Wouldn't it be equally real if you are onboard a ship that is there? With no need to travel.
I've being reading about the puzzles and ruins and Formidine Rift, also about explorers doing days and weeks long travels to reach certain distant region. There is no other game that let you do this. Reading about this is what pushed me to try exploration, and I'm loving it. If I could have gone there instantly teleporting to a friend's ship I would not have even though about it. I would have missed a great part of the game.
I have not done any of this, won't do it, don't plan on it. Have an organization with 700 dudes. We have maybe 20 people who have done any of this stuff. I might consider doing some of these things if it didn't mean sacrificing the opportunity cost of doing literally anything else in the game. So I might actually see the ruins or whatever they are if I can multicrew with someone out there. Otherwise, no big loss.
Your priorities for what is fun in the game are your own, and that's really cool and good, but you don't get to decide other people's priorities for the game.
Some time ago I played Dark Souls on PS3. There was an exploit that let you improve your character stats easing the battles. I just gave it a try and it changed the game so much for me that it killed the experience, I ended up stopping playing it. I though Frontier was encouraging people to learn exploration by adding outside bubble content (ruins, etc), but now there is no need anymore, look for someone there and pop in his ship. Then people will keep complaining that there are few mechanics in the game.
So you're saying that using an exploit that took away a game made you stop playing the game - and yet a lot of people still play the game, so I guess that's a thing? I haven't played the game so I can't weigh in on this, but I will say that "letting people play their space game together" is a little bit different than Dark Souls for a few reasons. One, Dark Souls is about progressing, so skipping the progress does remove most of the game. Elite is not really about progress, it's about the actual gameplay itself. You play Dark Souls to git gud and so on from my brief dalliance with it. I play Elite because I like the actual mechanical aspects of flying around in a spaceship. Being able to fly around with someone else in their spaceship doesn't "ruin spaceships" for me.
So I mean, the idea that playing Elite is about going places and seeing things is a very narrow view. I don't care particularly where I am flying around in my spaceship provided there are things to do there. Because Elite's interactive options are "shoot" and "scoop," that mostly means the bubble for me. But if I'm with my friends, I would like to play with them, no matter where they are, as long as there are things I can shoot, or scoop. It is also really nice, in my opinion, that I can play with my buddy while he's online, then I can go back to my ship and do what I want to do there. I see zero possible problems with this because if I didn't want to do that, I could just not.
I don't want to spend time on ranking or doing missions to get credits, I just want to log in 10 minutes and have a fully loaded Corvette. You cannot prevent me from playing the way I want.
Oh, this old thing. That's a really neat thing you said. Actually, nobody thinks this is the case, nobody has ever said this at all in the history of this game. Some things
do require playing the game to earn them. "Being in a spaceship with your friend as his gunner or his fighter pilot" is not a thing that you should have to grind to unlock. "Being on that same crew when he is far away in space" isn't either. It would make no sense for it to be, because "being at Colonia (as a fighter controller)" or "being at some alien ruins someplace (as a turret gunner)" is not really some kind of tangible reward or some kind of unique, magical experience that is somehow being stolen from someone by someone getting it.
Judging by the number of threads on Reddit and elsewhere about "what is the fastest way to do the same thing over and over so I can fly a Corvette around," I would say that the current method of getting a Corvette isn't particularly fun or cool anyhow. So I mean, yeah, this should be revised and made easier. It shouldn't be "log in and just have whatever ship," but if it was, that would still be fine because if flying Corvettes is your thing, more power to you. Mine mostly collects dust.
I think you can't argue that way. There is people saying (myself some pages ago) that there could be a middle point between speeding up friend meeting and instant teleporting anywhere in the galaxy.
But why bother with all that? Just let people log in and crew for their friends. You already teleport - you log out, your ship vanishes. You log in, your ship reappears. There is zero difference between that and logging in (and appearing) in a friend's ship, then logging out (and disappearing) from that same ship.
Because it's a game.