2.3 The Commanders

lol, multi crew will bring a whole new level of whining when the player loses 30million because his crew is drunk, having children climbing on them, a cat that wants to sleep on the keyboard, wifes yelling at them, someone's at the door... busy spaceships... :p
 
"Fully-crewed ship is on par with 4 CMDRs in a wing"

Eh? Each crew member adds 100% bonus to everything (dps, defence)?

Or just use what they have more efficiently. I can imagine it will take a hefty amount more coordination than a traditional wing, it'll be interesting to see.
 
Sorry Op as a solo player myself this gona be like all the other updates that wont benefit you as a solo player and when you complain, ppl here gona tell u "your not forced to play it" just like Wings, CQC, PowerPlay, Engineers... etc.

The only thing u gona get from season 2 is landing on planets and hopefully a better mission system.
 
I don't think it's about pilot giving something up. I think the new roles add more gameplay mechanics not in the game.

For example a pilot can see a USS with a general header. WEAPONS FIRE (threat 0)
Now what if the engineer could scan it from their new detailed panel and say ships and weapon types.

Or maybe once in range of a planet the sensor operator could be scanning and find pockets of Arsenic and drop a waypoint for the pilot. Then scan for more while the pilot flies down

There is a lot of stuff that can be brought in.

I hope that it supports LAN play. Hello Artemis and Lave Con


The biggest question in my mind is how it is going to work mechanically for the other wing mates. What will the sensors guy actually do? I mean, if you're using a HOTAS and you're suddenly acting in the role of Chekov or Ohura, or whatever those people's names/roles were, is it going to be advantageous to drop the HOTAS and go M/KB if you're Engineering, and what will the gameplay be like? I am much more curious about that than anything else.
 
Or just use what they have more efficiently. I can imagine it will take a hefty amount more coordination than a traditional wing, it'll be interesting to see.


Yes, a hefty amount of co-ordination for three people watching an SRV running around looking for Polonium :)
 
In my opinion, it will be a helpful but fully optional game mode just for fun. Just like you don't have to fly in a wing right now but there are many situations you can benefit from it, multi-crew will have its several uses but other than that it'll be having fun with friends.

This aspect of multiplayer gets lost a lot in the mindset of 'game mechanics' and 'balance' and 'incentives' but primarily, at least as far as E: D is concerned, multiplayer mechanics are for having fun with friends. For a lot of people, sharing fun with friends enhances the experience. It saddens me that I feel this needs to be said.

Anyway, I wish they don't get lost in all the balance and reward distribution etc and focus on pure fun first. The feeling of a team accomplishment will be enough for me if they pull off engaging gameplay for crews. I even look forward to flying smuggling missions in a cobra with a friend so one can be the Chewy to the other's Han.
 
I imagine you will be able to hot swap to the seats for the roles while your ship auto pilots. I'm very interested if we are going to get an expanded sensors UI that uses the blank planet surface maps and ability to scan for the minerals or materials we need. Maybe finally a orrery view for the in system navigator?

I'm betting that the roles will be determined by RNG :p
 
I suppose it will have the same effect as Engineers, it will make more people drop out of Open Play.

I doubt it. I predict here and now that three months after multi-crew drops, exactly two multi crew ships will be left running around the galaxy and they will be crewed by people who haven't tried multi-crew before.
 
It seems very odd to me, how exactly does having 3 other humans at the controls increase the effectiveness of the ship by 400% ?! Sure there will be advantages but, as effective as 4 complete ships? That's just strange. Also will you know if you're facing a ships with a single pilot or 4? That's pretty crucial info if having 4 means the weapons are hitting 4 times as hard or the shields are 4 times as difficult to take down. Does no NPC crew for players also mean no NPCs ships with 4 crew too?

A lot of questions to answer, the whole multicrew thing sounded like a bad idea from the outset to me, Elite never seemed designed with it in mind. Except maybe as a fluff feature, but trying to balance it against 4 players in their own ships does not seem at all sensible.
 
