News 2.3 Dev Update

The technology doesn't exist. The assumption is that your ship was never occupied by only you. Who the other people are really shouldn't be that big of a deal. Not everything needs explaining.

In a game where traveling and exploration is one of three pillars the game is bloody built on, magically teleporting people dont need explanation? Seriously dude? It took me hours to get to formidine rift, i ask for a friend to join me, and *poof* he is right beside me in an instant and that is ok? Dude, get a grip. Seriously.
 
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If we're going to "crew up" to increase the power of a vessel, dont we need some bigger foes to go shoot? Some areas/regions/missions where there is actually a point to having a wing or multi-crew in order to achieve a difficult goal that would be very hard/impossible solo. Where's the incentive otherwise? Sure it might be fun at first, but i suspect we'll quickly be going back to piloting our own ships after getting bored with shooting other people's targets (for yet more useless cash). You cant introduce this feature without content (purpose) that goes with it.
Your average RPG needs a group to take down particular bosses to get a wand of awesomeness. We need bosses and wands in elite, missions that require mutli-crew to get something special, or go somewhere special (fight your way to planet X with some reward there that makes the achievement worth it). Maybe they can tie the reward into the ranking system - to achieve Admiral, you need to complete a mission to take out an entire pirate base?
 
Can someone help me clarify???

So let me get this straight. Now ORIGINALLY, we had the helm, engineer, navigator, and system manage, correct? Now we have helm, gunner and a guy waiting to be deployed in a fighter?[down] I'm sorry Frontier, but what the hell were you thinking??? Another thing I'm having trouble understanding is the lack of the 4th player now? Is no one at all at this?? They horseshoed this in so discretely and no one is talking about it! We can't even have a passenger onboard??? They need to confirm that we can AT LEAST all go down on a planet in 3 SRVs.:|:|[where is it][down]
 
Am excited for 2.3 to come out.

And the only reason I say that is so that we can get it out of the way and make way for 2.4 which, hopefully, will have some content of actual depth and real use to players who want to do more than the Pew.

(But thanks for the dev update Sandro, don't want my disinterest in 2.3 to sound dismissive of your communications).
 
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My turn, there's something I want to say.

YES, I'm one of those "immersion nerds" all this thread (and reddit one) is criticizing. YES, "instant teleport across the entire galaxy" sounds even stupid in my head as it collides with one of the pillars of the game: the scale is insanely big, can go wherever you want in the galaxy, and as for that, long trips take it's time to be done. Not for nothing this aspect of the game has it's own mechanic: exploration. If suddenly you can instant teleport anywhere then nothing is "far away" anymore. So YES it is for me game breaker.

BUT,

Is there now a time wasting problem when meeting friends in-game? Definitively YES. I've myself sometimes dismissed playing with friends because we were too far away from each other and had little time to spend playing.

Is this new feature a good solution? I would say no. Multiship wing would still have the problem as you cannot teleport your ship but only yourself. And teleport from anywhere anytime is still nonsense.

Solutions to "how to":
-easy way, within the same station;
-outside station: deploy yourself in a SLF and dock inside your friend's ship. Same with SRV if on planet surface. Order your mothership npc pilot to follow you so you can wing or later dock back and follow your path (without another magic back teleport).

Solutions to "too far away each other":

-instant: you could control one of your friend's already npc crew. Still a bit of magic but has more sense. Downside: no personal grind/rank. Hint: also for instant pewpew fun we still have CQC, which could see added multicrew.
-not so instant: begin with friend's npc control and order a station to bring one of your ships. Once it arrives your friend docks at that station and you can switch to actual own CMDR/avatar multicrew. A bit of a dirt trick because technically now it's only ship sending but would be acceptable IMO. Winside: personal grind/rank and own avatar (from new cmdr creator), and could add your ship to the wing (npc piloted).
-obviously also actual manual flight to meeting point: maximum immersion hysteria.

What about explorers far from stations:
-only npc crew control (if not any at all). Why this is important: people complains that we need new complex/deep mechanics (absolutely TRUE), but many of them don't know all the existing ones. Exploration is important for two reasons: 1) it involves mechanics otherwise you would not use (serious plot routing, long term ship managing in the wild, scanning/discovering, etc), and 2) it gives you access to content otherwise you would not see: specific locations visiting as real nebulae, black holes, Jacques station, Beagle Point, Formidine Rift, Colonia, ruins, mystery puzzles, etc. If we can now teleport from anywhere to anywhere at anytime instantly, exploration could be discarded by many players. It could be a "casual easy mode" of accessing that content. Not everyone has to love exploration (many are only fighters or traders), but if there is some problem about its mechanics, that has to be solved not discarded. Frontier should encourage people to learn exploration (as well as Powerplay and BGS) by fun content/mechanics, and this new feature does the complete opposite.

