2.3 The Commanders

Wings are pretty useless when you only play in solo, too - although, of course, you're still put up against NPC wings. I expect it'll be the same with multicrew.

Wings are pretty useless out of combat.

No coop missions, no coop mining, no coop trading and no coop exploration. Theres no interaction in wings.

In general the only intereaction you can have in this game is shooting. I hope multicrew will be something MUCH more deep and complex.
 
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Wings are pretty useless out of combat.

No coop missions, no coop mining, no coop trading and no coop exploration. Theres no interaction in wings.

In general the only intereaction you can have in this game is shooting. I hope multicrew will be something MUCH more deep and complex.

[video=youtube;JSxNW5dDYEY]https://www.youtube.com/watch?v=JSxNW5dDYEY[/video]

How's this for deep?
 

CCP Devs are crazy lol.

Well, since you brought them here, EVE mechanics are more complex and they keep getting even more. The combat mechanics are very good, fitting ships, modules...
Thats a proper MMO open world sandbox game. Social tools, market with offer and demand and chain production. LOTS of materials and crafting, even exploration is more complex than Elite.

The only problem is that is played clicking a mouse :D
 
How would it? Your ship is ALREADY capable of being flown by one person. Adding multi-crew isn't going to change that. Its not going to change the balance of the game at all. A multi-screw ship with 4 players is going to be roughly as "powerful" as a wing of 4 separate ships. Which means it wont be any more unfair than it already is. Which is perfectly fair. Why should 4 people on the same level as 1?
 
I'm really curious how this isn't going to completely screw me as someone who wants to play on my own. Has FDev offered any explanation?

I agree.


I completely disagree with this:
Roles are balanced so that a fully-crewed ship is on par with 4 CMDRs in a wing.


1 single Anaconda for example should never be able to compete with 4 anacondas just because there are 3 extra humans on board.
The idea is absurd.
 
Wings are pretty useless out of combat.

No coop missions, no coop mining, no coop trading and no coop exploration. Theres no interaction in wings.

In general the only intereaction you can have in this game is shooting. I hope multicrew will be something MUCH more deep and complex.

Lol... You are very wrong:

1. You don't need co-op missions. The mission board is shared across anyone on that server. Me and a few wingmates do missions together all the time. We race with delivery missions, attack together with base assault missions, share the kill with assisination missions. Just don't be a narrow minded moron. You do not need a UI element on screen telling you are allowed to do things together to actually do things together. UI is just UI.

2. Co-op mining doesn't even make any sense...

3. Co-op trading does exist. If you are in a wing you get 5% dividends...

4. This is the stupidest part of your comment. Google Elite Dangerous. Stuff like that happens all the time.

The key to co-op is being pro-active. This games requires pro-activeness in its entirely. Have you considered this might not be the game for you?

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I agree.


I completely disagree with this:



1 single Anaconda for example should never be able to compete with 4 anacondas just because there are 3 extra humans on board.
The idea is absurd.

Its a video game. If the above weren't true there would be no reason to use multi-crew. It also isn't unrealistic. Sail a large ship at sea solo and have 4 of your friends sail another large ship. See who sinks who first.
 
Lol... You are very wrong:

1. You don't need co-op missions. The mission board is shared across anyone on that server. Me and a few wingmates do missions together all the time. We race with delivery missions, attack together with base assault missions, share the kill with assisination missions. Just don't be a narrow minded moron. You do not need a UI element on screen telling you are allowed to do things together to actually do things together. UI is just UI.

2. Co-op mining doesn't even make any sense...

3. Co-op trading does exist. If you are in a wing you get 5% dividends...

4. This is the stupidest part of your comment. Google Elite Dangerous. Stuff like that happens all the time.

The key to co-op is being pro-active. This games requires pro-activeness in its entirely. Have you considered this might not be the game for you?

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Its a video game. If the above weren't true there would be no reason to use multi-crew. It also isn't unrealistic. Sail a large ship at sea solo and have 4 of your friends sail another large ship. See who sinks who first.

So I'm the moron...
The missions are generated for each player and are different. In fact they said there wont we coop missions for a lonf time because its "too difficult"
Coop mining makes sense if you think out of the box and don't be a narrow minded moron as you called me. We don't have coop mining because of the mechanics we have now. That was the whole point of my post.
Coop trading consist of 5% dividends how cool!!!!! the coop interaction rised to astronomic levels!!!!
I'm SOOO stupid yeah, Coop exploration which consist in reading the forums in cooperation. I don't know how far the interaction has reached now.
 
The idea sounds terrible as they describe it.

