News 2.3 Dev Update

One more question... Can the avatar creator be accessed more than once? I.e. if I mess something up on the first try or simply don't like the way my skin tone looks under a class B star or I've gone mad and decided to shave off my beard... Could I apply changes to my looks at any time?

I am 99% sure that the answer is yes and you will simply pay some credits for it.
 
I can't believe people are already trying to ruin this over the instant travel thing. Guys, when we die, we are magically transported to the last station we docked with, regardless of distance! Maybe we all are just playing clones.


Anyway, thanks for the update FDev. Let's see how it goes :cool:

Yes, but will the insta-rebirth-on-death thing ever be addressed with escape pods, or are we really just being reprinted back at the last port of call?
Perhaps FD should just address this plot hole and make us all telepresenced carbon printouts. My commander is really relaxing in a deckchair at his luxury pad on Founder's World. And cheaper rebuys if we forgo a limb or two?


I don't really like insta-anything, but if it's needed to make the game more accessible then why stop at multi-crew?

One of the biggest complaints that's often voiced seems to be the time it takes to travel around to meet up with friends in your own ship and fly together - especially if you've headed off elsewhere to do something else.

If we can jump into a seat on someone else's ship, then why can't we leave our own ships dotted about the galaxy (or even rent one at a specific location) and then telepresence ourselves into that for multiplayer fun?

Or for those of us that prefer Solo, why not telepresence ourselves over to another of our ships simply because we want to be elsewhere during the gaming session?
At least then I'd be able to get out of my mining ship and go do a bit of combat without having to sell everything first to switch ships...

And thinking about why we can't already do that... what happens to your own active missions and mission-specific cargo whilst you're on another ship?
I'd figured these were a likely technical issue preventing us from swapping between our own ships without taking cargo?
Surely being on another player's ship with separate missions list/cargo is pretty much the same issue? (tracking expiring missions, cargo is on another ship)
 
Frontier have a look at these titels first and then come back with an alternative option for multicrew.
You are 6 months to late with the multicrew update and had all the time to think things through.

https://www.youtube.com/watch?v=fG3IsGXb3Yg

https://www.youtube.com/watch?v=ziBAxfFRmAg&t=867s

I think this is a really unfair comparison. Those are games specifically focused on managing and working with crew. If you are really bent on getting your crew gameplay with maximum immurshun...then play those games.
 
Extending NPC crew isn't part of 2.3 update, it is not ruled out for future updates, balance issues taking into consideration.

This is what really is hard to wrap my head around. We already have a feature to "hire" NPC crew members... thus why are not those crew members view-able via looking around the bridge? That seems like it would be a "next step" dev angle following introduction of hired crew.

I would simply enjoy being able to hire NPC to ride shotgun in my Cobra. Is the challenge being able to have interaction from that NPC co-pilot?
 
First two things that occurred to me were:

1. Gunner decides to open up on a station, or authority ships outside one, for lulz. Regardless of whether they can avoid even getting a bounty for that by deciding not to take their crimes with them when they leave (or more likely are kicked out by the ship-owning commander) isn't this the most troll-worthy thing ever since it will almost certainly result in the commander's ship getting blown apart?

2. Not sure about the concept of three players being able to go on a crime spree and two of them being able to walk away from it with no consequences whatsoever. Not receiving their bounties doesn't exactly act as a deterrent if they've been blowing up clean ships that had no bounties on them to begin with.

As a mainly solo player though, the headline feature of this update doesn't provide any content at all for me, so I'll be over here watching with mild bemusement and popcorn.
 
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The use of insta-teleportation for crew would seem therefore to be pretty pointless and unused by most who already use Wings. Why bother with it, when it devalues the intangible yet preferable quality of feeling like you're really journeying in space with your friends. Teleportation undermines that completely.

Maybe for the people that don't fly in wings, but just want to join up for a short session?

It's not like you remain with the ship...at the end of the session you instantly end up back in your own ship anyway.

Instant joining is about fun gameplay - and that's what we all want isn't it?
 
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Furthermore, the gunner has access to advanced sensor systems, allowing them three hundred and sixty degree tracking arcs. This lets them activate advanced scanners (such as the kill warrant scanner) and missile launchers in any direction.
Does this also apply to the Detailed Surface Scanner? Please?

