400 ARX per week max - How Come?

sollisb

Banned
No, you didn't "ask", you said he implied a very specific thing and then demanded proof.

And I'm not the one with issues reading, I actually read about ARX and have an informed opinion. You are in the unfortunate position of not knowing what you're talking about, and it shows. Certainly has curtailed your posting about it, strangely enough.

Sorry God.

giggle
 
What I'm saying is that if Frontier were EA, or Bethesda etc. they would have charged for the whole of Season 3, but they didn't. Frontier decided to let us have Season 3 for free and now they're letting us have some Arx for free each week if we want. But no, this is somehow wrong by some people. smh
It wasn’t free the kind fellows who bought the LEP got that one for us 🍻
 
Oh, that's how it is, okay then.
Well that's one way to avoid responding to a post. Really saves you from having to try and think of a way around the stuff I said!

143222
 
Eh. We didn't have any way to earn skins in-game before. Normally I'd be against a store currency since that encourages inefficient spending
It wasn't quite so bad when Frontier points tracked £1.00 to 100FP and everything was sold in multiples of £1 - it's this business where it deliberately obscures the cash value that gets shady, and hopefully at least one third party resource site will keep track of prices on the store and their real-world equivalents in players' local currencies.
but including a way to get it in-game is pretty much straight charity.
It's literally not charity, it's good business sense. It makes them more money because more people spend it than would have otherwise. It's 100% profit-motivated.
Some customers see a limited benefit from it, sure. But that's not charity.
 
It wasn't quite so bad when Frontier points tracked £1.00 to 100FP and everything was sold in multiples of £1 - it's this business where it deliberately obscures the cash value that gets shady, and hopefully at least one third party resource site will keep track of prices on the store and their real-world equivalents in players' local currencies.

It's literally not charity, it's good business sense. It makes them more money because more people spend it than would have otherwise. It's 100% profit-motivated.
Some customers see a limited benefit from it, sure. But that's not charity.

So to quote:

FDev made their store better. You and the outrage brigade are literally complaining about the improvement because it will make it more tempting to buy stuff. What's next? Complaining about better cosmetics, tempting you to get them? The nerve.

We sure did cover this ground already, yeah?

And to be clear, nobody has called ARX "charity". So let's just throw that little strawman right in the garbage! Moving on.

I get it, you hate the New Thing™. But the difference between "I don't like this" and "This is bad" is you need to demonstrate how "This is bad", and all you have is a lot of muddy reasoning, clunky comparisons, and hilariously overblown assumptions.

I've plainly laid out how the ARX changes are beneficial to players. You have failed to demonstrate how it would be objectively detrimental.
 
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And those are the exact marks who will defend it to the hilt, too.
Guilty as charged.

I haven't bought very many paint packs or decal packs, because quite frankly I'm not about to buy three or five things I don't want, just to buy the one thing I do. So I'm planning on spending a bit of money at the Frontier store on Thursday. Since I'm eventually planning on adding some more large ships to my fleet, I might as well plan ahead for that as well. So naturally I'll be taking the rate of free ARX I earn during a normal week into account.

The thing is that this isn't a zero-sum game here. Frontier wins because I'm willing to spend more money on cosmetics, which hasn't happened since the last round of universal ship cosmetics I bought a year ago. I win because I finally get to have my ships match, which is something I've wanted for a long time, but won't have to pay an outrageous amount for. The players who have no intention of paying for cosmetics win, because they can still get the occasional cosmetic while still playing this game, because Elite: Dangerous is bringing in more money that it costs to run.
 
Game launched bare bones with promises of a year of updates. We got wings, cqc and power play. Lots of bugs and lots of placeholders.
Season 2 was meant to 1 year of updates (Horizons) but it took them 2 years.
I really you hope you both got that in writing, because I don't remember Frontier promising anything like that. In fact, I was surprised that Horizons launched when it did, because I was expecting two years between paid for expansions... which probably would've made for a better update IMO.
 
