2.3 The Commanders

The NPC's are excellent at PIP management as well as making one SCB seem like... umm, 12... so I'm all for a NPC co-pilot. [up]

I also want to hire a couple of NPC's to fly my other ships... is that coming too? :D
 
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I don't see how my anaconda would be more effective with multicrew unless it adds to the DPS and shield strength somehow. One brain is better to coordinate than 4 brains ;)
 
The NPC's are excellent at PIP management as well as making one SCB seem like... umm, 12... so I'm all for a NPC co-pilot. [up]

I also want to hire a couple of NPC's to fly my other ships... is that coming too? :D

....Idk about the NPCs pip management at master rank or less. My Vette has almost God lvl shields, unless it comes toe to toe with the mighty skimmer...everytime I set my pips to full weapons and one in systems then switch to the SLF when I switch back, pips are full systems, one in engines, and one in weapons. lol
 
Wings of 4 are already in the game. Having one ship be equal power to a wing of 4 only means that now we can have a wing of 4, in a single ship. Nothing changes balance-wise. Unless you already have a problem with a wing of 4 you wont with multi-crew. If you do have a problem I have a simple solution. Solo mode or Private Group.

My problem is the credibility of a mechanism magically making a single multi crewed ship 4 times as powerful as one without crew.

I don't like magic in a space sim... engineers introduced too much fairy dust (like healing lasers) already.
 
My problem is the credibility of a mechanism magically making a single multi crewed ship 4 times as powerful as one without crew.

I don't like magic in a space sim... engineers introduced too much fairy dust (like healing lasers) already.

I am thinking it won't be 4 times as powerful. It said an equivalent of a wing of 4, so that my be an Annaconda and 3 sidewinders. We just don't know at the moment.
 
I really hope that 2.3 will include also simple FPP movement at bridge, just in order to switch roles... It will be really easy to implement, basic controls, few animation, a bit of synchronization and it will be very immersive.
 
You know how the Guardians wasnt the ship launched fighters the Commanders probably isn't us. And having multicrew will be bad for those in a multicrew not those without, I personally don't want someone else controlling my guns when grade A sensors are a far more efficient way of operating turrents. Unless of course they nerf that to make the Commanders add ons relevant. Given that FD are all in for this new expansion into sony's market multiplayer is likely going to over take any ideas of single player evolution of the game and all us loyals will be sold out in favour of a player turnover system based on a new rather than existing customer scheme
 
You know how the Guardians wasnt the ship launched fighters the Commanders probably isn't us. And having multicrew will be bad for those in a multicrew not those without, I personally don't want someone else controlling my guns when grade A sensors are a far more efficient way of operating turrents. Unless of course they nerf that to make the Commanders add ons relevant. Given that FD are all in for this new expansion into sony's market multiplayer is likely going to over take any ideas of single player evolution of the game and all us loyals will be sold out in favour of a player turnover system based on a new rather than existing customer scheme

Boohoo, woe is us.
 
Somehow it feels strange that my Anaconda would suddenly be more effective if I have 3 friends positioned there. Would this mean that there would be multipliers to DPS and shields etc.? My car will not get any better if I take 3 friends sitting in there...

Oth, if they introduced completely new multicrew ships that are stronger and require full crew to operate fully, then it would be different story. Beer, technical problems and RL interruptions would make multicrew flying interesting.

Would be really interesting to see some developer stuff regarding this. Is there any this kind of official page in ED or FD pages where we can read on what is coming?
 
Somehow it feels strange that my Anaconda would suddenly be more effective if I have 3 friends positioned there. Would this mean that there would be multipliers to DPS and shields etc.? My car will not get any better if I take 3 friends sitting in there...

Oth, if they introduced completely new multicrew ships that are stronger and require full crew to operate fully, then it would be different story. Beer, technical problems and RL interruptions would make multicrew flying interesting.

Would be really interesting to see some developer stuff regarding this. Is there any this kind of official page in ED or FD pages where we can read on what is coming?

In ED lore condas and such cannot be flown solo at all. Having someone move shields around would already do a lot. Energy for turreted tracking can go to damage with manual tracking. Etc.
 
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