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If I can fly a corvette on my own, why allow other people to get aboard.
They can't just add more depth and functionality to ship systems, just for multi-crew.
Yet they want a wing of separate ships to equate somehow to a ship with multi-players onboard.
Can't imagine it working along side current in-game mechanics.
 
The biggest question in my mind is how it is going to work mechanically for the other wing mates. What will the sensors guy actually do? I mean, if you're using a HOTAS and you're suddenly acting in the role of Chekov or Ohura, or whatever those people's names/roles were, is it going to be advantageous to drop the HOTAS and go M/KB if you're Engineering, and what will the gameplay be like? I am much more curious about that than anything else.
I'm curious about that too. Those are certainly questions for a design and development team. I'm looking forward to seeing what new gameplay these roles will have.
 
It seems very odd to me, how exactly does having 3 other humans at the controls increase the effectiveness of the ship by 400% ?! Sure there will be advantages but, as effective as 4 complete ships? That's just strange. Also will you know if you're facing a ships with a single pilot or 4? That's pretty crucial info if having 4 means the weapons are hitting 4 times as hard or the shields are 4 times as difficult to take down. Does no NPC crew for players but mean no NPCs ships with 4 crew too?

A lot of questions to answer, the whole multicrew thing sounded like a bad idea from the outset to me, Elite never seemed designed with it in mind. Except maybe as a fluff feature, but trying to balance it against 4 players in their own ships does not seem at all sensible.

And, how to you deal with the fact that unless you happen to be in a combat zone or rez, the only crew member you actually need for vast amounts of time, is the pilot.
 
If I can fly a corvette on my own, why allow other people to get aboard.
They can't just add more depth and functionality to ship systems, just for multi-crew.
Yet they want a wing of separate ships to equate somehow to a ship with multi-players onboard.
Can't imagine it working along side current in-game mechanics.

First, for fun because doing things with friends can be fun.
They can add depth and functionality, such as manned shields could be directional over the standard pip management, just one example.
A full 4 person ship equals 4 individual ships in a wing should obviously be taken as an approximation. It's not a 3 person Conda=Three Conda wing. It's probably more like single conda against 3 eagle wing=dead conda, 3 crew conda against 3 eagle wing=equal fight.
Just because you can't imagine it doesn't mean nobody can.

Edit to add: Don't get caught up by my saying eagles. Maybe they'll do a mix of small and medium ships against a multicrew large ship as a starting point. All in all, I'm sure it won't be exactly balanced but I'm sure they can make it fun even if they readily rip off from sci-fi battleship bridge tropes.
 
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"Fully-crewed ship is on par with 4 CMDRs in a wing"

Eh? Each crew member adds 100% bonus to everything (dps, defence)?

No, I refuse to think it. No way would player crew members just become buffs, just no. Please no.
How will another player make a difference, we already fly on our own.
It has to be more depth to the ship systems, hopefully.

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First, for fun because doing things with friends can be fun.
They can add depth and functionality, such as manned shields could be directional over the standard pip management, just one example.
A full 4 person ship equals 4 individual ships in a wing should obviously be taken as an approximation. It's not a 3 person Conda=Three Conda wing. It's probably more like single conda against 3 eagle wing=dead conda, 3 crew conda against 3 eagle wing=equal fight.
Just because you can't imagine it doesn't mean nobody can.

Simply stated, what mechanics will change?
What is different from one player in a ship to thee players in a ship.
Any ideas welcomed.
 
No, I refuse to think it. No way would player crew members just become buffs, just no. Please no.
How will another player make a difference, we already fly on our own.
It has to be more depth to the ship systems, hopefully.

Well I hope that if you are in a multi-crew ship, you won't get the dreaded CQC "Waiting for other players to join" for half an hour.
 
In answer to my own question, maybe larger ships could have multiple shields, like front / back, or front/middle/back.
Treat it as one shield if one player onboard, otherwise another player could operate the full mechanics of that larger ship.
 
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