News 2.4 Open Beta Patch Notes

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24 hours to do a courier delivery from the bubble to colonia? Yeah, it's do-able, but not for 600k, thanks. Not so long ago, a trip like this would be two weeks for the average player.

Did just plot it in an Sidey though, for a laugh: 1,822 jumps to go 19,850.01LY, and that's with jet cone boosts.

Might just try that for a laugh when the game goes live. Doubt the Beta would last long enough for me to complete it in a Sidey ;)
 
It's been awhile since I poked around with the beta, since I'm on vacation and my main rig is at home but if I remember, it looked like the Cutter has a ship kit in the works. If that's true, I'm looking forward to that.
 
If a mission-spawned NPC kills you, the mission should fail and that NPC shouldn't come after you again.

Yes that would seem to be an obvious thing.
Was blown up by an NPC a long time ago on a mission when NPC's were missile boats. He dropped my shields (forget the mistake I made but I did) and in came the missiles targeting my modules.
After respawn I was attacked by the same NPC again and was surprised to see I was still carrying the mission.

I get the whole game respawn ("escape pod") thing but death should have some consequences.
 
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Does anyone know if you can independently plot your own steps on the Gal Map or if its still an auto-plot?
There's no option for waypoints still if that's what you mean? You can of course do one jump at a time.

Waypoints would certainly be nice.
 
Please increase the volume for wave SRV scanner, or reduce SRV engine audio, because right now, it's really bothersome.
Many CMDRs have been requesting this, don't know why it's been ignored for so long.
Better yet, add separate volume controls.

That's what I want, too ! But the patch will be great. THX
 
Not sure if it's just 2.4, but in the Austen Town Station shipyard (might just be shipyards generally, I'd assume so, but I only tested the named one), clicking the right arrow (to change selected ship) causes the UI to play a different sound from clicking the left arrow.

<ahem>
OokRAv.jpg


Silves Dock, Codorain Network.
 
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If you attempt to attach stored modules to your ship, the ship slot list doesn't actually update in the client, unless you specifically go into the grouping for that slot.

I attached a class 4 module in the 4 slot, this was the result.
xd5Slv.jpg
So, I attempted to put another in its' place, I was informed that there was a module there. So, it actually attaches them, the only issue is that the client doesn't update in the stored module menu.

Went in to the optional internals subsection, this is what the stored menu now gives me:
pDs82W.jpg

So, it's only updating when the sub menu for that group is opened initially.
(Because I removed that one slot internal on the previous opening of that menu)

Steps:
Step 1: Store 2+ modules from your ship
Step 2: Go to stored modules
Step 3: Attach a module.
Step 4: Attempt to attach second module.
Step 5: Watch list not be updated.
 
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If you attempt to attach stored modules to your ship, the ship slot list doesn't actually update in the client, unless you specifically go into the grouping for that slot.

I attached a class 4 module in the 4 slot, this was the result.
So, I attempted to put another in its' place, I was informed that there was a module there. So, it actually attaches them, the only issue is that the client doesn't update in the stored module menu.

Went in to the optional internals subsection, this is what the stored menu now gives me:

So, it's only updating when the sub menu for that group is opened initially.
(Because I removed that one slot internal on the previous opening of that menu)

Steps:
Step 1: Store 2+ modules from your ship
Step 2: Go to stored modules
Step 3: Attach a module.
Step 4: Attempt to attach second module.
Step 5: Watch list not be updated.

I saw this too. Perhaps you may want to file a bug report?
 
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