[3D VISION FIX] Elite Dangerous + EDTracker + 3D Vision = AWESOME!!!

got a screenshot in using fraps, here's what it looks like.
EliteDangerous64 2015-12-29 04-31-10-54.jpg

System,
Windows 10 Pro x64
GTX 980 TI
Nvidia Vision 2 glasses
Acer XB270H monitor
 
Ahh soz.

I need to update the instruction in the file. Go to the Helix site. That is your goto place for 3D Vision. :)

To take a screenshot: CTRL (or ALT) + F1 They are saved: C:\Users\[YOUR NAME]\Documents\NVStereoscopic3D.IMG

What did you mean Green Red? Are you using Discover or 3D Vision?

Max out your depth. It should be 100%

Then align the nebula with the starfield.

ps
Thanks for using the training mission! Makes everything much easier.

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got a screenshot in using fraps, here's what it looks like.
View attachment 90752

System,
Windows 10 Pro x64
GTX 980 TI
Nvidia Vision 2 glasses
Acer XB270H monitor

Mate!

That is discover mode not 3D Vision! Make sure you have run the wizard for 3D Vision mode. :)

You can't use G-Sync with 3D Vision

One or the other. 3D VIsion!!! FTW
 
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do I need to set it to side by side mode then use the convergence to line it up?

the only options for 3D I have in game are anaglyth and side by side. side by side seems to be OR.

When I setup the glasses, it was selected on 3D vision mode but my monitor only has a HDMI input, no DVI input.
 
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Acer XB270H monitors have DVI! I can see it on a screenshot of that monitor...

You will need to turn the 3D mode OFF in the game menu and it needs to be fullscreen.

You cant have G-Sync on though, G-Sync OFF
 
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actually, it has a Display Port cable only on mine. G-sync is turned off when stereoscopic 3d is turned on. I got it working turning off 3D mode in game. The nebula looks flat atm. so I need to work on that and figure out how to configure this HOTAS. Throttle is all messed up.

Thank you
 
If the nebula is flat the fix is installed in the wrong place.

From Helix site:

INSTALLATION

Elite Dangerous: HORIZONS
You will need to extract all of the files into the elite-dangerous-64 folderC:\Games\EDLaunch\Products\elite-dangerous-64

Elite Dangerous - I THINK THIS IS RIGHT
You will need to extract all of the files into the FORC-FDEV-D-1010 folder. Steam users:
C:\Steam\SteamApps\common\Elite Dangerous\Products\FORC-FDEV-D-1010


INSTRUCTIONS Please read all of the following CAREFULLY

You will need to DISABLE SHADOWS in the game's menu. You might want to disable BLOOM too - optional.

Make sure you are in real 3D mode not Compatibility Mode!

CTRL+ALT+F11 toggles CM


YOU WILL NEED TO TWEAK CONVERGENCE TO ALIGN THE HUD, STARFIELD and NEBULA
 
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@andysonofbob
I did read the instructions carefully (event went more twchnical afterwards) and I have everything set up as expected, but now I understand what was happening with convergence. You see, when I toggle most 3D options (depth for eg) my monitor displays a green overlay with info (the nvidia page you referenced mentions OSD states for the several options). So for depth it shows a progress bar for instance. When I tried CTRL+F5 to set convergence my monitor didn't display anything on screen (no OSD, like the beginners guide mentioned) AND there were no convergence changes I could distinguish. This lead me to believe the feature was broken in-game, probably because of keybinding mismatch. But what was happening was that by default convergence was at minimum already, or at least close to it since pressing the keys it gave no noticeable effect. Then I tested again with CTRL+F6 (to increase convergence) and after 2-4 seconds I started to see the practical effects. All is understood now. It was a matter of knowing what to expect. This might be valuable to add to your instructions article.
Thanks again for your support. I'll tweak these values a bit and see how it goes.

Also, regarding the ship shadows I mentioned some posts back, I was able to take some screens for you:
http://wikisend.com/download/962336/ShipClones.rar

This only happens when a sun is behind. Hope it helps improving your work!
 
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@EngineerX

Hello again!

