Every time I try to upgrade I get "Unhandled Exception: Cannot create a file when that file already exists."
Anybody else having this problem?
I have had this during a previous update - had to disable my antivirus to get past it.
Every time I try to upgrade I get "Unhandled Exception: Cannot create a file when that file already exists."
Anybody else having this problem?
- iCourier VR(?) pilot seat lighting fixed
- iCourier VR(?) rear (default) camera fixed
- hangar door animation fixed
Nothing dealbreaking, but three little things that have been nagging me for quite some time now. Thank you!
iCourier bobblehead preview camera position fixed by any chance?
Constant adjudication server errors. Neverending loading screens. Unable to get an up to date list of missions. Rinse and repeat.
Thanks for the great experience once again.
Did we have landable planets in 2.3 with some form of haze?
That could any of a myriad of faults. The servers generally need to scale up with demand under load. Could also be your latency to AWS, FD's provider of cloud services.
Going to check it when loaded
Did we have landable planets in 2.3 with some form of haze? Or is this new in 2.4? Currently I'm sitting in a crater of 19 PI CANIS MAJORIS B1 and see a faintly violet haze over the whole scenery. It's an otherwise beige giant high-g ice planet with bluish craters as seen from the orbit. Otherwise the planet is quite boring, but I can't recall something similar in 2.3
Yes.
- Added mysterious and exciting things...
- Synthesis can now create heat sinks, chaff, limpets and top up life support
- Ship Rebuy Penalty – When a player commits the crime of murder (PvP only), an additional cost is added if they swap to a less expensive ship before paying legal costs during the rebuy flow
- Exemption for valid Powerplay PvP
- Pilot’s Federation Bounty – When a player commits the crime of murder (PvP only), they receive an additional Pilot's Federation Bounty. This bounty is valid in every jurisdiction except anarchies
- Exemption for valid Powerplay PvP
- Hull/Canopy Repair Limpet controllers are now available
- Updated route plotting system:
- maximum route plotting range is now 20Kly
- route plotting is much faster
- there is now an option to make use of neutron star boost when plotting routes
- an icon is displayed on the route to show the last scoopable star before running out of fuel
- Added search and rescue contacts to stations across the galaxy
- New and improved salvage scenarios added to support search and rescue gameplay
- Made salvage commodities legal to pick up from wreck sites (will still appear illegal if dropped by ships as that is not salvage)
- Players that have you on their sensors are now informed when you enable or disable "Report Crimes Against Me". Additionally, enabling crime reports now has a 15 second delay before actually becoming active (there is currently no delay when disabling crime reports)
- Corrected the colour of the Metals trade routes shown on the map to match the colour shown in the legend bar
- Add distance from starsystem entry to mission destinations
- Ship kills, and actions to complete planetary hack and disable missions will now only contribute to a single mission, this will be the earliest mission accepted
- Refactored mission selection to promote a wider selection of missions on a single board.
- Refactored mission selection to promote a better spread of missions across factions
- Refactored mission selection to heavily promote selection of conflict missions for both sides involved
- Refactored mission selection to more reliably generate permit, engineer, and rank missions at eligible stations.
- Slightly rebalanced micro resource reward selection probabilities
- Added an inbox message when passengers alight from the ship
- Follow-on missions can include more data about previous missions in the chain
- Added support for missions allocating additional rewards based on station distance from the jump-in point
- Optimisations to how system data caching for secondary sites is stored and requested
- Fixed passengers on tourism missions not realising the player hadn't gone to the right beacon when on multiple-site trips
- Increased the chance of in-space chain missions spawning
- For ship kill missions, the mission giver is considered when deciding if a kill should count. This allows for some mission stacking, but only when missions are from different factions
- Multiple Planetary Scan missions will no longer complete after a single scan
- Fixed an issue whereby forgetful Military NPCs could sometimes have left their weapons at home
- Trigger-happy NPCs will now only shoot missiles once the target's shields have dropped
- Fixed the falling skimmer issue that could occur on planet surfaces
- Fix for capital ship movement issues
I like the little touch of a % counter when taking hi-res pictures and stopping the whole screen spinning round![]()