2.3 dev update feedback mega thread

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I do hope they add non-combat multi-crew ie mining, exploring etc and that the players all need to be in the same station at same time to join the crew rather then the instant teleport system that is proposed. NPC Wings and Multi-crew would also should be introduced for those players (not me) that back ED when a solo mode was promised. Lots of features in past patches seem to be focus more on group play.
 
It becoming way less of a sci-fi game an more of a DCS world is my fear. Besides it's already looking that way with people crying about instant drop into ships being add in, if it gets removed its really gonna be annoying

I would LOVE if ED would be at least 10% of what DCS is. :D

I'm sure you realise that will NEVER happpend right? The core of this game is the consoles and joypad gameplay so we are stuck with 1 button gameplay and pew pew.

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My fear is that Elite Dangerous is going to become an Actiony Arcade Lobby Game (Space MOBA) to appease the Insta-Gratification Pew-Pew Console Kiddies. While the Open World aspects are being phased out or left to collect dust and rot

It already is like this. pew pew console at heart.
 
Man, what happened Sandro. You went from this:

https://forums.frontier.co.uk/showt...-with-me-”-Ship-Management-in-Elite-Dangerous

To a remote turret mode?

The same thing that happened to all the pre-release ideas.

throw-away-tax-documents.jpg
 
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I do hope they add non-combat multi-crew ie mining, exploring etc

That will come, but there needs to be something for those roles to do. And it would have to be so that YOU Would want to play them. And, for these roles, since they're not just limited to the brief encounters in combat, have to be at least as engrossing as flying your own ship, else they would remain entirely unused, because everyone else would be having fun flying their own ship and getting their own profits and upgrading their own stuff.

Star Citizen has multi-crew built in and already have the problem that everyone wants to be the pilot, and nobody wants to be the Sanitation Engineering Technician, Third Class. The Airmen need their soup.
 
Some people's immersions would be satisfied until they are commanding the Enterprise.
Others can tape a laser pointer to a door wedge and be perfectly happy.
Not easy making a game for both types of people.
 
Power management kind of comes from Syfy shows like Star Trek or Star Wars. Like the captain asking for more power to shields, we can do the same. Some would say, why not just always have shields at max all the time....that's not fun and exciting or "safe". This aspect of the game is not a sim, just arcadey, but it adds a level skill needed to play/do well. In real life, a spaceship with shields..."could" work like that. The same way giving more power to an electromagnet will make the magnetic force stronger.

Also in an F22, what makes the guns work is unrelated from what make thrust work. That like saying you have to turn down your radio to drive faster.....

What makes the ballistic guns work.in our ships is unrated to our thrusters, too. Unless we need pips in weapons just to provide basic electric power.

It's sort of a ridiculous system. Simply because it's been in sci Fi and Elite before, isn't a reason to keep doing it.
 

Panticus

Banned
It was difficult trying to read through 20 different large threads of the 2.3 update as well. :p

NOTHING for solo players - once again.

Wings - irrelevant to a solo player.

Then ... updates ... full of mission bugs.

And now, Brett C: So I need to team up with others, in order to experience more of your broken gameplay?

Fix the gameplay, make it fun, and then worry about forcing us to team up. You really have missed the crux of the problem.

p.s.

Just as it is a tradition for ED to be boring, it is a tradition for Panticus to tell you it is crap - let's uphold the tradition until you fix it.
 
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What makes the ballistic guns work.in our ships is unrated to our thrusters, too. Unless we need pips in weapons just to provide basic electric power.

Yes, that's right, you do. They are not operated by the energy of blowback but by external power. The bullets may not even be propelled by gunpowder but magnetically accelerated. Or with some superheating of air let in via intakes.

And the only place you get electrical power from is your power pips. No pips? No power to the weapon capacitors. No power in the capacitors? No bang bang.

The F22 cannon has air to aid the combustion and there is no way to route power off to thrusters since in that machine it is no longer thrust, but electrical power. If the motor was a hybrid, THEN you may find that you can get more power out by cutting out the other electrical systems and doing without AC or the radio or power steering, and thereby getting more range.

Same thing here.

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NOTHING for solo players - once again.

Wings - irrelevant to a solo player. t.

