We are just going to have to wait and see how this will work.
It won't
We are just going to have to wait and see how this will work.
I suspect one person can coordinate a lot better than four. Especially when there is beer involved.
"Fully-crewed ship is on par with 4 CMDRs in a wing"
Eh? Each crew member adds 100% bonus to everything (dps, defence)?
I don't think it's about pilot giving something up. I think the new roles add more gameplay mechanics not in the game.
For example a pilot can see a USS with a general header. WEAPONS FIRE (threat 0)
Now what if the engineer could scan it from their new detailed panel and say ships and weapon types.
Or maybe once in range of a planet the sensor operator could be scanning and find pockets of Arsenic and drop a waypoint for the pilot. Then scan for more while the pilot flies down
There is a lot of stuff that can be brought in.
I hope that it supports LAN play. Hello Artemis and Lave Con
Or just use what they have more efficiently. I can imagine it will take a hefty amount more coordination than a traditional wing, it'll be interesting to see.
I imagine you will be able to hot swap to the seats for the roles while your ship auto pilots. I'm very interested if we are going to get an expanded sensors UI that uses the blank planet surface maps and ability to scan for the minerals or materials we need. Maybe finally a orrery view for the in system navigator?
I suppose it will have the same effect as Engineers, it will make more people drop out of Open Play.
I'm curious about that too. Those are certainly questions for a design and development team. I'm looking forward to seeing what new gameplay these roles will have.The biggest question in my mind is how it is going to work mechanically for the other wing mates. What will the sensors guy actually do? I mean, if you're using a HOTAS and you're suddenly acting in the role of Chekov or Ohura, or whatever those people's names/roles were, is it going to be advantageous to drop the HOTAS and go M/KB if you're Engineering, and what will the gameplay be like? I am much more curious about that than anything else.
It seems very odd to me, how exactly does having 3 other humans at the controls increase the effectiveness of the ship by 400% ?! Sure there will be advantages but, as effective as 4 complete ships? That's just strange. Also will you know if you're facing a ships with a single pilot or 4? That's pretty crucial info if having 4 means the weapons are hitting 4 times as hard or the shields are 4 times as difficult to take down. Does no NPC crew for players but mean no NPCs ships with 4 crew too?
A lot of questions to answer, the whole multicrew thing sounded like a bad idea from the outset to me, Elite never seemed designed with it in mind. Except maybe as a fluff feature, but trying to balance it against 4 players in their own ships does not seem at all sensible.
I am an engineer, and I like the randomnessI'm betting that the roles will be determined by RNG![]()
If I can fly a corvette on my own, why allow other people to get aboard.
They can't just add more depth and functionality to ship systems, just for multi-crew.
Yet they want a wing of separate ships to equate somehow to a ship with multi-players onboard.
Can't imagine it working along side current in-game mechanics.
"Fully-crewed ship is on par with 4 CMDRs in a wing"
Eh? Each crew member adds 100% bonus to everything (dps, defence)?
First, for fun because doing things with friends can be fun.
They can add depth and functionality, such as manned shields could be directional over the standard pip management, just one example.
A full 4 person ship equals 4 individual ships in a wing should obviously be taken as an approximation. It's not a 3 person Conda=Three Conda wing. It's probably more like single conda against 3 eagle wing=dead conda, 3 crew conda against 3 eagle wing=equal fight.
Just because you can't imagine it doesn't mean nobody can.
No, I refuse to think it. No way would player crew members just become buffs, just no. Please no.
How will another player make a difference, we already fly on our own.
It has to be more depth to the ship systems, hopefully.