A human pirate would immediately give clear terms. eg:-"Come to a halt!"
"Hand over X tons of Y immediately."
A human ganker would open fire immediately
Why (with the improve AI) are NPC pirates (still) more like gankers than pirates? Would it not make more sense for them to give clear terms/conditions? Can they not, like a human pirate, resort to trying hatch breakers? Or does blowing up all the very cargo they're after make more sense?
I don't understand why core game basics like this are not being done? Surely a more intelligent/varied approach by NPC pirates would result in a more immersive and +ve gaming experience?
eg: Why give station traffic control voices (for just immersion), when instead giving them to NPC pirates, for logical demands, "Come to a halt now commander or I will open fire," would be both immersive and constructive?
This is spot on, this is how NPC pirates should have acted since 1.0
You should ask this question on the next David Braben AMA