It still doesn't look right. Are you 100% sure you are in true 3D mode? It looks like nVidia's Compatability Mode, which sucks: the sun looks flat, the bottom cockpit is also doubling and it looks like the nebula is still 2D! Press CTRL, ALT + F11 to switch between modes. Just a thought...

Most people play at 100% or, if they have very narrow eyes, just under. Your depth is very low and your convergence, relative to depth, is very high (the top two HUD bars pop out of the screen, nearly as much as the star is rendered behind the screen!); it must look awful looking around the cockpit!

Will you do me a favour please, so I can troubleshoot? Please will you load up the Docking training mission?
  1. Check Compatibility Mode mode is OFF by pressing: CTRL+ALT+F11 a couple of times to switch between the two.
  2. Set depth to 100%
  3. Adjust convergence, until the top two HUD bars are just behind the screen
  4. Position your ship to where you can see the nebula and starfield;
  5. Put this view to the center of the screen;
  6. Tweak your convergence settings until the nebula is a teeny tiny bit behind the starfield when looking directly in the middle;
  7. Save the convergence setting ALT (might be CTRL) + F7


Take a screeny of this, with the station in view. Like the one below. Notice how the top two HUD elements are behind the screen? :)

Here's the download: https://s3.amazonaws.com/andysonofbob/Training+Mission+Test.jps

Training Mission Test.jpg

[EDIT]
p.s. The doubling of objects between you and stars/certain planets is sadly beyond my ken to fix. :(
When you are in combat, near a star, like at a nav beacon, tap "." and this should remove the bloom surrounding the star, which lessens the effect somewhat...

Also have you installed the newest version? V6? I have found another one of the lights. Don't forget you need to uninstall the fix first or at least empty out the ShaderFixes folder.
All the best!
 
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@andysonofbob

Ok, well I guess something might be wrong then. Here's what I see:
- Sun and planets never looked very 3D here, but they are definitely in their own depth planes.
- Not sure what you mean by bottom cockpit doubling. You mean seeing images for each eye offset'd instead of converged? If so, I do see them like that if I do 100% depth.
Currently, with around 30% depth, the cockpit is the best 3D experience as everything looks just like when I used Rift DK2.
- Nebula and stars are definitely 2D in their own, although they are in their own depth planes just the same.

I'll reconfirm everything to you then. If this is not the full experience, there's something different:
- V6 fix is installed with full uninstall of previous just in case. I'm running x64 version of Elite Dangerous, non Horizons.
- Compatibility mode is off since always. Confirmed via CTRL-ALT-F11. Here's what it says:
3D Compatibility mode off
Rating: Not recommended
Some objects render at wrong depth. Some effects render incorrectly.
Press Ctrl+Alt+Ins to toggle this info.

- I set depth to 100% BUT my eyes cant deal with it. I have to be at 2 meters from the monitor to be able to see everything comfortably, otherwise it's a huge strain to the eyes.
- By the way, whenever I try to see your 3D screens, a message shows up saying
Warning attempting to run stereoscopic 3D in a non stereo display mode.
Please change to an acceptable mode. See documentation acceptable stereoscopic 3D modes.

However, Image is stereoscopic, there's some effect going on, but things aren't displayed correctly. This showed up some time ago when I was testing the glasses for the first time, but it ended up disappearing.
- My display is a Asus ROG pg278q and it's working at 2560x1440, 120Hz, stereoscopic 3D enabled, advanced in-game settings enabled.
NVidia 3D Vision 2 IR emitter plugged via USB only, and green lit.
Graphics Card is an NVidia GTX 970, using drivers.
OS is Windows 10 x64
 
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Thanks for the info. I wonder if my aspect ratio is not supported by your monitor or vice versa? I don't know...

Did you try lowering the convergence, so the top HUD bars are at depth instead of popping out? No-one on Earth would be able to increase the depth, with the amount of convergence you have on the screenshot you showed me! :O

If you are able to see these screenshots: one is one of those which you sent me, one is me trying to mimic your depth and convergence settings and the last is the same convergence, but with 100% depth - ouch!
https://s3.amazonaws.com/andysonofbob/Convergence.zip

Decrease convergence ALOT. Hold it down for a good 3 to 4 seconds. There should be nothing popping out of the screen. Try that and then see if you can increase depth.

