2.3 dev update feedback mega thread

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Searching planets should become a whole lot easier and sociable with three people in a ship.
The pilot with their usual view through the windscreen.
The turret operator using a 'third person interface' with 'improved spatial awareness' and 'advanced sensor systems, allowing them three hundred and sixty degree tracking arcs'.
The SLF pilot flying patterns around the ship.

Those pesky alien ruins will have nowhere left to hide :)

I like it.

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I'm just hoping that the 'turret' user is able to scan planets while exploring without the ship having to point that way....

Outside combat:
* Can plan jump routes
* Can monitor contacts to watch for interdiction risks or callout USSs.
* Can highlight planets worth scanning on the system map
* Can plan the next 'boosted' jump route while the pilot parks in a neutron star
(I imagine all this working like a wing - where their choices are shown with a different colour to the pilots

Can mine with a mega lazer or/and grab floating stuff would be great to
 
This poll shows that 194 votes 88.58% want non-combat roles for multicrew. What are the development plans for non-combat roles?

Sandro said player roles are only Helm, Gunner and Fighter Con. I think this is too combat-focussed. We need non-combat roles like Engineer (power distribution, repairs) and Tactical (sensors, shields, countermeasures). The Navigator is important to check the galaxy map, scan unexplored systems, place waypoints and plot routes for the pilot. People in the Elite subreddit also want non-combat roles.

This poll shows 375 votes 85.23% think NPCs are essential for multicrew. Other polls consistently show similar results with a high demand for NPC crew. What are the plans for this?

NPCs aren't confirmed for multicrew (update 2.3), they might be added later. I think NPCs are essential, because most people play alone and want to interact with NPC wingmen. By putting them in the cockpit they'll make Elite's universe feel alive. For example NPC crew on Mass Effect's Normandy SR2. If it's player-only the seats will be empty most of the time and that's a shame.

https://www.youtube.com/watch?v=IVIwpQ7tzT0
 
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Despite being a pure solo player, I could forgive all the inconsistencies and even participate in MC if it was implemented as a Virtual Game, within the Elite Galaxy.
Bored CMDRs out in the black log on to their onboard games console and connect to the same game as their friends back in the bubble. There they play virtual MC missions and can do whatever they want; murder/mayhem etc, with NO consequences. No C&P and no rebuys. Once they have got the pewpew out of their system they can disconnect and return to their ships.
This way, consistency is maintained, there's no illogical handwavium, no cries of imbalance or griefing, no exploits, everybody has the fun they require and the galaxy carries on as normal without impact on the main game. Those who have no qualms with all the inconsistencies to get MC working via the current 'telepresence' idea, saying "it's just a game, ergo, anything goes" can truly say that. Those who want their immersion maintained also have it, plus a new games console station on their ship.
 
I'm very happy with what frontier is doing here. Immersion died long ago when powerplay was introduced so i don't mind the instant-teleportation, as it allows for some very nice forms of emergent gameplay that we've never seen before.
 
Not going to read 40 pages as late to the discussion. I see this introduction of multi-crew as phase 1 of walking around. Add players, introduce walking around, introduce combat inside ships. Hire on as crew by finding those gullible enough to allow you to join as crew and mutiny taking control of the ship, instead of board enemy ships if ever Frontier allow mutinies.

Separate note I won't use it except for those I really trust. I want NPC crew instead.
 
can we please not make multicrew all about combat... (hates the idea of instant teleportation) elite dangerous captured us with the incredible immersion they bestowed on us. it feels like we're cheapening the experience. and now that this is here "space legs" will be a downgrade .. and I wanted to be able to walk to a friends ship and board it.. but now that seems like it will be pointless if i can teleport around the galaxy.

Yeah this is exactly how I feel too, why bother going to Sag A, just find someone there and spend 10 minutes looking at it...job done...next...done...next done etc
 
Yep. Nice way of trying to make it look like people are happy with the update, by blobbing it all into one fhread.

As opposed to ths slew of threads we had when people were arguing about instant ship transfers.

