News 2.3 Dev Update

Actually it's good idea. Selling ships and outfitting could get permission locks. Simply as that and totally doable.

The captain has ultimate responsibility for the ship, and the behaviour of the crew, since they are the one liable for the insurance in a vessel registered to them. Are we going to get to add a third party driver to the policy? Do we get a set of L plates for the front and rear for brand new Freewinder pilots?

Sure, if you show up in a station trying to fence the parts from that Cutter you just stole there might be some check to see if you're the registered owner but if we eventually get a separate game start for PYR8's so they can rank up with their dodgy leadership for theft, why would they run such a check?

Would you trust a newb to hyper-jump and not crash your Vette into a star?
 
I've got 3 trusted friends to fly with. I know them long enough to tell what tasks they could do.

Um, "friends"? I'm confused, what is this strange word?
Do you trust them to pay for your rebuy if neccessary?
Fair and balanced for the whole community or just you?
 
Didn't play the original then? Escape pods were expensive, and you had to be quick enough to launch it but if you did, then you got an instant teleport to... Hmm, I don't know where, never managed to use one :p

Since it was single player, time passed relative to you being in some kind of hyper sleep and since you were the only one watching, it was irrelevant. If you did not have an escape pod all you got was "GAME OVER".

At which point you waited 10 mins while your last save point reloaded from cassette.

I didn't know escape pods were implemented into older games. I'd love if they added it to Elite Dangerous. An entire optional internal module dedicated to escape pods just like passenger lounges would be incredible. A nuclear powered pod that had a beacon on it and if you could jump far enough, you could take the time to get to a station. I love that idea.
 
I didn't know escape pods were implemented into older games. I'd love if they added it to Elite Dangerous. An entire optional internal module dedicated to escape pods just like passenger lounges would be incredible. A nuclear powered pod that had a beacon on it and if you could jump far enough, you could take the time to get to a station. I love that idea.

Yes they were - very expensive, 1 use, after which you had to buy another.

In ED they were destined to be implemented (and would have played a huge part of the Iron Man universe) but sadly FD chose to make the destruction of your ship and subsequent usage of said escape pod implied rather than explicit.
 
This sounds like a lot of fun FD, well done.

the insta teleportation is perfect. i really struggled to get my mates to play this game as it takes so long to fly to the same star system, let alone actually do something together that isnt clunky af.

hanging to go smashing things in the vette with two mates flying fighters. fun, sharing profits, no messing about travelling, can teach people how to pilot, no stealing profits off each other - this just sounds too good to be true. i really struggled to think how ED could be made 'coop fun', this seems like a bloody good solution

I'm hoping I can use multicrew for much the same thing - I have friends who have the game but don't play and I'd love to get them to dive in. However, I think it would have been much easier before now to get them interested if we could use CQC Arena to create private matches and fill empty spots with AI bots....
 
FD, Question for the VR users, as we can no stand up and walk around in the cockpit.... (yes we see the pilot still seated) if both CMDR's have VR will we see them if the move around?
 
FD, Question for the VR users, as we can no stand up and walk around in the cockpit.... (yes we see the pilot still seated) if both CMDR's have VR will we see them if the move around?

Good question. Either we will have beheaded co-pilots with heads floating in our cockpits or floating heads with some puppet-body attached to it. Both would be awkward. But since ED was not build for room scale but only seated VR, my guess is, no floating heads and your in-game head will still not be rendered for you.
 
Good question. Either we will have beheaded co-pilots with heads floating in our cockpits or floating heads with some puppet-body attached to it. Both would be awkward. But since ED was not build for room scale but only seated VR, my guess is, no floating heads and your in-game head will still not be rendered for you.

If you watch the dev diaries you'll see they built the ships with fully detailed interiors to facilitate walking around in them at a later stage of development. The whole game is 1:1 scale and built for VR so my guess would be that they plan, or at least hope to add it as development time and budgets permit.

When? I have a piece of string. Like to guess how long that is instead? :D
 
FD, Question for the VR users, as we can no stand up and walk around in the cockpit.... (yes we see the pilot still seated) if both CMDR's have VR will we see them if the move around?

I would already be happy, if the head itself would turn according to the player's head orientation and our seated avatars could have eye-contact.
I am not holding my breath, though.

A "following body" will most definitely not happen! We'll need 'space legs' (or at least 'ship legs') for this.
 
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I would already be happy, if the head itself would turn according to the player's head orientation and our seated avatars could have eye-contact.
I am not holding my breath, though.

A "following body" will most definitely not happen! We'll need 'space legs' (or at least 'ship legs') for this.

Ship legs may come first, the ships are built for that but I'm not sure about the stations.
 
Yeah, i'd like FDEV to tell us too. Feels kinda cheap and arcady to get an insta-1up, wake up at the last station, with your fully equipped ship. Next time you have to gather green mushrooms too. At least they could have made something up like the time-compression stuff in frontier or some instant one-way-wormhole safety device back to the last station.