And HELL YES, actual CMDR/avatar multicrew exploration would we a total win: distributing tasks, one player is let on a moon SRV collecting needed materials while other pilot does the system scanning ("I'll be back in 10 minutes", flies away); maybe asteroid minning one piloting/lasering and the other precise controlling limpets to speed up process, etc.
 
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no just go pick them up at a station or you could meet up .. 10k lightyear teleports are a little suspicious

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My turn, there's something I want to say.

YES, I'm one of those "immersion nerds" all this thread (and reddit one) is criticizing. YES, "instant teleport across the entire galaxy" sounds even stupid in my head as it collides with one of the pillars of the game: the scale is insanely big, can go wherever you want in the galaxy, and as for that, long trips take it's time to be done. Not for nothing this aspect of the game has it's own mechanic: exploration. If suddenly you can instant teleport anywhere then nothing is "far away" anymore. So YES it is for me game breaker.

BUT,

Is there now a time wasting problem when meeting friends in-game? Definitively YES. I've myself sometimes dismissed playing with friends because we were too far away from each other and had little time to spend playing.

Is this new feature a good solution? I would say no. Multiship wing would still have the problem as you cannot teleport your ship but only yourself. And teleport from anywhere anytime is still nonsense.

Solutions to "how to":
-easy way, within the same station;
-outside station: deploy yourself in a SLF and dock inside your friend's ship. Same with SRV if on planet surface. Order your mothership npc pilot to follow you so you can wing or later dock back and follow your path (without another magic back teleport).

Solutions to "too far away each other":

-instant: you could control one of your friend's already npc crew. Still a bit of magic but has more sense. Downside: no personal grind/rank. Hint: also for instant pewpew fun we still have CQC, which could see added multicrew.
-not so instant: begin with friend's npc control and order a station to bring one of your ships. Once it arrives your friend docks at that station and you can switch to actual own CMDR/avatar multicrew. A bit of a dirt trick because technically now it's only ship sending but would be acceptable IMO. Winside: personal grind/rank and own avatar (from new cmdr creator), and could add your ship to the wing (npc piloted).
-obviously also actual manual flight to meeting point: maximum immersion hysteria.

What about explorers far from stations:
-only npc crew control (if not any at all). Why this is important: people complains that we need new complex/deep mechanics (absolutely TRUE), but many of them don't know all the existing ones. Exploration is important for two reasons: 1) it involves mechanics otherwise you would not use (serious plot routing, long term ship managing in the wild, scanning/discovering, etc), and 2) it gives you access to content otherwise you would not see: specific locations visiting as real nebulae, black holes, Jacques station, Beagle Point, Formidine Rift, Colonia, ruins, mystery puzzles, etc. If we can now teleport from anywhere to anywhere at anytime instantly, exploration could be discarded by many players. It could be a "casual easy mode" of accessing that content. Not everyone has to love exploration (many are only fighters or traders), but if there is some problem about its mechanics, that has to be solved not discarded. Frontier should encourage people to learn exploration (as well as Powerplay and BGS) by fun content/mechanics, and this new feature does the complete opposite.

And HELL YES, actual CMDR/avatar multicrew exploration would we a total win: distributing tasks, one player is let on a moon SRV collecting needed materials while other pilot does the system scanning ("I'll be back in 10 minutes", flies away); maybe asteroid minning one piloting/lasering and the other precise controlling limpets to speed up process, etc.
I could not agree more with just about everything here.
 
Anything you described would require full fledged space legs. Not saying it should make it better...but it gives context.

yes.. now getting "space legs" is a downgrade and there is significantly less of a reason for fdev to even consider developing space legs...

why even add it when we can already teleport around... they're bringing COD in space out of CQC and bringing it straight into the MAIN<--- game..
I am disappointed.. If i wanted to play an arcade space game i wouldn't be playing elite:dangerous which prides itself on immersive gameplay ..
 
"Commander will log out of their current vessel and transfer to the multicrew vessel, regardless of distance"

Very disappointed by this design decision.

Indeed. After the hard fight to explain why instant transfer was not a positive move I had hoped they would have gone in another direction.
 
In This Thread: people misunderstanding how the suggested features will behave, and disregarding the 'one step at a time, setting things up to be done right rather than quick-and-dirty' mentality that the game designers are using.

