2.3 dev update feedback mega thread

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Frontier gave quite detailed description of Multicrew, me might be disappointed. It is sad for us because the works on multicrew are in advanced state and I don't think they will adjust to feedback. Maybe in future major patches, but I am not sure about that looking and PP and CQC. They policy clearly state: deploy half backed feature and leave it be.

Nah. Cheer up Cmdr. There's nothing about 2.4 having been cancelled.
 
Yes - I've been linked one of those polls.

163 people are unhappy with the Concept. Zero people have any experience with it.

So you are projecting your expectations onto FD wihout any actual feedback from them. Thats what it looks like right now from what you've said.

Lol. The Multi-crew concept is crap. I can see that. It' allows for a crew of 2, one of which is flying the SLF. Flying the SLF isn't crewing the same ship, it's flying a totally separate, slightly crappier one.
So the only actual multi-crew addition is turret control, which is just about as basic and shallow as multi-crew gets. I don't need to play this turret mode to know that it's far removed from the 4-man-crew-what-actually-crew-the-same-ship concepts spoken about at the season 2 reveal.
 
Yes - I've been linked one of those polls.

163 people are unhappy with the Concept. Zero people have any experience with it.

So you are projecting your expectations onto FD wihout any actual feedback from them. Thats what it looks like right now from what you've said.

The argument "you have not tried it, you can not know how well it works in practice" is perfectly valid for more subtle changes (such as the gimbal changes FD beta tested recently).

But I don't think this argument is applicable in the current context. From FD's description it is pretty clear what multicrew will and will not be. Thus in this case the argument sounds a bit like "but you have only ever read about the _concept_ of watching paint dry for 2 hours. Its impossible to know if you will like it until you get some first hand experience" :p
 
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I don't mind whether we have to travel to meet up or not. I just want a better ingame reasons that doesn't completely destroyed the in-game lore like unlimited range telepresence does.

That is reasonable and can be fixed in 15mins by one of the writers. Its the other people that are unable to play the game when things are not to their liking.
If you look for holes in the lore, you will find them because it not real.
 
The argument "you have not tried it, you can not know how well it works in practice" is perfectly valid for more subtle changes (such as the gimbal changes FD beta tested recently).

But I don't think this argument is applicable in the current context. From FD's description it is pretty clear what multicrew will and will not be. Thus in this case the argument sounds a bit like "but you have only ever read about the _concept_ of watching paint dry for 2 hours. Its impossible to know if you will like it until you get some first hand experience" :p

I is worth to mention that we dislike concept of multicrew not whole 2.3 patch. Some features like Commander Creator or other QoL upgrades may be really god. Only this major feature sound like underdeveloped, but is it nothing new for Frontier...


That is reasonable and can be fixed in 15mins by one of the writers. Its the other people that are unable to play the game when things are not to their liking.
If you look for holes in the lore, you will find them because it not real.


Right after dev notes for 2.3 most of the peoples was unsatisfied because lore breaking telepresence - yeah it is stupid. However after some teams that clear vision occur that whole multicrew is barren and shallow addition to the game and currently most of complains right now is because of that.

At the beginning I really disliked telepresence but now I don't care, however I would prefer full physical transportation in beaming in Star Trek. The main problem for me is shallowness of this... I hoped for boarding my friend's ship permanently until I leave. Thanks to that we will participate in our adventures together all the time. Even if I logoff I still traveling with him, also when he logoff I can take helm and he traveling with me. It will make journeys to Sag A* much more comfortable to have copilot! Sadly it was only my dreams and I think many of players. We will receive another half backed mini-game. However I hope we will pour over enough sadness and Frontier will improve multicrew in near future.
 
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Thus in this case the argument sounds a bit like "but you have only ever read about the _concept_ of watching paint dry for 2 hours. Its impossible to know if you will like it until you get some first hand experience" :p

As a world expert on watching paint dry - I can emphatically say that it's a lot of fun :D

Joking aside, I was originally interested in support for comments that FD were reappraising the release in the light of the overwhelming negative feedback - only to find that FD have not said any such thing and the basis for those commenst is a poll showing 163 don't like the idea.
 
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That is reasonable and can be fixed in 15mins by one of the writers. Its the other people that are unable to play the game when things are not to their liking.
If you look for holes in the lore, you will find them because it not real.

As a world expert on watching paint dry - I can emphatically say that it's a lot of fun :D

The funniest thing on this forum is watching Frontier worshipers defending bad design decision all the time ;)
 
That is reasonable and can be fixed in 15mins by one of the writers. Its the other people that are unable to play the game when things are not to their liking.
If you look for holes in the lore, you will find them because it not real.

I agree. Don't make it unlimited range telepresence so it doesn't make a mockery of the ingame lore and I will be happy. There are already holes in the in-game lore, such as engineered modules replaced after ship death, I think a better solution to that would be you get the same rated module and the components to create a new engineered module. Would make far more sense, but hey, I don't design the game and I know a lot of others wouldn't be happy due to the randomness of it.

