Patch Notes Update 3.0 Open Beta - Patch Notes

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I still cant understand why is not possible to unload cargo from ship to some station hangar? Why is possible to store 30 ships with 1000T mass for each and is not possible to store some cargo at station or planet?

That is because Commodity trading affects the BGS and ship purchase doesn't.
Fdev wont allow you to stock pile good in stations which could then un-balance a faction's influence because of a sudden flood of (panic) selling.

Storing commodities will also make you ship lighter, allowing you to travel further per jump so if you purchased 200t of cargo, stored it, jumped to CG system and then recovered the cargo and sold it, the economics of trade would be undermined.
 
Unhandled exception while installing ... :(

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Fix that supercruise close up to the target aproach when im almost to drop off i pull the speed down it goes up insted of going down wrong mechanics in there :mad:
 
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Thanks FDev! Although I can't play the BETA (I'm an Xbox One X player), I anxiously await the final version (whenever that may be).
 
Some awesome natch potes!
Now to wait for this thing to hurry up and download.

That is because Commodity trading affects the BGS and ship purchase doesn't.
Fdev wont allow you to stock pile good in stations which could then un-balance a faction's influence because of a sudden flood of (panic) selling.
See nothing wrong with this.
Companies do it all over the world.. *cough* De Beers *cough* :)

Storing commodities will also make you ship lighter, allowing you to travel further per jump so if you purchased 200t of cargo, stored it, jumped to CG system and then recovered the cargo and sold it, the economics of trade would be undermined.
If the cargo is locked to that station and can only be obtained by getting it yourself, or by paying a "Cargo Transfer (timed)" fee with a scaling risk of losing some of said cargo based on distance and value of cargo.. that would, I think, fix that problem.
 
Can't connect to the FS. actually it worked once but my bindings were all changed... needed out. now struck at the front door, be it in open or solo
 
Can you please make it that our weapons only fire on the target we have selected?
I think its bit unfair FD have changed crime and punishment when half the time we get a wanted status because the stupid NPC's are the reckless ones and fly straight in front of us when we are firing.
I have noticed the turrets fire THROUGH allies and whatever to get to their target, so can the same be done with fixed and gimballed weapons please?

The friendly fire thresholds have bee increased making this less likely. Also there are now "Smart Rounds" available through Engineering that will hit as "blanks" for friendly targets.
 
Yep FD the servers are falling over again (Happens every beta, one would think they would plan for it)!!!
 
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