News 2.3 Dev Update

Not ever, if Wings is anything to go by.

What would NPC crew even do? We already have an SLF pilot. Do you really need a gunner on self aiming turrets?

Yes. It would justify the pay they receive when not "active". It would also provide more reason for having several crewmembers.
Also, "not ever" may be the sad truth of it.
 
Last edited:
We need crew for bigger ships. In old Elite we had to have them and I really enjoyed it. Specially part that I am not on my own but I am also responsible for lives of my crew mates. That should be also included in current Elite, so we have a more feeling that we don't fly sidewinder anymore.
 
Simple request: Shared discoveries if you are exploring with a friend.

So it shows up like this "Discovered by Salad and [Salad's Friend name]"
 
Simple request: Shared discoveries if you are exploring with a friend.

So it shows up like this "Discovered by Salad and [Salad's Friend name]"

What if the guy disconnects leaving you in the middle of the galaxy, sells the data and gets the bonus first discovery? ;)
 
Last edited:
So if i join a friend as his co-pilot i am "magically" teleported to his ship anywhere in the galaxy? You are kidding right? This better not be the case. If this technology exists, why cant i teleport to Jacques as a ship owner? Even if i get placed in a sidewinder. This seems half- and borderline stupid.

The technology doesn't exist. The assumption is that your ship was never occupied by only you. Who the other people are really shouldn't be that big of a deal. Not everything needs explaining.
 
Not ever, if Wings is anything to go by.

What would NPC crew even do? We already have an SLF pilot. Do you really need a gunner on self aiming turrets?

I think many (most?) of the people asking for NPC multicrew simply want bodies on seats - even if it meant no 'buff' whatsoever to the ship stats.

It seems odd to have 2 and 3 seat cockpits when 1 person can run the ship perfectly without any assistance. You'd really have to wonder why anyone would ever build a Farragut class battle-cruiser with 7,000 crew when a 1-person small ship can rout it..
 
Looks interesting. One quip: Could gimballed weaponry also be the gunner's job? For example, there are no options for a huge turret, so my gunner would be unavailable to run the main mount. In entirely related news: Hiring for two players to fly my Imperial Fighters off of an ICutter. I want to see how much fun a High/Haz RES can be with multicrew. Right now, I'm in an asp, which can't use fighters. Finally, will we see a corp or guild system in season 2, or later? As usual, for a guild or other large organization, player to player trading and being able to select an engineer's outcome rather than the RNG would be useful. Some types of operations just don't fit well without more consistency from crafting.
 
I think many (most?) of the people asking for NPC multicrew simply want bodies on seats - even if it meant no 'buff' whatsoever to the ship stats.

It seems odd to have 2 and 3 seat cockpits when 1 person can run the ship perfectly without any assistance. You'd really have to wonder why anyone would ever build a Farragut class battle-cruiser with 7,000 crew when a 1-person small ship can rout it..

Myself, I fully expect to have NPC avatars in the seats when I load up 2.3. Even if they have no function.

The tech and assets will be all ready in the game, there is zero reasons for them not to implement it, the backlash would be too great. They have even said they have made a camera system to support multiple crew members on the bridge.
 
Kinda unimpressed.
Combat oriented.
Nothing for merchants.
Nothing for exploration (helm switching is lazzy, come on)

And let's come backt to combat.
First of all. Ships are thought to be operated by one player. Having a second operate the weapons makes things boring for both. (Flying a large ship yay >.> )
Secondly. Being a passenger on agile ships while operating turrets makes people sick. Check out SWBF2 for more clues.
Thirdly. Turreted weapons already have high accuracy. Why put them in the hands of a player? Machines do it better.
4th on the list. Long term incentives? Players are gonna get bored of the gunner feature rather fast.

Yeah. Exactly my thoughts. They are basically adding I'M A TURRET NOW mode and it took them like forever.
We can already fly the fighters, so no - that one doesn't count as a new content.

Where's the engineer role?

I was really hoping for something that would truly be a "multicrew" effort. Like an engineer managing power and pips (possibly increasing dps, shield power, etc.), targeting targets, selecting sub-systems.

And all we get is "I can become a turret now" ?

Sorry, but that really isn't very impressive FDev.
 
The idea that some friends, in similar ships, could be patrolling around in three separate systems, and no matter the distance, instantly transport to each others ships when attacked, or on finding find a cz or something interesting, makes wings kind of pointless, especially with the added benefit of multiples of reward and cheaper rebuy costs. Why would we bother using a wing?

Not to mention this can really enhance the griefing potential as all a full wing can be hunting targets separately then insta-port to the ship of the person that finds a target which gives the ship even more power by proxy so they can waste noobs more efficiently!! LOL
 
Can you also consider a navigator role? Someone who could open up the galaxy map and plot a course? It wouldn't require much in the way of UI, and would be a great addition to the flight crew.
 
Not to mention this can really enhance the griefing potential as all a full wing can be hunting targets separately then insta-port to the ship of the person that finds a target which gives the ship even more power by proxy so they can waste noobs more efficiently!! LOL

what about a wing of 4 ships each with 3 players on board...
 
Has FDev gotten around to realizing that 3rd person view won't be OMG-OP? Might be interesting to use a third person view. I've also previously suggested a separate slot for docking computer and Engineers allowing you to pick the outcome. Other points are fairly good. Like many have said, what does this leave non-combat players? In game player orgs might improve trade and exploration mechanics. If I don't want to fight, why fly with a wing or larger group in nav lock mode, so if the freighters get interdicted, their buddies can help?
 
Myself, I fully expect to have NPC avatars in the seats when I load up 2.3. Even if they have no function.

The tech and assets will be all ready in the game, there is zero reasons for them not to implement it, the backlash would be too great. They have even said they have made a camera system to support multiple crew members on the bridge.

Exactly - the models and animations are already going to be there. It'd be 'nice' (but not essential) if the NPC crew could respond to certain control presses (or Voice Attack commands) - if you hit the deploy weapons control the gunner would respond "Deploying weapons" and start hammering buttons. It could get annoying mind you, and I wouldn't want it to prevent any NPC crew.
 
Looks interesting. One quip: Could gimballed weaponry also be the gunner's job? For example, there are no options for a huge turret, so my gunner would be unavailable to run the main mount.

The problem with this...and indeed FDs own implementation...is that the more stuff they take from the CMDR to give to the gunner, the less there is for the CMDR to do.

IMO ....this is not a good way to implement multicrew. Artificial buffs and redistribution of existing capabilties are a cheap lazy way to add the system. Their implementation raises concerns for gameplay...
for balance...has many avenues for abuse and griefing.

To a degree....I can't blame them. Multicrew isn't likely to be very popular so why spend a lot of effort? But at the same time, multicrew would be necessary....or should be...for capital ships which should be designed and intended for multiple crew and FD should be creating the mechanics for such a system now. And they aren't.
 
Last edited:
Exactly - the models and animations are already going to be there. It'd be 'nice' (but not essential) if the NPC crew could respond to certain control presses (or Voice Attack commands) - if you hit the deploy weapons control the gunner would respond "Deploying weapons" and start hammering buttons. It could get annoying mind you, and I wouldn't want it to prevent any NPC crew.

There is that worry though isn't there, that they just keep doing that hand exercise at random moments, over and over.
 
wow i have to admit ... it sounds very very impressive :)
i feel this patch is about to give an all new dimension to the game, and elevate the gameplay quality to the sky ;)
great job frontier !
 
Back
Top Bottom