Consistency is the key for me. Infact I would prefer if they didn't give a reason at all, and just say its for convience sake until we get other mechanics in to supplement it.
 
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Who's defending?

I'm asking for some evidence that FD are reassessing - as stated by someone earlier in the thread.

There is no evidence it appears. At least no-one has provided any.

EDit:

You tell me 163 people don't like the concept of the release. I point out that that is a pretty small number compared to 1.5 million. Someone else is claiming the FD are re-thinking things becasue of the forum posts.

Where was the confirming link was all I asked.
 
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Who's defending?

I'm asking for some evidence that FD are reassessing - as stated by someone earlier in the thread.

Well, FD promised (or advertised) the multi crew feature in one way, and is now delivering not even a barebones version of that. It has already been confirmed that there are no additional role planned, i.e. gunner and fighter (the later isn't even crew on the same ship) are the only roles we will get.

Or maybe i misunderstood what you wanted to say?

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Just to make the point more clear, missions for PP and Engineers were also implied as being in development and now look where we are today. PP is essentially the same dull grind with the cheapest time mechanic from F2P/mobile games that it was at release almost two years ago. Gaining rep with engineers is still the dull craft&trash system that makes no sense at all.

You see, i really lost hope that FD will add anything substantial post release of an update. The best one can hope for is balancing numbers, i.e. hitting stuff with the nerf bat. So where does this leave us regarding 2.3 features?
 
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The problem is related is that the quality of major updates developed by Frontier degrades over time. Planetary Landings was huge, then engineers which offers quite many options, then SLFs, and now multi pew pew. Then they will release season 3 which first really big and nice major update and they will start to fulfil season bullet points at lowest possible costs as we see now.
 
The developers mentioned that Frontier have some unannounced content for season 2 which in their opinion is much more exiting that Planetary Landings.
 
The developers mentioned that Frontier have some unannounced content for season 2 which in their opinion is much more exiting that Planetary Landings.

They never actually said that. All they have said is that 2.4 is a surprise. I don't remember seeing anything about it being more exciting then Planetary landings.
 
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Robert Maynard

Volunteer Moderator
For which I am perfectly willing to accept instant multicrew.

As am I (and I remain an advocate of delayed ship / module transfers).

Granted, that was a complaint some time ago, but personally, and honestly, I haven't heard it in a while. If I were to try to remember the last time I've heard that, it would probably be 2015. I certainly might have missed some more recent threads on the matter, but my point is that the frequency of this complaint has long winded down since wings was introduced. Seriously, does anyone care about wing income anymore these days, when everyone is making credits though other established methods?

It's still around - much, much more recently than that - usually when complaining about the lack of multi-player features / content in the game.

That is a complaint addressed to all situations, not just those falling under multicrew. Did anyone ever suggest that multicrewed ships should have a higher insurance? No.

"Ship re-buy premiums are also reduced for each crewmember." This means that the rebuy is shared between commanders, then further reduced. Either they did not explained it properly, or they are purposefully making rebuys easier JUST for multicrews, to incentivize the mechanic. That does not sit well with me.

My guess is that the other complaint (that engaging in / being engaged in PvP costs too much due to rebuys) is being addressed here - with the reduced rebuy for multi-crewed ships possibly being a deliberate attempt by Frontier to encourage players to play in Open (although the proposal is silent on whether Multi-Crew is available in both multi-player modes, so I would assume that, like all permanent content, it will be implemented in all modes to which it is relevant).
 
The funniest thing on this forum is watching Frontier worshipers defending bad design decision all the time ;)

The real funniest thing ist that nearly 300 People, that take a part in this thread, think that they speak for the 1.4 Million People that bought the game [wacky]
 
That depends on how you want to decode that "?" that's been beside the update in the lists for almost a year now.

"?"

"Ehh, we'll figure out what 2.4 is going to be depending on what the budget looks like. IF there is a budget."

Lol. That's a possibility few would have considered 18 months ago.

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The real funniest thing ist that nearly 300 People, that take a part in this thread, think that they speak for the 1.4 Million People that bought the game [wacky]

Given how the active forum members have been pretty indicative of official feedback requests, I think you can take the opinions expressed to be fairly representative.
 
I'd like to remind some of the people who are upset about telepresence about some other things :

Tanking a plasma slug to the face after the canopy is broken (OP flight suit)
Escaping said battle through deep space at speeds faster than light, Jumping tens of lightyears away in an instant (OP seat buckles i guess)
Blowing up anywhere in the galaxy, will instantly jettison you out in an escape pod and return you to your last docked station in an instant (Teleporting, OP escape pods that will surprisingly survive ramming a Anaconda at lightning speed into a 5G planet)

And you're upset about something less ludicrous, as telepresence, wich is already used in SRV's and fighters?
 
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