But i have a simple theory of my own. Due to ED playing in some kind of multiverse. When you die, you're just another version of you from a parallel universe. You're just beginning your journey at the last station with exact the same assets like the, now dead, you from the last universe?

Have you ever read All You Need Is Kill by Hiroshi Sakurazaka?
 
The movie is ... a Tom Cruise movie so it's ok. Maybe I'll take a look at the manga too.
So is there a in-game explanation for insta-revive?
Is your last mind-backup being replayed to a default clone/android body, when your death is registered via some kind of FTL communication (galnet?) method?
What about your rebuilt ship? Replication technology to rebuild a complete ship seem to undermine the whole in-game economy.
Or is is really some kind of time-loop thing, are there any other theories?
I have to admit, i don't know the the novels about the elite universe.
 
The solution is simple:
Rewards and punishments stick.
The accessibility is just a poor and lazy implementation choice.
And if they really wanted to have people play together then at least be consistent about it. We have wings and money is split in three for three people. People have to be together in the first place. They can't just jump 20000ly to their friend just because they're in a wing.
And the results are clear. Multicrew, compared to wings is way overpowered, while wings are really only viable in groups of 2 at best.
Making elite an arcade game is not what I wanted from this. And it isn't what was promised to me. If you want instant teamplay, go play team fortress or something. I for one want to enjoy multicrew, not just have access to it across the galaxy.

The elite universe seems dead and disconnected through pictures on interfaces badly enough that you need to roleplay in your head to enjoy the game in the first place. Killing the fourth wall through such ridiculous implementations of features for the sake of accessibility is not helping in the slightest.

So I recommend this:
- Increase payout for wings.
- Don't allow people to perform multicrew without actually being close to transfer to the other ship. (same instances, if not even the same station)
- Have your crew actually do something (useful and realistic), even in a freighter or explorer.

Also there is a big problem for progression skip. Someone with their sidewinder and 2000credits can just join some anaconda who than proceeds to kill a bunch of dropships and clippers in a RES, get a few millions within an hour or two.

Also a punishment system is long overdue. People just sit outside the stations eravate and lhs 3447 and kill the new players in their fully engineered anacondas and ferdelances, feeling great about themselves, with no reason whatsoever except to ruin the fun for other people. They get merely a few thousand credits of bounty, where they have millions in their account. Not only that, they can just jump into a sidewinder, fly into the station wall and all their bounties are paid for, paying virtually nothing for the rebuy.
And now it is even EASIER for those people. What the are you thinking?
Solution:
- Harsh punishments for commander kills. around 100k - 200k per kill, perhaps proportional to assets (not bank account balance)
- Superfaction wide bounties for commander kills, not local.
- Bounties sticks even after death if not killed by another player.
- Easy to access bounty list with location and ship information
Although of course that would be abused as well. Those griefers would just have their friends kill them, and even get a big reward out of it.
- Bounty is subtracted from the commanders who are killed.
Issue fixed.


Why not just consider how these things would work out in the "real world". I say this in a manner of "the justice system doesn't have time for your real world".

How do people get put on as crew in the real world? They are hired.

So first off what goes into hiring someone? You want to look into their past performance. I think it would be a great idea to implement a record for each player. This record is public and can be viewed by any player whose ship that particular player is looking to come on board from. What do we want to know for this Record?
1) How much money has this person earned on past ships
2) How many fines have been accrued while on another persons ship. (this includes all fines accrued regardless of whether crew member takes those fines when he leaves)
3) References. This is a small section that Commanders who have hired this crew member can supply a simple rating and a limited character set as a description.
4) Detailed report on how money was rewarded to player on missions
5) detailed report on how Money was fined aka reasons for fine.

This could be done with a window with 3 tabs. tab 1 contains 1 & 2, Tab 2 contains 2, and tab 3 cantains 3 & 4.
This way players can make more informed decisions about Hiring people onto their vessel which is something I would want when I make these decisions.
Like the real world this system can be gamed by have friend cmdrs giving positive reviews so that he can troll but that's a risk and it's a risk that can happen in the real world.
It's a risk to take one a person without a record too just like it is in the real world. These things are all IMO part of what it should be like when hiring a crew. It's a social paradigm one must navigate.

As for reward duplication, I think that is a bit lame. I'd rather see a compromise where a ship with any crew get's a bonus Percentage of say maybe 150% over all instead of 100% and from there on hiring the crew takes a percentage of that reward. i.e. Cmdr could off 33% reward and that would mean any reward given the crew would see 50% out of that 150%. or the cmdr could offer a higher percent and cut into his own cut of the reward.

There's a lot I could expand on here but I my main idea here is to allow the players tools to self govern the system. Governing out of popularity


Last idea I want to get out there. Getting to join via Telepresence is cool but easily abused with a group of friends all online. I could see some guy getting attacked and he calls for help and suddenly he has a full manned crew.
In my opinion I think anyone who wishes to hire a crew must pass the following criteria.
--Be out of combat
--be out of supercruise or witch space.
 
I just have to thank Frontier
I want the preset of ED LEWIS

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