Yes, multicrew when it first hits is going to be fairly rudimentary. But it will very likely be further built upon once the framework is in place.
 
"Commander will log out of their current vessel and transfer to the multicrew vessel, regardless of distance"

Very disappointed by this design decision.

I have to agree. Its a very cheap mechanic.
Its something I could see EA doing in SWTOR

Is "Auto-Piloting" across the Galaxy next?
 
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In This Thread: people misunderstanding how the suggested features will behave, and disregarding the 'one step at a time, setting things up to be done right rather than quick-and-dirty' mentality that the game designers are using.

Yes, multicrew when it first hits is going to be fairly rudimentary. But it will very likely be further built upon once the framework is in place.

Clearly. Just as they've done with CQC, exploration and hired pilots.
 
In This Thread: people misunderstanding how the suggested features will behave, and disregarding the 'one step at a time, setting things up to be done right rather than quick-and-dirty' mentality that the game designers are using.

Yes, multicrew when it first hits is going to be fairly rudimentary. But it will very likely be further built upon once the framework is in place.

Yes...it is rudimentary.

But it is also very badly designed and implemented with features that affect immersion, gameplay and balance.

Why should I explore if I can just hop into a buddies ship and see the sites?
If I can telepresence halfway across the hgaaxy to my friends ship, why can I not get market prices in real time?
What happens to the multicrew who set themselves up as griefers...woth the option to expunge their record?
Pay to win...buy two more accounts and get get two extra pips.
Why only two extra roles?
Why only one new role?

And so on.

I had hoped FD would deliver something better....something more interesting and balanced. Hoped...but not expected
 
For Exploration this is Questionable.

It said that the Gunner will have 360 Degree Scanner Access.
And Rewards will be Duplicated.

So at least for Detailed Surface Scanning of Systems. This might actually come in pretty Handy for Explorers.
Because upon Jumping into the System the Gunner can already Scan the Sun while the Pilot makes the System Scan and starts Heading to the First Planets.
Especially for Gas Giants with Moons this is pretty effective as you can often Scan several things at once thus Speeding up the Scanning quite a bit or even doing Flyby Scans.

It will also allow for some refreshment of Explorers because if they are sitting 10k Ly in the Dark they can join their Friends to participate in Combat etc now and then :p


So it might not be all useless for Explorers ;)

Simple request: Shared discoveries if you are exploring with a friend.

So it shows up like this "Discovered by Salad and [Salad's Friend name]"

What if the guy disconnects leaving you in the middle of the galaxy, sells the data and gets the bonus first discovery? ;)

And as mentioned before, there is the ever present M67 Question to consider. It's like having the West Indies being discovered by Columbus and credited to the cabin boy who jumps ship and swims back to Europe, while Columbus himself receives nothing because his ship would have never made it back.

Will this also apply to exploration data? I mean, for example I'm in M67 cluster just now in a multicrew-capable Anaconda, where it's almost impossible to return exploration data to civilisation (unless, well, let's not go into that again). Could some pals of mine hop in to my ship, we go off exploring, and once we're done the crew then leave with my exploration data?

I too thought about this.

I don't think this will happen. That would be silly. If I were designing this, I'd make sure that exploration data stays with the ship - that's the case at the moment. So if the ship can't get back and sell the data, then this doesn't become an issue.

Mind you there's potential for bugs to show up so I'm sure there's some drama to come, potentially here ;)
 
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Why should I explore if I can just hop into a buddies ship and see the sites?

Same reason you explore instead of just watching streams or youtube videos to see the sights. Not much substance in the complaint, to be honest. I don't know if I'll ever make it to Sagittarius A*, but I can load up a full-screen YouTube video and experience it for myself. How is that different?

If I can telepresence halfway across the hgaaxy to my friends ship, why can I not get market prices in real time?

...excellent question. I suspect FDev has something up their sleeve for a future update that will cover a lot more than just real-time price listings.

Pay to win...buy two more accounts and get get two extra pips.

I'm not entirely sure the 'extra pips' is what people think it will be. A separate slot that the crew can subdivide pips the helm has already allocated, rather than 'more power!'...? We have no information one way or the other, so there's no reason to get worked up about it.
 
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"Not to mention this can really enhance the griefing potential as all a full wing can be hunting targets separately then insta-port to the ship of the person that finds a target which gives the ship even more power by proxy so they can waste noobs more efficiently!! LOL "


What targets? I rarely encounter any actual cmdrs. Most deaths are result of randomly crashing into star or station.

"Noobs" who still uses that term?
 
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