One does wonder, with all this hypothesising about potential places the Arx store could end up going, what Frontier might be trying to get away with monetisation-wise, in a universe where the star citizen "project" didn't exist...
 
This whole thread seems to be a bunch of people who have the attitude "fdev are evil and will do evil things", and they're making stuff up that conforms to their worldview.

I do wonder, since they think fdev are evil and underhand and trying to get away with things, why they are hanging around here and not off supporting a 'less evil' company?
 
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You realize none of this is just a "kind gesture" from FD for free store points? It's a tried and tested consumer manipulation tactic designed to get people to spend more money in the game store. It's why almost every free mmo has it in one form or another. It why you get free "store" points from coffee shops, gas stations and stores.

The free points are capped only so the most dedicated will truely grind for stuff not paying out of pocket.
The target consumer group is the people that earn say a 1000 points for a 5000 point item. Normally they might not buy but since they are only paying for 4000 and not 5000...psychologically are more inclined to purchase. With this system they will have psychologically manipulated people into buying more items more often.

Right. Just like other games. Just like free glasses with petrol used to be offered to get you to buy from a certain garage. Just like reward cards in coffee shops, clothes shops and supermarkets. Air miles. Cigarette cards in cigarettes (used to be a thing). ‘They’ve’ done this forever. Buy one get one free but surreptitiously you’re paying more for some other item. All promise you free stuff, all rely on you spending money.

We are sophisticated consumers, if we’re tricked into buying stuff, we must have a house full of stuff and bank accounts filled with nothing because practically every business operates like this.

If you’re (general you, not personal) psychologically manipulated into buying stuff from FD’s store you didn’t actually want or were to impatient to wait for, then you have bigger problems.
 
I've see quite a few people raise this point, but I am looking for some clarification from anyone that has insight on the design philosophy here.

Many mmo's have what are called Daily's.

These are unique activities you perform on a daily basis to earn a modest in-game reward. It's a check - in model that consumes about 20 minutes of time, and the rewards are valuable enough to grind toward a skin or achievement title that many players will complete them.

Daily's are pretty well known as a last gasp of an mmo trying to secure player log ins, and provide the player with in-game events communications.

Capping ARX to 400/week feels very much like a Daily structure to me.

There is an active core player base that might grind more than 400 ARX in a week, but my hypothesis is that is not a huge number - and many of those folks probably already dropped cash to get the skins they want.

So what is the upside on the cap?

Didn't read all of the pages, so not sure if this has already been said.

Three words: Chinese gold farming. Ok, it doesn't have to be Chinese, but lets be real, it probably would be.

If they left the earn cap at unlimited or made the cap too high, a secondary ARX black market could form fueled by 24 hour a day, sweat shop gold farming.
 
Didn't read all of the pages, so not sure if this has already been said.

Three words: Chinese gold farming. Ok, it doesn't have to be Chinese, but lets be real, it probably would be.

If they left the earn cap at unlimited or made the cap too high, a secondary ARX black market could form fueled by 24 hour a day, sweat shop gold farming.
That would assume that there is a method through which to transfer ARX.
 
That would assume that there is a method through which to transfer ARX.
Yeah that's probably a step too far. It would exacerbate the problem with individual bots though. Better to nip that one in the bud by placing a cap on it, because trying to stop bots later on.. well let's just say I have a lot more faith in this solution.
 
That would assume that there is a method through which to transfer ARX.
Not really - if it was uncapped there could conceivably be a market for buying accounts with so many Arx already in the bank. Just like now there are offers to sell accounts with so many credits and unlocked engineers etc. No idea how many of those offers are legit vs scammers, but gold farmers definitely exist in other games, so probably at least a few are working E: D too.
 
Not really - if it was uncapped there could conceivably be a market for buying accounts with so many Arx already in the bank. Just like now there are offers to sell accounts with so many credits and unlocked engineers etc. No idea how many of those offers are legit vs scammers, but gold farmers definitely exist in other games, so probably at least a few are working E: D too.
The cap just means they have to work on multiple accounts over the week, and it will be a bit slower. I doubt it's a primary motivation behind the cap.
 
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