Every crewmember also has access to a power distributor pip that they can assign dynamically. This is in addition to the standard pips that the helm controls. This extra power distribution allows the ship to operate more effectively, increasing its capabilities in combat.
That's really powerful.

Does this just mean that the ship has 8 pips still limited to 4 each, or can helm assign 4 to engines and both crew assign 1 to engines for a total of 6 to engines and ridiculous speed?
 
This is what really is hard to wrap my head around. We already have a feature to "hire" NPC crew members... thus why are not those crew members view-able via looking around the bridge? That seems like it would be a "next step" dev angle following introduction of hired crew.

I would simply enjoy being able to hire NPC to ride shotgun in my Cobra. Is the challenge being able to have interaction from that NPC co-pilot?

No, there's major challenge how to make NPC crew not "autobotty" :) That's why I said it will be more of question of balance as *when* ED introduce them.
 

Deleted member 110222

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Very pleased indeed to hear about the instant joining a ship for multi-crew. The less barriers to entry the better!

This means that mulit-crew has something to offer everyone, even the deep space explorer. A great decision for sure! :)

See I don't mind the telepresence... But there's seriously nothing on offer for most CMDR's.

The only ships I see benefiting from this are the big three, and the Type-9.

Maybe the Beluga.

Basically you need a ship with a fighter bay to be worth bothering with.
 
First two things that occurred to me were:

1. Gunner decides to open up on a station, or authority ships outside one, for lulz. Regardless of whether they can avoid even getting a bounty for that by deciding not to take their crimes with them when they leave (or more likely are kicked out by the ship-owning commander) isn't this the most troll-worthy thing ever since it will almost certainly result in the commander's ship getting blown apart?

2. Not sure about the concept of three players being able to go on a crime spree and two of them being able to walk away from it with no consequences whatsoever. Not receiving their bounties doesn't exactly act as a deterrent if they've been blowing up clean ships that had no bounties on them to begin with.

Yepp. Even if the other CMDRs would be forced to keep the bounties on their heads, their actual ships could be 200Ly away and completely safe from repercussions. But as a trolling mechanic, yeah. This could spell the death of open drop-in-drop-out pick-up-groups. Just by opening up your ships for random people to join, you are giving them the power to get your ship destroyed on a whim. Sharing the rebuy cost (even if you cannot wiggle out of that) won't help, some people have exploited their way to many billions and couldn't care less about losing a few millions if it let's them "harvest salt".
 
In my experience Who ever owns the bigger ship will determine the course of action.. I go on record that will not be engaging in any pirate activity.. I will be surprised if there will be any actual syncing up. Where is the in game pilot 'lobby' . Ok so if the ship is destroyed what then? Will we have to put up with rants on forum cause there precious anaconda got trashed because of the crew. Will they also be liable to share that cost too?
 
Players already need to meet up to do Wing activity together, and I don't see that being a great terrible unbearable chore to achieve; so why would meeting up to form a crew be any different practically?

I already play with my friends in Wings, and the same friends will be each other's multicrew too. We're already hanging out in the same volumes of space.

The use of insta-teleportation for crew would seem therefore to be pretty pointless and unused by most who already use Wings. Why bother with it, when it devalues the intangible yet preferable quality of feeling like you're really journeying in space with your friends. Teleportation undermines that completely.

Then ask your friends to fly out and meet up with you before you multicrew. But don't punish me because I can only get small overlapping time windows to play with friends on different schedules for YOUR immersion.
 
So, I was not interested in Multicrew at all BUT, if I understand correctly, I am currently 11k out in the black and if I fancy a change of scenery I can insta-jump in to someone else's ship for some PEW-PEW for a bit? If so. That. Is. AWESOME.
 
Maybe for the people that don't fly in wings, but just want to join up for a short session?

It's not like you remain with the ship...at the end of the session you instantly end up back in your own ship anyway.

I think major point is why it is ok to have telepresence - despite I dislike this option - for multicrew is that you are guest on foreign ship. Your ship doesn't get transfered anywhere, just you/your representation/avatar. As for now, we are still "ship == our gameplay avatar" territory and having commanders with faces won't change this much till space legs gameplay comes.

As long as representations of commanders via telepresence won't be able to fight boarding parties I am ok with it :D
 
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