Instead of doing game right, any posts pointing all these nonsense will be gathered in one mega Hotel Florida thread, and nobody from FD will look into it, but players will be argue each other here.
 
Multicrew as proposed is a combat-only mechanic, so of no direct interest to me except that it may develop into other career paths. Let's hope so. However, I can see it being yet another nail in the coffin of open play for those who don't want involuntary combat. If NPC ships' combat performance is also enhanced in line with what can be achieved by human multicrewed ships, that could make any non-combat role too difficult to bother with. Be very careful with that, FD.

The insta-telepresence protocol is the only way of doing this practically, unless the objectors want to enforce appropriate delays on regaining a ship when theirs is destroyed in their pew-pew games. No? Thought not.
 
What's unintentionally amusing is that if this is explained as 'telepresence', it no longer makes any sense why any actual hired NPC crew have to physically be there and die, if your ship gets destroyed... The same NPCs which are remotely-piloting create-on-demand fighters which get made with cockpits. :D

Exactly...there is no reason anyone would ever be on a ship, no need. I wish that Fdev had thought about this 3-4 years ago and designed the universe, the game, with some fundamental basic principles. they could have looked at the whole transhumanism angle if telepresence was going to be a thing back then, the problem is it seems when they came up with SLF they kinda thought, um how will this work, then someone blurted out telepresence...
 
OKAY, feedback
Multicrew should be more than just a combat only feature, and Frontier should have included roles and positions to do more than just shoot things with it.

A combat only multicrew is extremely limited in usefulness and by design alienates a huge percentage of Elite’s players. Frontier desperately needs to start considering players other than the combat crowd when designing new features for the game. This incessant combat only focus is hurting Elite overall, you need to balance development work better than that or the health of the franchise will suffer for it.

So, what other seats could be added to the multicrew feature which would broaden it’s appeal and give non-combat players ways to use it too?

Add an engineering station to multicrew.

Now, what possible duties could this new station have?

  • Navigation – Use the galaxy map to monitor and adjust the route, even search the local map for points of interest while the pilot flies the ship
  • Science – Allow the engineer seat to manually point discovery scanners 360°, giving the ship the ability to scan stellar objects in any direction. Also give the seat a way to boost scanning range via a minigame perhaps.
  • Mining – Allow the engineer seat to work the refinery, manually give collection drones targets to retrieve (without the drone self destructing afterwards). The engineer can also fire prospecting drones 360° around the ship, allowing the pilot to fly through the asteroids while the engineer searches for good rocks to mine.
  • Trading – In addition to the above navigation duties, an engineer seat on a trader would have access to a new info display which stores commodity prices for visitied stations, thereby allowing the engineer to actually search local systems for the best locations to sell carried cargo.
  • Damage Control – The engineer seat could work the AFMU and make repairs on the fly by carefully working the module page while the pilot continues to fly the ship.

Some other improvements that multicrew could use to make it better overall:

  • Add a new mining SLF which can mine & prospect asteroids. This way a ship with two commanders and a hangar on board could mine twice as fast and cooperatively! Note that only the mother ship is collecting ores.
  • Allow SRV’s to be manned by multicrews. This would transform surface base assaults into an awesome cooperative multicrew experience.
  • Increase the amount of crew from 3 to 4 total.
  • Give the option to switch helm control. Many friends would use this, it's risky but at least allow said risk if it's wanted.

The multicrew feature has much potential to improve Elite’s multiplayer experience for everyone, not just the limited group of combat players. Potential that the current 2.3 implementation completely lacks.

Is there any chance that Frontier is aware of this, or even planning to flesh it out in the very near future? I’m not talking S4 or later, I’m talking like in 2.3 yet or maybe 2.4? Because as it is now for 2.3, your new multicrew feature is going to barely be used at all by a vast majority of your players. There’s just nothing there for a huge amount of commanders.

This, I cannot stress enough that this post covers SO many of my issues with 2.3



The only thing I can comment on further is the teleportation 'issue'... those who have issue with it, just please don't use it...