Wings was 2.1, right? This is 2.3.

But there is commander creation and the cam. Not to mention all the alien stuff, totally available for solo and not in the headline for 2.2 at release. Why should 2.3 be so very different?

The fact is you don't know everything that comes with 2.3, just like you didn't know everything that came with 2.2 before release.
 

Panticus

Banned
Yes, that's right, you do. They are not operated by the energy of blowback but by external power. The bullets may not even be propelled by gunpowder but magnetically accelerated. Or with some superheating of air let in via intakes.

And the only place you get electrical power from is your power pips. No pips? No power to the weapon capacitors. No power in the capacitors? No bang bang.

The F22 cannon has air to aid the combustion and there is no way to route power off to thrusters since in that machine it is no longer thrust, but electrical power. If the motor was a hybrid, THEN you may find that you can get more power out by cutting out the other electrical systems and doing without AC or the radio or power steering, and thereby getting more range.

Same thing here.

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Wings was 2.1, right? This is 2.3.

But there is commander creation and the cam. Not to mention all the alien stuff, totally available for solo and not in the headline for 2.2 at release. Why should 2.3 be so very different?

The fact is you don't know everything that comes with 2.3, just like you didn't know everything that came with 2.2 before release.

They are propelled by plasma heating in an expansion chamber - have you not read my book on Biley fusion ducting?
 
NOTHING for solo players - once again.

Wings - irrelevant to a solo player.

Then ... updates ... full of mission bugs.

And now, Brett C: So I need to team up with others, in order to experience more of your broken gameplay?

Fix the gameplay, make it fun, and then worry about forcing us to team up. You really have missed the crux of the problem.

p.s.

Just as it is a tradition for ED to be boring, it is a tradition for Panticus to tell you it is crap - let's uphold the tradition until you fix it.

What a selfish attitude!

They sold horizons promising mutlicrew and that has to be delivered! You didn't like the lack of solo player content? You probably shouldn't have bought it!

There has been plenty of new stuff for solo players to do throughout the year, and if you didn't notice you'll get to use the commander creator too! Now you may not want to, but that's a different matter! Your attitude of "only updates that benefit me should be added" frankly stinks!

I seriously doubt I'll use multicrew much, I like flying my ship too much! It was the feature that least interested me in the season, well that and passanger missions! Doesn't mean I dump all over everything that isn't tailored specifically to me! Oh look! No new exploration features! No new trading stuff! I'm elite in these areas, I do them the most....yet I don't care about them adding stuff they promised!
 
Yes, that's right, you do. They are not operated by the energy of blowback but by external power. The bullets may not even be propelled by gunpowder but magnetically accelerated. Or with some superheating of air let in via intakes.

And the only place you get electrical power from is your power pips. No pips? No power to the weapon capacitors. No power in the capacitors? No bang bang.

The F22 cannon has air to aid the combustion and there is no way to route power off to thrusters since in that machine it is no longer thrust, but electrical power. If the motor was a hybrid, THEN you may find that you can get more power out by cutting out the other electrical systems and doing without AC or the radio or power steering, and thereby getting more range.

Same thing here.

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Wings was 2.1, right? This is 2.3.

But there is commander creation and the cam. Not to mention all the alien stuff, totally available for solo and not in the headline for 2.2 at release. Why should 2.3 be so very different?

The fact is you don't know everything that comes with 2.3, just like you didn't know everything that came with 2.2 before release.

Still fails to address the issue: it's poor, unforgivably bad design to build a ship that has so little power, that you have to remove the ability to use afterburner just to shoot guns.

I mean...That's utterly stupid.
 
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And now, Brett C: So I need to team up with others, in order to experience more of your broken gameplay?

Fix the gameplay, make it fun, and then worry about forcing us to team up. You really have missed the crux of the problem.

p.s.

Just as it is a tradition for ED to be boring, it is a tradition for Panticus to tell you it is crap - let's uphold the tradition until you fix it.

You know that he is not responsible for 'broken gameplay' and he can't actually fix anything, right?
 
Still fails to address the issue: it's poor, unforgivably bad design to build a ship that has so little power, that you have to remove the ability to use afterburner just to shoot guns.

