if you don;t want to discuss it there ain't much I can do, no matter how many sophiscitated words you will put in your posts.

My diction was beyond irrelevant.
 
But you are acting as the spokesman for a group of players who havent appointed you for that. I have read many post i this thread that players with little playtime who despise instamagic. Don't abuse them, please
I'm not a spokesperson for anyone except the figures you keep ignoring while coming up with completely fabricated scenarios how the mechanic can be exploitet.

Basically, you're trying to sell opinion as "fact".

"15 minutes is not much".
15 minutes is not much, if you have 10 hours available.
15 minutes is too much, if you have 10 minutes available.
15 minutes is much, if you have 60 minutes available.

Claiming to enjoy complexity and planning then resorting to oversimplification to push a point is a bit questionable in my books. :p

And the worst of all actually "Witchspace is 'scientific'".
Err.. nope. Isn't scientific in the first place.
 
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No ship transport at all (current situation): maybe realistic, but very inconvenient -> needs addressing, no arguing here

Instant ship transfer (currently announced feature): convenient, but very unrealistic; likely exploitable; breaks established rules of in-game universe -> still not good

time-consuming ship transfer (proposed solution): convenient; adds a strategic layer that lets you get even more out of it if you plan ahead (but is still drastically more convenient than the current situation even if you don't plan ahead); retains some realism and plausibility -> best solution that should make the most people happy

Not having ship transfer is not realistic. If I owned a container ship you can bet your last dollar that I would be able to hire a crew to move it from Japan to England (without me on board) if I wanted to.
 
As i wrote, the change is in the consequence of a choice. If i want to use ship not for travel, but for other activity i need to a deal with consequences of this choice.
After a change there will be no consequences of this choice.

Traveling is not only one activity. Traveling may be a goal for someone, and a path to the goal for some other and it will influe to both of these people.

This will affect the most part of gameplay.

I understand .. really.

You still need to deal with the consequences of those choices whether ship transfer exists or not though. If you kitted out an uber combat ship with a very small jump range, thats still limiting you to what you can do with it, even if you transfer it. Especially when you need a shipyard to transport it to.

So as it currently stands that uber ship would be left where it is, you would travel to another system , and then currently you would buy another ship instead. The alternative is to strip out of the strip of its combat parts and replace it with explorer parts and then replace it with combat parts again at the other end.

The difference here that I see is we will end up with more focused builds of ships because people wont have to compromise as much as they do now. If someone wants to build an uber ship now, they can still do that, they just buy a new one and kit it out. All this does is removes the requirement to do that, but the end result is still the same.
 
Not having ship transfer is not realistic. If I owned a container ship you can bet your last dollar that I would be able to hire a crew to move it from Japan to England (without me on board) if I wanted to.

I meant "Realistic" in how the physics may work: right now you have to physically fly to your stored ship to pick it up. That's all I meant by "realistic" in thise case.
 
Not having ship transfer is not realistic. If I owned a container ship you can bet your last dollar that I would be able to hire a crew to move it from Japan to England (without me on board) if I wanted to.

Could they instantly teleport it ?
 
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Two problems a) human nature... if a system can be exploited, it will be and b) once something is in the game, it rarely get's fixed/made more complex later.

Again. I struggle to understand the concern about other players exploiting the moving of their ships beyond some totalitarian need to control their experience of the game. I can almost agree with the trade CG thing, except that it's an issue I think they actually can deal with through the cost of transfers.
 
Again. I struggle to understand the concern about other players exploiting the moving of their ships beyond some totalitarian need to control their experience of the game. I can almost agree with the trade CG thing, except that it's an issue I think they actually can deal with through the cost of transfers.

We'll see about that in beta, I guess... I doubt it.
 
What puzzles me the most is : why go for a feature that will divide the community (instant transfer) when you can go for a feature that everyone want (delayed ship delivery) ?

Well said!

Then of course we would have the massive battle for how long the delay should be.

I think FD should, on this point, let the community decide.
 
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The problem with all those theoretically possible drives is always that the energy they require is greater than that of the space they try to bend.
And laws of thermodynamics .. energy is no created or destroyed, just transformed - oversimplifiedly speaking you'd have to burn the entire galaxy to travel trough it by bending space-time. :)

(I tried some SciFi writing in the late 80ies and also tried to wrap my head around Einstein and Hawking at that time .. it's interesting but "not possible" sums it up quite nicely .. maybe someone with a more recent and deeper understanding of the topic can explain it better or more accurate ^^ ).
 
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