Don't make us suffer for your immersion or whatever - we're all looking for a little different flavour of space ship flying here, not all of us have all of the time

... (hates the idea of instant teleportation) elite dangerous captured us with the incredible immersion they bestowed on us. it feels like we're cheapening the experience. and now that this is here "space legs" will be a downgrade .. and I wanted to be able to walk to a friends ship and board it.. but now that seems like it will be pointless if i can teleport around the galaxy.

This is the exact attitude I'm referring to. Stacking missions are there, people either do it or don't. It does not cheapen the experience for those who do not choose to engage in it. Those who do... all the power to them. who cares what other people do? Does it really make your trip to Sag A that much more meaningless if other people can just jump there in someone's ship to take a look? I'm looking at all those players who don't have the time and maybe want to find a player who is nice enough to share the experience with someone.

And regardless, its my own experience, I know I want to go to Sag A, and it will ruin it for me if it TP there..
and if I go accidentally somehow I'll be kinda bummed. That most definitely does not mean I don't want to make the trip. The trip is the experience in itself... stopping along the way to look at whatever grabs your eye, the sheer distance, the days you spend doing it, its time enjoyed being played. If a person wants to hop all over the galaxy and do it that way, why not? anything that has a chance at cultivating a sense of community I am all for - we already have emergent gameplay coming out of this. its awesome

The only thing I think mr giraffe is right about is that I want to be able to walk onto a friends ship when I can, but I feel like we can cross that bridge when we come to it. I would most definitely like to pick a player up at station one, and have him fly to station two with me, and have him buy a ship there (maybe because of a discount, or that's my home station, whatever reason, would be nice to have).

If he wants to log in when I'm not there, well then lets magic telepresence him back to where he was last in that ship and he can carry on from there. If TP can be used like that, it should go both ways.
 
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Need to add an option for queueing for CQC in new in game lobby. Logging out of the game to queue for CQC is as onerous as logging out of the game to join a wing or a multicrew. Now that the code will be implemented for in game queues, it only makes natural sense to add this functionality for CQC
 
Need to add an option for queueing for CQC in new in game lobby. Logging out of the game to queue for CQC is as onerous as logging out of the game to join a wing or a multicrew. Now that the code will be implemented for in game queues, it only makes natural sense to add this functionality for CQC

good cross use of code to boost cqc
 
I'd posted in a number of the now-closed multi-crew threads, but will reiterate my wish for:

- NPC crew: let them fly the ship, while I use turrets; fly to a planet, while I scan other bodies; etc

- co-pilot option: full control sharing to a friend who is specifically marked as trusted. Let one CMDR pilot, while the other carries out full ship operations: like gal map plotting; pip control; limpet activation etc with neither locked out at any time. Let us be responsible for say "tug-of-war pip assignment", we're adults, mostly.

- helm transfer: ship owner allowed to transfer helm to another CMDR, with the option to forcibly take back at any time.

- non combat roles: set controls or actions unlike the co-pilot above. Science / engineer roles for exploration (360 scanning, route plotting, marking POIs and targets), mining (refinery operation, limpet control, asteroid scanning and marking) etc

- multi SRVs: as per ship capacity, up to 3 players in SRVs launched from mothership; or 2 in SRVs and another flying SLF / mothership.

<ugh> had other stuff too... i'll edit in later.
 
Well I was reading this thread from where I left it last night, my god talk about going around and around, think I ended up reading the same thing being said by the same few people.

Until something else is announced with concerns to 2.3 other than Mulitspew and cmdr creator, and diddnt someone mention something about a camera angle? I will end by saying I play mostly in solo or a PG no interest in the headline feature for 2.3. Wait diddnt I say that 10 or so pages bk...
 
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Well I was reading this thread from where I left it last night, my god talk about going around and around, think I ended up reading the same thing being said by the same few people.

Until something else is announced with concerns to 2.3 other than Mulitspew and cmdr creator, and diddnt someone mention something about a camera angle? I will end by saying I play mostly in solo or a PG no interest in the headline feature for 2.3. Wait diddnt I say that 10 or so pages bk...

missions aree being given some more limited depth
 
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