2.3 dev update feedback mega thread

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Just wanted to offer my feedback on what I've heard and read so far on 2.3 and multi-crew.
These are my opinions, after some thought, and are unlikely to be changed as I've now read plenty of the debate on both sides.

I don't want to see this insta-travel to anywhere in the galaxy. This breaks immersion and some of what I would call the cornerstones of Elite. I have to be honest, if someone is out at, say, Barnard's Loop and is able to instantly be transported into a ship at Beagle Point, then this will probably end my love affair with Elite.
I think multi-crew should be available only from stations. Therefore, those wishing to engage in multi-crew will need to be docked, but not necessarily at the same station. I see this as a fair compromise.

I also want to address the constantly repeated argument that 'if it doesn't effect how you play the game, then why do you care how others play'. It's very simple, it will effect the way I feel about the game and how immersed I am in the Elite galaxy, which in turn will have an effect on how keen I am to load it up of an evening, which in turn will ultimately decide if I invest in future updates or not.

I really do sympathise with FD, it's a tough job balancing fun gameplay while maintaining a plausible and massive galaxy. They will never keep everyone happy, but I do feel they need to be careful in moving the cornerstones that brought a lot of people to Elite in an attempt to make the game more 'pick up and play' and appeal to a wider audience.
 
Yes, you will be able to walk around the ship interiors, operate ships with multiple players, board and steal other ships with Zero-G FPS combat, walk around and do FPS combat in space stations, do space walks to repair your ship, operate land and underwater vehicles and walk on entire 1:1 scale populated planets with NPCs in living cities, forests and be able to big-game hunt wildlife, like chasing big dinosaurs around as part of expansions.

It's quoted from http://elite-dangerous.wikia.com/wi...und_the_ship.2C_planets_and_space_stations.3F and this looks like patch 2.3 is contradiction of those concepts.
 
I think multi-crew should be available only from stations. Therefore, those wishing to engage in multi-crew will need to be docked, but not necessarily at the same station. I see this as a fair compromise.

Sir, you just changed my mind. Your way is a very acceptable compromise. I would go a bit further and ask for a distance limit so that multi crew beetween the Buble and Colonia is not possible.
 
I think multi-crew should be available only from stations. Therefore, those wishing to engage in multi-crew will need to be docked, but not necessarily at the same station. I see this as a fair compromise.

.

I personally think that Multicrew without NPC crew members is a waste of time but I do agree with Dukedastardly with the stations only thing.

At least then you could have the pretend reasoning that only stations have the power and technology to allow detailed telepresence over such large distances.

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Yes, you will be able to walk around the ship interiors, operate ships with multiple players, board and steal other ships with Zero-G FPS combat, walk around and do FPS combat in space stations, do space walks to repair your ship, operate land and underwater vehicles and walk on entire 1:1 scale populated planets with NPCs in living cities, forests and be able to big-game hunt wildlife, like chasing big dinosaurs around as part of expansions.
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Are you sure this was Elite Dangerous and not star citizen or something else?
 
Sir, you just changed my mind. Your way is a very acceptable compromise. I would go a bit further and ask for a distance limit so that multi crew beetween the Buble and Colonia is not possible.

This is what I suggested earlier on this thread:

At the moment we have telepresence in the game with the SLF with a range of 30km as the mother-ship that transmitting the signal.

So why not for multi-crew use the stations across the bubble like a network that can boost the telepresence signal of a range (let's say 300ly) from any station in any direction. This would make telepresence throughout the bubble and with a area of 300ly around the bubble. This model can be use for Colonia and any other expansion future as long there is station present.

Any commander wanting to become a telepresence crew of another ship must first dock at ANY STATION to link to the network, via “telepresence crew lounge” which could be in the station services along with the npc crew lounge that we have already.

Yes this would limit the multi-crew feature to the bubble and a area of 300ly outside or anywhere there is a station present, but as multi-crew feature is only combat oriented I can't see a problem.

 
I personally think that Multicrew without NPC crew members is a waste of time but I do agree with Dukedastardly with the stations only thing.

At least then you could have the pretend reasoning that only stations have the power and technology to allow detailed telepresence over such large distances.

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Are you sure this was Elite Dangerous and not star citizen or something else?

No it is ED plans. And another reason why people have high expectations and do not abandon the game.

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This is what I suggested earlier on this thread:

At the moment we have telepresence in the game with the SLF with a range of 30km as the mother-ship that transmitting the signal.

So why not for multi-crew use the stations across the bubble like a network that can boost the telepresence signal of a range (let's say 300ly) from any station in any direction. This would make telepresence throughout the bubble and with a area of 300ly around the bubble. This model can be use for Colonia and any other expansion future as long there is station present.

Any commander wanting to become a telepresence crew of another ship must first dock at ANY STATION to link to the network, via “telepresence crew lounge” which could be in the station services along with the npc crew lounge that we have already.

Yes this would limit the multi-crew feature to the bubble and a area of 300ly outside or anywhere there is a station present, but as multi-crew feature is only combat oriented I can't see a problem.


Telepresence is used out of necessity because we do not have a body to traverse walking distances. Therefore it shouldn`t be encouraged as a feature so that in the future we can have a good use for our bodies instead of teleportation.
 
I disagree. While I hope Frontier expands on multicrew, allowing crewmates to do more than just work turrets. But I'm 100% behind their decision for jumping in and out of other people's ships without compromise or arbitrary distant limits or time delays. I want this game to provide more opportunities of having some fun, especially with other folks. Why should I have to travel a dozen jumps to sit at a station and waste my time for the sake of your imagination? For all the complaints about the grind in Elite, why on earth would you want to make grouping with friends a grind? Enough.
 