All the best!

BTW I am getting that card tomorrow! What FPS are you getting on planets?

ps
Why on Earth aren't you playing ED on the Rift? 3D Vision, even with a head tracker, isn't as good surely!
 
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I don't have Horizons, but currently on heavier places such as inside populated stations it gets an 80fps minimum. Normally sits around 140 (I'm in 144Hz, GSync). In 3D, its always 60.
You'll be doing a great purchase, and keep in mind that a 970GTX is the recommended requirement for a Occulus Rift :)
I tested Oculus Rift DK1 and 2 but they weren't mine, and I'm not going to buy one as it stands now: shutter door effect is still too noticeable for me, and some text in Elite's HUD required me to come closer. But it's an awesome experience though, just not there yet for me to commit to a purchase.
I do know that for them to fix the shutter door effect, pixel density will have to go up, and recommended specs will increase as well. But that's something I would be willing to pay for that level of immersion!

I'll wait for the consumer version, which I'm hoping has some improvements (at the time I tested DK2, people had to rollback Occulus drivers as the latest ones weren't supported by Elite - they are changing the API heavily so I don't blame Frontier for waiting for it to stabilize).

As for the HUD bars, as I see it they are at depth, practically near screen. But I'll to more adjustments later as glasses are recharging ATM.
 
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Awesome! Can't wait! One more sleep to go. :)

I would be really interested if you could take the screenie of the starfield and nebula, with the outside of the station of the Docking Training mission in view please? The screenie you gave me had the ends of the bars of the upper HUD popping out, where nothing should be popping out. (The only thing that might pop out, a little, should be your pilot's chest, when looking all the way down. The rest of the pilot, arms etc. should be in depth.) I appreciate you can't play high depth but I would be really interested to see what it looks like, with more depth and far less convergence; if that's possible?

Thanks :)
 
Hey andysonofbob

Great to know the stations are improved! I'll test it ASAP. Oh, do you have any idea do my ship lights have no effect?
In the meantime, here's the shot you requested:
http://wikisend.com/download/183584/EliteDangerous6402_50.zip
Hope it helps. This is the best setting I can get. HUD bars are right behind the screen. But my best depth is around 45%. Otherwise it demands a huge eye strain.

P.S: Got your new GPU?
 
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ELITE IS FIXED!!! As good as anyway! (Still need to disable shadows)

BUT

No doubling in front of stars/planets!
Lights are on all over the place
Cockpit looks awesome!

https://s3.amazonaws.com/andysonofbob/Elite+Dangerous+Fix+V8+64bit.zip

@EngineerX
Your ship/SRV lights work! As should everything things else! :) Let me know if I have missed anything.

I would say you still need to lower convergence a bit more! I would say to between where the contact icon and message icon currently are on the top left HUD.

[CHANGELOG]
Too many to mention but many previously disabled shaders now fixed! Lights, textures etc.
Fixed doubling of objects
 
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This is awesome, can't wait to try it out. Thank you Andy.

I disagree a little bit about low convergence and high depth at 100%. I find ghosting is a real issue (at least on my set up Acer HN274H) If I have the convergence set higher, the crosstalk on the high contrast areas (the pilots arms etc) improves and I also like a bit of "toyification" in the environment - at the same time 100% depth is too strong for my tastes. With the convergence set to where I like it though, the star field is much too close as you pointed out, so I compromise as I'd rather have the star field not look like a poster in front of the ship. I have contrast set to 0 in 3D mode on my monitor - that's about the only thing I have found to help with the ghosting/crosstalk. I have 3dvision OG1 though not 2 - if that makes any difference. Any other ghosting suggestions? It's pretty bad on the holographic target image as well as the signs in ports. Right now my depth is about at 60% and convergence is as high as I can get it without the star field poster effect.

Great work on this - it along with ED Tracker/OpenTrack will keep me satisfied until Oculus or Vive come out.
 
Hello mate!

