Engineers 3 Hours of mining gone in gone in 30 SECONDS

A human pirate would immediately give clear terms. eg:-
"Come to a halt!"
"Hand over X tons of Y immediately."​

A human ganker would open fire immediately


Why (with the improve AI) are NPC pirates (still) more like gankers than pirates? Would it not make more sense for them to give clear terms/conditions? Can they not, like a human pirate, resort to trying hatch breakers? Or does blowing up all the very cargo they're after make more sense?


I don't understand why core game basics like this are not being done? Surely a more intelligent/varied approach by NPC pirates would result in a more immersive and +ve gaming experience?

eg: Why give station traffic control voices (for just immersion), when instead giving them to NPC pirates, for logical demands, "Come to a halt now commander or I will open fire," would be both immersive and constructive?

This is spot on, this is how NPC pirates should have acted since 1.0

You should ask this question on the next David Braben AMA
 
Hold on a minute..

18t of Painite after 3hrs? You're mining in the wrong place, you should get 50t++ in that time. Stick to "pristine metallic".




I collect the 3 P's Gold and Osmium as a rule, I don't hold one above the other and I use stacking on the mission boards to make additional moolah.
 
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Killed by a sidewinder

Nah, a sidewinder punched through my shields (Yes, a lowly sidewinder vs. my sturdy python) and scratched me to 99% hull. So there's definitely more than 10 hit points.

My fully upgraded asp just got killed by a Sidewinder, ripped through my shields in no time, I got his down and half his hull. I have had to run away from two other combat encounters as I got hammered by them as well.
 
Yup, I'm already done with this game again. I really love the mission changes and the addition of engineers and bookmarks. The combat though? Awful.

I spent so long working my way up to a Corvette. Having started long, long before smuggling was a thing, it took me months just to get out of a Viper. Waited for the Corvette ever since that one sneak peak at the concept art they teased us with... Then more months of intense grinding up until it was finally released with Horizons. The enjoyment I got out of flying that ship is pretty much most of what kept me around throughout Horizons, as piloting it felt like being at the helm of submarine, just lurking around in deep space, sinking other ships for the Federation.

And then, suddenly, that 1 billion cr warship is easily forced to retreat by a wing of small ships, probably equaling less than a quarter of its value combined. No, just, no FD.
 
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3E Pulse Laser x 2
2D Mining Laser x 1
2F Multi-cannon x 2
3D Hull Reinforcement package
6c BiWeave Shield Generator
Chaff Launcher

Shield Booster x 2
Point Defence

Bulkheads Lightweight
6C Power Plant
6E Thrusters
5A FSD
4A Life Support
7C Power Dist
6E Sensors

That is the core, plus 128 tons of cargo space, prospector controller and collector limpet controller

I put the ship in reverse, turned off flight control and hauled ass while shooting at the target until I could take no more, then tried to SC out but too late! Maybe my biggest mistake was not jumping to another system, which I read some have done. But 3 hours of mining, is a lot of time when I can only play 3 days a week. I'm        and some.

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I too could take out targets and a well armed T-6 just sit and spin while taking out their shields until they run away, but man, this AI is set on LEVEL 20 or something.

Make a choice with the load out - are you going to run or are you geared up to fight. On my cargo ships I'm geared to run immediately. Your choices are odd to say least... E-rated thrusters aren't going to get you away from anything quickly. The PD is limiting the power you have to boost and maintain shields at the same time. The choice of bi-weaves in a mining ship is odd, their advantage is in combat ships in a trader you want max strength while you run. And then running two shield boosters on top of the bi-weaves negates the fast recharge time. The 4A life support is soaking up so much power I'd be using for increased shielding.

Sorry for your loss, but the days of beating the AI in a poorly equipped ship are history. And you were flying a poorly equipped ship.
 
youre joking right? are you not reading the posts after posts of A Rated Pythons getting shredded in seconds?

He has bi-weave shields, they're going to be down in seconds. Though they should be back up in seconds as well, from my experience, bi-weaves are best for running. He didn't really run, he tried to fight based on the old AI. It's time to change tactics.

Though I must admit, the learning curve is pretty expensive. It's a good idea to get a cheap burner ship and fight a little to find out what the new capabilities are whenever there's a major update and FD has gone on about changing the AI behavior.
 
This is spot on, this is how NPC pirates should have acted since 1.0

You should ask this question on the next David Braben AMA

...and here we are 18 months later, now with harder hitting NPCs, and the necessary mechanics are not in there for NPC pirates to act in a way that is both immersive and logical?

As previous said, IMHO they should give terms/threats/commands in an attempt (just like a "good" CMDR pirate) to get the cargo from you, before resorting to force, or even more finally, destruction?
 
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I was killing Elite dropships in my T9.


In 2.1?
That is hard to believe.
Before 2.1 I could kill dropships on my bike :).


On my way to pick up my Python and run some tests, from what I'm hearing maybe the ship is bugged, plan is to take it out and see what the reality is.

Anyway, 3 jumps from Diagunadri and I get interdicted by an Elite FAS bounty hunter. My T9 is unmodified, just 7A's and some boosters.

I think for a balanced discussion people need to start posting video's. Simply saying 'The AI is OP!' it really isn't enough to get an accurate picture, we need to see what people are actually doing when under attack.

All I'm seeing with the AI is you need to be highly aggressive, literally take a baseball bat to them, they end up running away. It doesn't have to be skillful or pretty, just batter them.

https://www.youtube.com/watch?v=F8qre-cT2zk

That is a great vid.
 
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...and here we are 18 months later, now with harder hitting NPCs, and the necessary mechanics are not in there for NPC pirates to act in a way that is both immersive and logical?

As previous said, IMHO they should give terms/threats/commands in an attempt (just like a "good" CMDR pirate) to get the cargo from you, before resorting to force, or even more finally, destruction?


I agree with that. But some npc pirates do demand cargo. They give you very little time to react though.
 
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