If they just add npc avatars into the bridge seating (for which all the needed assets are in game anyway) no benefits just an avatar in the seat, then allow players to control this npc in a friends ship. No logic or lore breaking teleprescence needed and no breaking/spoiling of a future proper multicrew etc. But credits should be shared not free duplication, thats a horrible bribe just to get the feature used!

Later they can add crew you pick up physically at a station, and then travel with that ship regardless if online or off, until they leave at another station, or decide to abandon ship in an escape pod to dock at a station. This gives interesting proper multicrew gameplay such as group exploration, player taxi services etc...

These two options together satisfy ALL camps - insta play with friends, npc crew on the bridge , and indepth reel multi crew mechanics in the future
 
If they just add npc avatars into the bridge seating (for which all the needed assets are in game anyway) no benefits just an avatar in the seat, then allow players to control this npc in a friends ship. No logic or lore breaking teleprescence needed and no breaking/spoiling of a future proper multicrew etc. But credits should be shared not free duplication, thats a horrible bribe just to get the feature used!

Later they can add crew you pick up physically at a station, and then travel with that ship regardless if online or off, until they leave at another station, or decide to abandon ship in an escape pod to dock at a station. This gives interesting proper multicrew gameplay such as group exploration, player taxi services etc...

These two options together satisfy ALL camps - insta play with friends, npc crew on the bridge , and indepth reel multi crew mechanics in the future

I'd prefer duplication of rewards. If they're split, I'll never allow anyone to join my ship. I can't imagine many would. Why would frontier want to discourage people from using their newest feature. Makes no sense.
 
I personally think that Multicrew without NPC crew members is a waste of time but I do agree with Dukedastardly with the stations only thing.

At least then you could have the pretend reasoning that only stations have the power and technology to allow detailed telepresence over such large distances.

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Are you sure this was Elite Dangerous and not star citizen or something else?

All of it was said by Frontier or/and David Braben so we can assume this was planned.

Not very inclusive of Explorers.
How to satisfy explorers? Let crewman stay on the ship after logging of and taking control of it! Can you imagine multicrew expeditions? At some point you must go away-offline but one of your friends takes the helm and he continue the journey until you come back. Amazing in my opinion.
 
How to satisfy explorers? Let crewman stay on the ship after logging of and taking control of it! Can you imagine multicrew expeditions? At some point you must go away-offline but one of your friends takes the helm and he continue the journey until you come back. Amazing in my opinion.

What about explorers who want to join a crew ?
They can't just dock up somewhere prior to it.
 

Robert Maynard

Volunteer Moderator
This is the only situation which offers less than telepresence.

Therefore instant transfer to / from the ship to be crewed (with no way of disembarking the ship other than to return to our own ship) is more inclusive - so I'm glad that's what we're getting! :D
 
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This is the only situation which offers less than telepresence.

One situation too many.
Already deprived of an extra character slot (short of whipping their wallet out), which would give explorers a break to do something else, you suggest to exclude them from another option to break the mold ?
Sorry, not something i want to see.
 
I'd prefer duplication of rewards. If they're split, I'll never allow anyone to join my ship. I can't imagine many would. Why would frontier want to discourage people from using their newest feature. Makes no sense.

If the extra power and fun isn't enough for you then don't use it. Using a cheap bribe like magical dupliacted credits is no way to add features and allows way too much in the way of exploits

Therefore instant transfer to / from the ship to be crewed (with no way of disembarking the ship other than to return to our own ship) is more inclusive - so I'm glad that's what we're getting! :D

As people have said have people who want to crew ships take control of that ships npc crew. 100% inclusive to all and no game breaking teleprescence needed. Win win.
 

Robert Maynard

Volunteer Moderator
As people have said have people who want to crew ships take control of that ships npc crew. 100% inclusive to all and no game breaking teleprescence needed. Win win.

We have no NPC Crew - NPC Pilots, yes - but no NPC Crew.

They were discussed in the DDF but Frontier have given no indication as to when they might be implemented.
 
We have no NPC Crew - NPC Pilots, yes - but no NPC Crew.

They were discussed in the DDF but Frontier have given no indication as to when they might be implemented.

I Know, the suggestion is that they add npc crew, (which are just avatars in the chair that they are adding anyway for commanders to sit there) as window dressing for players to see a 'warm body' and for a player to take control of to fully utilise the features of insta join up they are adding without any gymnastics or lore breaking required, and with people who want npc crew getting that as well. Everybody wins.
 
If the extra power and fun isn't enough for you then don't use it. Using a cheap bribe like magical dupliacted credits is no way to add features and allows way too much in the way of exploits



As people have said have people who want to crew ships take control of that ships npc crew. 100% inclusive to all and no game breaking teleprescence needed. Win win.

You have it backwards. I fully intend to use it. Because it's being developed with duplication. What exploits are you talking about? That 3 guys in a ship can make 3 million credits an hour, each? Oh the humanity.
 
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I Know, the suggestion is that they add npc crew, (which are just avatars in the chair that they are adding anyway for commanders to sit there) as window dressing for players to see a 'warm body' and for a player to take control of to fully utilise the features of insta join up they are adding without any gymnastics or lore breaking required, and with people who want npc crew getting that as well. Everybody wins.

No thanks. Commander creator is included in 2.3. I haven't waited this long to make a character just to be shoved into the body of your NPC crew that looks like their face got stuck on the wrong side of an airlock.
 
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