Why don't you tweak the depth of the starfield to push them back. It isn't tricky at all! If you open the ShaderFixes folder and look of the timestamps the starfield will be in the older half. They are text files and I have headed each, with a description of what the shader is - look for starfields; there are two! (There should be five but I haven't found the others yet...) If you follow the instructions for the nebula it will be the same.

My monitor is fairly new so crosstalk isn't too bad. I still need to wait about 20 minutes for the monitor to warm up and I have turned the cockpit HUD brightness all the way down in the HUD settings; it's still very bright. I have also used one of the graphics mods which changes the HUD from orange to blue. All of this helps.

Let me know how you get on. I will be able to give more detailed instruction regarding the starfields later if you are struggling with it. If you can set up the Oculus; you should be OK with tweaking the depth of the starfield!

All the best!
 
Andy, I tried to find the shader files for the small sun or planet that is in the docking training mission. I would like to push that back. I think there is another very small planetoid that seems too close as well. I read the descriptions on your fixed shaders (great!) but I wasn't sure which one these would be. Tweaking depth and convergence to find a setting I like is elusive. Nvidia seems to recommend 15% depth (at least that is the default value) but I have read others like as much as possible, 100% like yourself and even a modification out there that allows you to essentially go to 300% depth. I read somewhere also to adjust your convergence without glasses on to align the images but that doesn't work for me. I wonder based on your experience with the subject and HELIX MOD knowledge, what are the best practices for these settings outside of purely subjective opinion about what one likes better? Too bad this is a dying technology. I am not sure how keen I will be on strapping a device to my face (but I have never tried it.) I prefer not wearing headphones either. Thanks also for the HUD tip, changing it too deep blue helped the cross talk in the cockpit immensely!
 
Hello again
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[RANT about nVidia] Nvidia killed 3D Vision with their frankly bizarre defaults! Convergence is as important as depth: fact! I can prove it - too low convergence == flat (2D) image, just rendered at depth. Convergence 'pulls' the image apart! The 15% depth? Seriously? Too low! 15% is so underwhelming! When I first got 3D I was so underwhelmed and miserable, after a couple of days of experimentation I 'dared' myself to go deeper, worrying I would destroy my eyes. I didn't destroy my eyes! The I dared unlock convergence and bing! Blown away! I read the journals, turns out the 3D eyestrain is the exact same eyestrain you get from looking at a monitor! Your retinas are focused at screendepth - dah!
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Would a reviewer who doesn't own the kit bother doing what I did? Doubtful. Hence the disparity between user reviews (very positive and gushy) and professional reviews (negative gimmick etc).. NVidia grrrrrrr!
[/RANT]
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Sorry
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About the planet depths did you try pressing "/" key? That pushes the planets back BUT you need to press it again when in the system map or the planets disappear!
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Regarding Convergence. You need to set convergence with glasses ON for most games. For RTSs, where the unit icons are 2D, it is sometimes easier to set convergence with glasses off. I prefer to see what I am doing and as the change is gradual I keep my glasses on.
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Convergence is really important. I wonder if GenerationX is struggling with depths higher than 45% because his convergence is so high... I don't like too much pop-out (convergence) unless it doesn't make my eyes go cross-eyed. I have low convergence in this game because I use head tracking and I am flying an Asp S which has a transparent floor I use for landing on planets. Consequently I look down a lot and a high convergence makes my avatar's body/ shoulders pop out. If I look all the way down or all the way left, my body still pops out but I rarely ever bother to do that in game, so I leave it because some convergence is good. However, I do like a bit of the toyification effect on certain games especially RTSs where it looks like I am controlling little plastic models! Awesome!
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Anyhoo! Regarding the nebula and starfield, will you take a screenie so I can see what you see please? Training mission. Tell me the depth and set your convergence to how you like it before you take it. Also let me know what you want me to do with the neb and starfield depths relative to your screenie e.g. neb is fine, so the starfield depth needs to match it etc.
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When I get back from work I will find the starfield shaders for you and see what I can do - it really doesn't take long.
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The deep space star and planet depths are a bit more of a pain because the shaders switch as you fly closer to them. I know they look a bit shallow but they should still look deeper than anything in the local vicinity... Again, screenshots please.
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All the best! :)
 
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