Because why not? Are you arguing with real life and how the universe is so huge but to what end?
Because why not? Are you arguing with real life and how the universe is so huge but to what end?
Me personally, why does the size of the game playing field matter? It only matters to me if it directly detracts of the gameplay mechanics and overall sense of community and unity inside the game world. I worry that overall, having a massive procedurally generated environment that is for all intents and purposes copy and paste, lends to a very empty feeling GAME. Note game, not theoretical thought experiment.
What affect will having such a large sandbox to play in, overall, affect player experience - for better or worse from a GAMEPLAY stand point.
You said the game would 'bore you' if there were only 1 billion star systems, I'm sorry I don't understand you.... you simply refuse to understand me in the least. Fine by me.
Here it is. Truth, As i see it. I write this stuff for a secondary income:
At first there will be a stage which we as a community are barely entering now...Where there is all this space, freedom to just go out there, not be interfered with, fly as far and as long as you like. Limited only by return trips to dock at stations in what passes for controlled space.
There will not be any wars of any large size generated by players other than the you and me, let's fight.. because we wanna scrap and wave our manhood and compare sizes.
Major fights that do occur in that stage will be those generated by the lore and conflicts set up by the devs to get some action going, although it will probably feel artificially generated, and not spurred by economics, all feels the same. That could be.. rough guess 6 months to a year or more.
Stage 2 will be where there is the ability, either from discovery of alien outposts, or the ability to set up and run stations that buy cargoes and cartography / survey data. Then you'll get clusters of civilization spread out a few thousand light years apart. With the ability to build those stations will or should come the ability to control those stations and access. The devs might not go that way, I am not privy to their plans.
Call it a year to two.
Assuming for argument stage 2 passes then there will be a sort of setup in stage three where people will scout and find the most profitable clusters or worlds, and the easiest triangle trade routes to go to and from them.
That could be any time from now on, but probably not likely until 6 months to a year in at least, because we'll need a galactic encyclopedia / gazetteer to handle that data. the map might do that function.
Beyond that, guesswork, but the limit for all of this will be in they have wormholes or not.
if every system is set up along jump route lines and a string of pearls sort of clusters along those lines then the practical limit is speed of travel to and from the core, which I imagine until a secondary core of rich worlds is found, with be Sol / Terra.
if there are wormholes and large scale distance travel, it's anyone's game.
also, at any point the devs could dream up hostile or friendly aliens, rifts in space to channel movement whatever, to work along with their plans up to and including artificial or in game restrictions on interdicting lanes, routes, sectors, etc etc.
All depends on their plans.
Is that what you are asking?
If not, borders and polities will form, and eventually the whole setup will fragment because of distance.
Meanwhile, explorers will be pushing the limits of space.
I could be way off, but It will be something like that.
It's much more basic than that. Like soup, it's not for everyone. Obviously, given your comments, this game is not for you. You don't seem to be having a very good time. Equally obvious, there are players who are having a great time. This game is for them.
Calling the people who are enjoying it sycophants is really rather pointless. I don't see how it furthers your point at all.
I enjoy it for what it is, fly around, sight see. Blow some stuff up, upgrade my ship. But sheer size doesn't impress me, depth does. I also understand that if I lived for 1,000 years I would never see 99% of this game. So I don't see any tangible benefit for it being there. I only see the drawback that it dilutes the limited content, and diminishes the amount of influence that the plays can have.
The game might as well be static, if we the player can have such little impact on it. The dynamic universe and faction influence were major selling points, but they have such little impact on the game.
Pointing out these short comings is called "incessant whiling"? And I'm accused of peeing in my own soup as if my issues with this game were of my own making, rather then failure of the game designers.
...stuff...
Me personally, why does the size of the game playing field matter? It only matters to me if it directly detracts of the gameplay mechanics and overall sense of community and unity inside the game world. I worry that overall, having a massive procedurally generated environment that is for all intents and purposes copy and paste, lends to a very empty feeling GAME. Note game, not theoretical thought experiment. I personally did not purchase ED solely for the "accurate" representation of our galaxy, but that we would be able to experience space travel and interact in ways we can't normally in real life using current technology and graphics. The selling point of it all being encompassed in a gigantic simulation of the galaxy first wowed me, then didn't phase me while playing, and now it starting to concern me.
Me personally, why does the size of the game playing field matter? It only matters to me if it directly detracts of the gameplay mechanics and overall sense of community and unity inside the game world. I worry that overall, having a massive procedurally generated environment that is for all intents and purposes copy and paste, lends to a very empty feeling GAME. Note game, not theoretical thought experiment. I personally did not purchase ED solely for the "accurate" representation of our galaxy, but that we would be able to experience space travel and interact in ways we can't normally in real life using current technology and graphics. The selling point of it all being encompassed in a gigantic simulation of the galaxy first wowed me, then didn't phase me while playing, and now it starting to concern me.
Thus the reason for the thread, to get insight from others about what they have to say about it.
Enough with your incessant whining! Oops, sorry, lol. Let the soup geek tell you how wrong you are, because you enjoy games to ...umm...be games. If you like the idea that you can play this game for the rest of your natural life and never visit 399.9 billion of the systems, great for you. I don't mind, but it's only the idea that they are there that seems to matter.
The question is valid, to only reason for liking the fact they are there is for philosophical reasons. The fact that you like the idea that they are there, even though there are no gameplay reason for them to be there.
Your issues with the game aren't caused by the simulation of the galaxy which is actually pretty good.
They are caused by the non-simulation of life in inhabited space.
Ah, gotcha.
Ok, my response then, its brilliant. It is empty... its a brilliant representation of the galaxy. FD have done something here very brave and bold. I doubt any AAA publisher would have touched this with a 10' pole of disarming. They took a risk, and it looks like it has paid off.
And even though the systems are mostly proceedurally generated, it doesn't feel repetitive, every new system i enter is an awesome discovery for me. Love seeing the variation in systems, and keeping an eye open for those special worlds, the earthlikes and similar.
Haha no I mean literally in the game, how would this affect actual game play. As I see it, right now it's completely irrelevant how big or small the play area is since most of the interactions happen in instances like USS or after you break out of hyperspace and enter into a star system. Active player limits, and the very nature of SC are to make it so each player can travel across very long distances. When the player base is spanned across, I am very interested in how that may affect things. No one will have any influence, power, control or dominance in this situation - again, for better or worse, it is up to the individual person to decide. I am hoping people will chime in with their take on how the 1:1 scale affects things, if at all, for them.
I'm accused of peeing in my own soup as if my issues with this game were of my own making, rather then a failure of the game designers.
Most games don't give you this kind of freedom!
This equals minecraft in terms fo space, starmade is a sapce mincraftExcept for Minecraft....![]()
So for you it is all about the eye catching and ponderous nature of man versus the power of the universe. Certainly nothing wrong with that. Do you feel that is sufficient to sustain you through the game's natural life cycle or does that not matter to you? It's more of a personal journal I am assuming.
the whole planetary landing things is going to be a massive bone for the explorers.