2080TI - getting 30fps inside station in VR

@OP are you sure you don't have Ambient occlusion turned on? That is the FR killer, I was easily getting 90FPS in stations on a 1080TI paired with I7 7700K 4.9ghz (Running Ultra)

Current HMD 2.0, SMAA, SS 0.65 (card was set back to stock due to one of the fans vibrating) SS was higher when overclocked
 
With these settings on a GTX 1080ti it's almost perfect

2xEabqx.png


Remember to use ctrl+f to see framerate and crtl+numpad1 to disable the stupid asw option (in game)
 
I heard that the 2080 series in general is not faster than the 1080 series. They have some new features in addition and cost a lot more. But they are not faster.

Unlike the others, I'm going to mostly agree with this statement with the caveat that they renamed all their cards. When looking at which card a specific 20xx card should be compared to, look at pricing, not just what names line up. According to the prices, the 2080ti is NOT the successor to the 1080ti. The 2080 is the successor to the 1080ti. Once you realize this, it's a very meager upgrade.
 
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Yes - just received my 2080TI and was looking forward to seeing Elite Dangerous in all it's VR Ultra glory.


My other specs are AMD Ryzen 1700x 3.4mhz which I have not overclocked because I have always been scared to, 16Gb RAM (Corsair Vengeance 2400) Windows 10 on an SSD etc. I am bitterly disappointed with what I am seeing in Elite in VR using ULTRA (which I thought would be at least possible. Using Oculus Tray Tool and showing performance I can only achieve 45 fps and it is showing horrendous amounts of dropped frames this is inside the station just after launch. Is it the processor? the amount or speed of RAM? or a combination? Obviously I broke the bank buying the 2080TI (upgraded from a 1070) and this game more than any other was the one I wanted to see in all its glory and I don't have any options for upgrading anything else for a while. I think I may have Just made a very expensive mistake.

Ouch!
 
Hmm that sounds unusually low. I'm running a 2080Ti and a 9900k and I can run slightly modified VR Ultra (Not Ultra) and 1.5xSS in the debug tool and almost maintain 90 in stations - heavy frame time spikes though so dropped frames are common.

I just turn ASW on permanently and then crank everything up - I know ASW is not everyone's cuppa but for me it's become essential in everything i play in VR.

Have to agree about ASW. I switched to permanently on for ASW when I was running a GTX970 and could run buttery smooth in VR Medium. It's also important to ensure you're not running any background crap. My final performance fix was to clean refresh Windows, install the Oculus software, Nvidia drivers and then ED. No stuttering at all since then.
 
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With these settings on a GTX 1080ti it's almost perfect



Remember to use ctrl+f to see framerate and crtl+numpad1 to disable the stupid asw option (in game)

Thanks psefergr. Hope your right. These settings are higher than I currently have and you've taken the textures up to the next level... whoa! :)
 
Respectfully, The Ryzen 7 1st gen (when OC'd) in VR is about equal to an overclocked 2600K, and that's probably holding back your GPU.

https://www.hardocp.com/article/2017/03/02/amd_ryzen_1700x_cpu_review/5

They ran the 1700X @ 4.0 GHz with 2933 RAM, a 7700K @ 5.0 GHz / 3600 RAM ,and a 2600K @ 4.5 GHz / 2133 ram..

And the ryzen and 2600K trade blows, and only the 7700K is noticeably faster.

You *might* see improvements with the 2nd gen Ryzen (2600X/2700X) because they increased clocks and fixed a number of latency issues with 1st gen ryzen..

I'm running an OC 2600K and have some FPS problems in VR as well.. and am eyeing upgrades for the same reason - it's holding back my 1080Ti .. (and would definitely hold back a 2080Ti).
 
That article is misleading.

It’s a launch review, there were several improvements for latency in AGESA and Bios, also GPU driver and OS scheduler since then.
On top of that you really look for minimum FPS not average...

For VR you really want to run 3200 DDR or better to get low frame latency and higher FPS on Nvidias....
 
@psefergr

Well, tried your settings for a few hours in some GPU/VR FPS hungry areas (stations and planet surfaces in particular). Result:

- Graphics: Really good for VR 9/10 (aliasing, screen-door and text as usual, but as good as score one's going to get in Oculus)
- Framerate: 90 FPS in some areas, 45 FPS in stations, planet surfaces 8/10 (as good as I've seen it in ED. It gets the 8 as there was no stutter, tearing, etc that I saw but no overhead either so 45 FPS is common in game).
- Smoothness: no lag, nice and smooth 10/10 (drove the SRV over hills and down dale for hours and not a puke in sight)

Overall rating 9/10. Highly recommend psefergr's settings to anyone with a 1080Ti. Despite the frightening shadow, texture and ultra settings which look like they will cook your GPU, they don't and worked well together on my rig.

