In what way is the game "broken"? It might not be the greatest analogy, but it would be something like World of Warcraft having "classic" servers now, alongside the main servers.
Broken as in fragmented or lacking the dev capacity to focus on an overall better game. E.g.: I always see people complaining how Odyssey is lacking a lot of things and still have several bugs...
Blizzard has the means, funds and player base to keep running several WoW versions, something I don't think Frontier have atm, at least not at ED disposal, which is a niche game not a worldwide phenomenon.
And also FDev focus on multi-player gameplay but also supports a single player mode game. I meant that kind of thing, that spreads the player base and devs support all over the place (online, offline, 3.8, 4.0 Horizon, 4.0 Odyssey...).
In my opinion a game must be developed primarily with a single player or multi-player experience in mind, not both, and I'm not even mentioning keeping several versions running side-by-side. From a management standpoint this seems like a nightmare, and it must be the case by the way things come out from FDev.
Anyway, this is just my pov and my opinion. I hope for the best.