The thing I wonder is does this mean every time I'm interdicted or I choose to attack someone I will need to check their number of crew first?
Currently a small wing I can deal with - divide and conquer, confuse and disorient and that's fun - each ship is on some kind of recognisable par with mine
If they can have up to 4 crew and as such many times more effective by 'magic' then that's 3/4 ships to avoid with no rational explanation when I'm in a two man ship and don't want to drag another human into my meanderings for the one or two times I get in a fight.
Sure it sounds quite fun in the context of CQC/Arena but in the main game I can't see what they'd do for 90% of the time in anything but a combat situation. This makes it of very narrow benefit, and disproportionately greater benefit to those who only do combat. There's already the issue of combat builds being far more powerful, this would multiply that as it's the only real way you could keep a crew of four busy for any reasonable proportion of time
That sucks. NPC wingmen and crew should be coming at least at the same time so there can be balance - there are people who do not want to drag other humans into their to's-and-fro's even if they want to be social at other points - plus no guarantee such humans are available at all if you're off in some distant corner or playing in solo.
Currently a small wing I can deal with - divide and conquer, confuse and disorient and that's fun - each ship is on some kind of recognisable par with mine
If they can have up to 4 crew and as such many times more effective by 'magic' then that's 3/4 ships to avoid with no rational explanation when I'm in a two man ship and don't want to drag another human into my meanderings for the one or two times I get in a fight.
Sure it sounds quite fun in the context of CQC/Arena but in the main game I can't see what they'd do for 90% of the time in anything but a combat situation. This makes it of very narrow benefit, and disproportionately greater benefit to those who only do combat. There's already the issue of combat builds being far more powerful, this would multiply that as it's the only real way you could keep a crew of four busy for any reasonable proportion of time
That sucks. NPC wingmen and crew should be coming at least at the same time so there can be balance - there are people who do not want to drag other humans into their to's-and-fro's even if they want to be social at other points - plus no guarantee such humans are available at all if you're off in some distant corner or playing in solo.