That's not the design. That's what happens if you decide to put no power to the engines. The only stupid design is the one you deigned to put in there.

There are two types of multibarreled canon (and that's also true for many single barrel machine canons too): those whose rotation and reload is powered by blowback, and those run from electrical power. Cut the power to the guns and you get no guns.

If you don't want to lose power to guns, don't divert all power away from guns.

It's YOU that is being utterly stupid. But you don't want to get the point. And this is heavily off topic, so I've had enough of trying to make you comprehend the problem you are constructing for yourself.

I don't care.
 
As much as I'm a bit disappointed that multicrew seems to be limited to "just" canonical combat roles, I must tell I'm incredibly excited about the addition. Among the couple of friends and colleagues who play Elite, we'll get a hell of a lot of mileage out of it! The instant joyining and figher manning combined with the duplication of bounties is bound to have us happily PvE-ing many evenings and everybody will get something out of it. The more dedicated players with the bigger ships get to play those, the newer ones can fool around in the fighters and it's not going to eat into each others profits like bounty hunting in a wing.

The absolute best thing is the instant joyning to the host ship. Finally not half the evening play time will be spend staring at loading screens by some 3-4 people (that's easily an hour of combined life time wasted) , but by blowing those NPCs up (or vice versa). If the touted new camera system is finally also competent (I'm looking at you, debug camera!), we may even get great screenshots out of it.
 
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Still fails to address the issue: it's poor, unforgivably bad design to build a ship that has so little power, that you have to remove the ability to use afterburner just to shoot guns.

I mean...That's utterly stupid.

Just because it uses capacitors doesn't mean it a bad design. If that was the case, every device that has a capacitors in it is a bad design. The railgun the goverment is making, guess what, uses capacitors. Particle accelerator and the TEA laser use them. So yeah.

Also, I can use afterburner and shoot at the same time. Never been a issue.

But without a the building specs of a ship, its always going to look like a bad design. All spaceships have some kind of bed design because they are not real.
 
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Wings was 2.1, right? This is 2.3.

Actually, wings was 1.2... so there's been 1 somewhat 'co-op focused' patch per season. Some people complain this is too little, and some people now complain that it's too much :).

That's quite a circle for FDev to square.

But there is commander creation and the cam. Not to mention all the alien stuff, totally available for solo and not in the headline for 2.2 at release. Why should 2.3 be so very different?

The fact is you don't know everything that comes with 2.3, just like you didn't know everything that came with 2.2 before release.

Yep, even this 'co-op focused' patch isn't going to be just co-op. And, even if it was, the other 3 patches haven't been 'multi-player focused', and I suspect 2.4 won't be either... 4 out of 5 ain't bad.
 
Everything about multicrew is bas! It is because the multicrew concept doesn't mean truly coop gameplay. It is rather support gameplay when you can join and support someone for some profits. True multicrew should allow to physically board friend's ship and became member of it. As long as you are assigned to this ship you move with it even if you are offline. Just imagine those multicrew expeditions, how cool may it be!
 

Deleted member 110222

D
Perhaps FD should just tell everyone all of what's coming in one go?

In my opinion, this whole practice of drip-feeding information is just daft. Makes no sense.
 
Everything about multicrew is bas! It is because the multicrew concept doesn't mean truly coop gameplay. It is rather support gameplay when you can join and support someone for some profits. True multicrew should allow to physically board friend's ship and became member of it. As long as you are assigned to this ship you move with it even if you are offline. Just imagine those multicrew expeditions, how cool may it be!

And then you get bored halfway across the galaxy and stuck until they get back... I'm all for consistency but that is the one reason I'm ok with instant multi crew.
 
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What makes you think it's NOT currently all controlled by Telepresence? This would actually fit in PERFECTLY with the existing mechanic of why we can be blown up, and all we have to do is pay money to buy a ship with the same specs as our last one. I like it :D

Because it's practically the definition of lame storytelling. The explanation for dumb inconsistencies in the fictional world of a video game is that everything that occurs in that fictional world is itself happening within a video game within the video game. This is 5th grade C+ level storytelling. Can we also have a big reveal that it was all a dream, *and* that we were dead all along?
 
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