Remark: I chucked in FXAA. Its cheap anti-aliasing and helps kill the worst jaggies in stations. Just me though.
 
got to try that. Also, the nvidia control settings would be interesting as they can make a difference I believe...

@psefergr

Well, tried your settings for a few hours in some GPU/VR FPS hungry areas (stations and planet surfaces in particular). Result:

- Graphics: Really good for VR 9/10 (aliasing, screen-door and text as usual, but as good as score one's going to get in Oculus)
- Framerate: 90 FPS in some areas, 45 FPS in stations, planet surfaces 8/10 (as good as I've seen it in ED. It gets the 8 as there was no stutter, tearing, etc that I saw but no overhead either so 45 FPS is common in game).
- Smoothness: no lag, nice and smooth 10/10 (drove the SRV over hills and down dale for hours and not a puke in sight)

Overall rating 9/10. Highly recommend psefergr's settings to anyone with a 1080Ti. Despite the frightening shadow, texture and ultra settings which look like they will cook your GPU, they don't and worked well together on my rig.

Remark: I chucked in FXAA. Its cheap anti-aliasing and helps kill the worst jaggies in stations. Just me though.
 
I experienced sub 30 fps issues with a 1080ti in stations, rings and planetary settlements with fog - ambient occlusion/volumetric fog are quite taxing, even on a beast like the 2080ti. I truned it to low, and to be honest all I see is that it never breaks below 90fps yet it looks kinda the same.
 
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I experienced sub 30 fps issues with a 1080ti in stations, rings and planetary settlements with fog - ambient occlusion/volumetric fog are quite taxing, even on a beast like the 2080ti. I truned it to low, and to be honest all I see is that it never breaks below 90fps yet it looks kinda the same.

Hey optimal_909, glad to read you got everything up an running.

Try psefergr's settings earlier in this thread if you get a chance. I'd love to know how they work on 2080ti. You may even be able to turn things up which would be awesome.

General question for all. If you go to the Nvidia control panel and choose "program settings" in 3D and then find the elitedangerous64.exe it will tell you that the application does NOT support AO. In game graphic options however there is an AO setting. Confused? :)
 
Hey optimal_909, glad to read you got everything up an running.

Try psefergr's settings earlier in this thread if you get a chance. I'd love to know how they work on 2080ti. You may even be able to turn things up which would be awesome.

General question for all. If you go to the Nvidia control panel and choose "program settings" in 3D and then find the elitedangerous64.exe it will tell you that the application does NOT support AO. In game graphic options however there is an AO setting. Confused? :)

Thanks! I'm still sitting out the 3.3, all settings mentioned I tested before.

Having said that, the difference is: I set the volumetric effect/ambient occlusion to low, others at high/ultra, and I do use an AA that blurs things a bit. SS is at 1.0, and otherwise I don't use Dr Kaii's profiler.
To me my settings are the sweet spot, as I prefer to have rock-steady 90 fps everywhere.

My 1080ti is undervolted and runs at 1.95Ghz, 7700k at 4.6 Ghz.
 
For VR you really want to run 3200 DDR or better to get low frame latency and higher FPS on Nvidias....

Do you have any references for this? Id be really interested as I just ordered a wmr and have some old RAM in my system I wonder if it will need replacing (was always on the hit list)
 
Hey optimal_909, glad to read you got everything up an running.

Try psefergr's settings earlier in this thread if you get a chance. I'd love to know how they work on 2080ti. You may even be able to turn things up which would be awesome.

General question for all. If you go to the Nvidia control panel and choose "program settings" in 3D and then find the elitedangerous64.exe it will tell you that the application does NOT support AO. In game graphic options however there is an AO setting. Confused? :)

@A D

Tried psefergr's settings with a 2080ti (Gigabyte gaming OC) and by dropping the shadows from ultra to high was able to get 90FPS everywhere (tried in a rez zone & planet surface in an SRV). I did see a few drops/blips in stations, lowest fps I saw in the Oculus debug tool was a very brief drop/blip to 55fps.

CPU I6700K 32GB ram DDR4 @ 3000

@psefergr Thanks for the extra settings which seem to allow setting the HMD Image Quality to 1.75 & maintain 90FPS which previously had always guaranteed 45fps previously when going above 1.25 with everything else set at ultra.

I do see blips where the debug tool shows 87.2fps (must be something in my system causing that as it appeared to be a regular(ish) interval.

my settings
pjFxtAm.png
 
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Put supersampling down to 1.0 and then try. I have a 1080ti and a 3 year old i7 and it runs smooth. I shouldn't think the processor will be the issue because the GPU will be doing all the work. Best guess is that its a driver issue. Make sure the card is not overheating and throttling down, maybe look at GPUz. I tested 1.5 supersampling and stations were still smooth but planet surfaces took a framerate hit. I used to be loyal to AMD but made a switch to intel because things seem to work better but that is just from my experiences.
 
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