So my expectations are super low now.
Guess they can't deliver a bigger disappointment than I expect now!

I like my idea better. *kicks a can*
 
Why would that screw you?

Do you feel screwed over by the use of wings?

Pretty much this

Really interested how they will balance out a single ship crewed by four against a wing of 4 seperate ships
Considering the ability to scatter targets is the wings greatest strength, the targeted ship can focus on evading while the other 3 can still fight.
either way it'll be great to group up
if only i had people to group up with since my friends threw their toys out of the pram and left the game
 
CCP Devs are crazy lol.

Well, since you brought them here, EVE mechanics are more complex and they keep getting even more. The combat mechanics are very good, fitting ships, modules...
Thats a proper MMO open world sandbox game. Social tools, market with offer and demand and chain production. LOTS of materials and crafting, even exploration is more complex than Elite.

The only problem is that is played clicking a mouse :D

Buddy....

You forgot F1.....
 
Its a video game. If the above weren't true there would be no reason to use multi-crew. It also isn't unrealistic. Sail a large ship at sea solo and have 4 of your friends sail another large ship. See who sinks who first.


It is unrealistic.

A single commander can operate all systems of his ship fairly well.
So 4 ships with 4 times the hard points should always be more effective.

There is no reason a manually aimed laser weapon on a ship with crew should deal 4x the damage or be more effective at aiming than an automated gun on the same type ship with no crew. The idea is preposterous.

If the above weren't true there would be no reason to use multi-crew.

Then FD is using a wrong point of departure to sell multicrew.
This is not the way to do it.


To be honest as a soloist I don't really mind in practice, because I left Open from the very moment engineered ships got introduced (I don't want to be forced in an arms race).
This is only one more reason for me to stay out of open. So no problem for me at all.
But if npc ships get the same overpowered multicrew treatment then the game will become impossible to play for soloists like me. I will never play with other people. That simply is not my thing.

Anyway, I will see what happens, but this stuff does get me worried about the playability of the game for loners like me.
 
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They said before that they have no plans to provide a solo option for multi crew. Oh well. I guess I could get some friends to come play this game, but instead I've devoted myself to steering my friends away from this game (not out of spite, just that FDev isn't really customer-friendly and I don't want to take a RL rep hit over it).

Actually, I recall reading some long-ago FDev thing that talked about having some sort of robotic crew in lieu of live crew. I remember reading that these robo-crew could be turned off when not in use, so I'm going to have to say you're wrong about not providing a solo option. Let me see if I can find that...
 
Wings are pretty useless out of combat.

No coop missions, no coop mining, no coop trading and no coop exploration. Theres no interaction in wings.

In general the only intereaction you can have in this game is shooting. I hope multicrew will be something MUCH more deep and complex.

I’m betting the galaxy that multicrew is primarily for combat. Historically it’s simply what Frontier focuses on with development, their priority with new features. And I expect I’ll use multicrew about as often as I use wings, or CQC, or Power Play. Which is pretty much never, sadly.
 
I’m betting the galaxy that multicrew is primarily for combat. Historically it’s simply what Frontier focuses on with development, their priority with new features. And I expect I’ll use multicrew about as often as I use wings, or CQC, or Power Play. Which is pretty much never, sadly.

Actually, wings are nice if you're trading. Here's the deal:

1. One or more wingmen can provide fire support for a trade ship if the trader is interdicted.
2. Wingmen can pull a nice Smokey and the Bandit by running interference at stations to draw scans from patrolling authority ships, allowing the trader to dock unscanned.
3. If your wingmen enter the station with a trader, they will get a dividend paid based on the value of goods sold. Both have to be in the station at the time of the sale however. This is known as "easy money".
 
Actually, wings are nice if you're trading. Here's the deal:

1. One or more wingmen can provide fire support for a trade ship if the trader is interdicted.
2. Wingmen can pull a nice Smokey and the Bandit by running interference at stations to draw scans from patrolling authority ships, allowing the trader to dock unscanned.
3. If your wingmen enter the station with a trader, they will get a dividend paid based on the value of goods sold. Both have to be in the station at the time of the sale however. This is known as "easy money".

Sure, I’m’ not saying that wings are useless, I’m saying they don’t get much usage as currently implemented by players like me. On the DWE we used wings quite a bit to “force” players into the same instances, and I’ve occasionally winged up with other players while out exploring and such. But out of all of my time with Elite, the time I’ve spent using Wings is like 0.5%, if that, maybe 1% at most.

Wings are most useful to players who are out shooting at stuff. I’m saying that multicrew will most likely be similar.
 
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