I hate to say it but, I am against module or commodity storage. I never posted it but I am sure FD read my mind. Right now you can swap modules between ships and with the recent changes to RNGineers there is no need to have 50+ tons of commodities in a ships hold. Right now FD has fixed 90% of what made RNGineers unplayable, now they need to work on how to stop the game from disconnecting when info needs to be pulled from the server and 2.2 beta. Priorities, storage is not one of them.
Well firstly yes you can do that but you better hope that you aren't disconnected from the server before you've rebought the item and put it on another ship. Coz if that happens your modded equipment is gone.
Second, you also need to waste funds storing other ships and its far from a satisfactory solution. If we want to mod other ships we've then got to do the rounds of all the Engineers in each of them which will turn into a laborious logistical grind, particuarly for ships without much cargo space. And third, why should we have to throw away stuff we've collected or truck it round with us every where we go?
The game needs storage its a simple as that. If they want to restrict it to a certain number of stations ( to keep the db size down) and keep it for equipment or engineer commodities thats fine.