Modes 5 minutes in Open...

Wasn't there some call to increase the menu timer and make it selectable right from the start?

An air combat Game I used to play put a five minute timer, so if you were disconnected or tasked killed, your plane would still fly for five minutes where it could be shot down or just continue on auto pilot. Sometimes you would log back in to a shot down screen. Perhaps if Fdev would increase the time to 45 sec or 1 min it would give us time to hatch breaker some cargo.
 
I believe there are other ways, but logging most common. It's tied in with inara so it will usually give their Inara profile (if they have one) or say unknown and the last line will say "KOS? Yes, confirmed logger" or "No."
KOS:

He+sleeps+all+night+and+he+works+all+day+_2681ccb23906385b6e10d55689bdf208.jpeg



Well they said 'Losers' qualify as well ..
so I may be way off the mark but you could try arguing with them a lot on the forums.
might work.
Soy un perdedor!

The answer seems obvious. Just cheat and combat log in front of a few people at a CG.
But I don't want to have a Combat Log on my record.
 
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An air combat Game I used to play put a five minute timer, so if you were disconnected or tasked killed, your plane would still fly for five minutes where it could be shot down or just continue on auto pilot. Sometimes you would log back in to a shot down screen. Perhaps if Fdev would increase the time to 45 sec or 1 min it would give us time to hatch breaker some cargo.

Something similar was done in Everquest 1. When you went to "camp" you had a 30 second timer - a timer that would reset the instant you took damage if it happened before the 30 seconds were up. And you couldn't start it again till you'd avoided taking damage for a short time, then started the 30 second timer again by camping. If you disconnected/task-killed you stayed in game for about a minute. And that was considered normal and fair. I still think it's fair.
 

Goose4291

Banned
Wasn't there some call to increase the menu timer and make it selectable right from the start?

As I said in that thread, it's a great idea.

60/90 second countdown, but you don't need to do anything to confirm it.

Kind of nullifies the "My kid got stuck in the chimney eating arsenic, but I still had time to Alt+F4" rhetoric.
 

Goose4291

Banned
I don't get nearly as triggered about loggers as most PvPers because the way I see it, if you log I win. However it is annoying when a pirate is trying to make a (dis)honest living and the customer vanishes into thin air. If you escape or kill me I think that's great, good on you!, but menu logging does feel like cheating a bit. I wish they would do something like, menu logging = 10% of cargo going to the pirate then I might encourage it :D

Extend that to powerplay (i.e. lose 10% of tokens) and we might be onto something until the 'I have a 36k dialup connection on Ascension Island, how dare frontier not cater for me' crowd roll up.
 
I find it amazing with all the 5 minutes in open and I get killed threads, there is always another Cmdr in the same system as them at the right time.

I mean no context given, could be in a CG system or engineer or what not

But it is ways the way.
Years not in OPEN, and the moment in Open another rplayer.
I am in Open 99% of the time and out side CGs it is never just a 5 minute wait to run into another Cmdr

No context given? It was in the OP.

I have spent 43 years on earth and haven't been killed once. Some people are killed as children... Everyone has a different story to tell.
 
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Because this is the game David Braben wanted to create. He wanted a dangerous galaxy, he made that your weapons are never disabled, he made open all PvP world where you csn attack anyone anywhere anytime. This is the game and its great, I wouldn't touch it if it was any different.

Its wild west slaughter house with non consensual unbalanced and outnumbered PvP fights, Fdev wanted it this way. That's why there is no open PVE or pvp zones or PvP switches. Its all for a reason. Accept it or play Space Engine.

Then if that was true, why did he say all modes are equal?
 
Because this is the game David Braben wanted to create. He wanted a dangerous galaxy, he made that your weapons are never disabled, he made open all PvP world where you csn attack anyone anywhere anytime. This is the game and its great, I wouldn't touch it if it was any different.

Its wild west slaughter house with non consensual unbalanced and outnumbered PvP fights, Fdev wanted it this way. That's why there is no open PVE or pvp zones or PvP switches. Its all for a reason. Accept it or play Space Engine.

Then if that was true, why did he say all modes are equal?

DB also said that PVP should be 'rare and meaningful'. Funny how certain people keep forgetting that...
 

Goose4291

Banned
DB also said that PVP should be 'rare and meaningful'. Funny how certain people keep forgetting that...

To make PvP rare and meaningful, the risks associated with death have to be more than a mild inconvenience, like it is now.

Sadly we've gone too far to the easy-mode side, it's unlikely we'll see the PvP/Piracy scene we saw in the early months again.
 
That's really unfortunate... By contrast I can spend months at a time in Open and only see another player at CGs. And at those CGs I've only been interdicted once.

I'd say it's worth giving it another go, personally. Just sounds like a bad run.

Same, my home system is deep in Imperial space which I guess isn't very popular. I've never seen a person who wasn't one of my friends in that system, and the only time I see other players is either when I decide to engineer something while in Open or during a CG.

Last time I participated in a CG I got jumped by 3 ships, 2 Diamond Back scouts and a FDL. Luckily I was in my combat fit fully engineered Corvette, killed both scouts 3 times and the FDL twice (he combat logged once otherwise it would have been a third for him too) before I finally escaped them long enough to log out, and go into solo. (was getting non stop interdicted and after the third time I killed all three of them I was down to like 18% hull) They were using all the cheese too, thank god I had Emissive Munition Long Range turreted Pulse lasers, because they were all silent running hull tanks, and the Diamondbacks were using anti shield mines.
 
All this about menu-logging being "cheating" when FD have explicitly said it isn't. I don't do it, I think it's lame, but it isn't cheating the way task kills or network kills are. There's actually a relatively simple solution to it too. FD just need to make a menu disconnect completely indistinguishable from high-waking out. During the 15sec cooldown, others see the hardpoints retract, detect a surge and when the timer expires drop a high wake to a randomly selected nearby system. If they follow it, they won't find the ship they were chasing, but that's easy to achieve for pilots that don't disconnect anyway. Give the attackers absolutely nothing - no visual differences, nothing in their client logs, nothing at all - that lets them tell whether their target exited the game gracefully or high-waked elsewhere and successfully lost themselves. That way the entirely justifiable ire at combat-loggers can remain where it's deserved, aimed at the people who actually ARE cheating.
 
Just because you won't get a game ban for it does not mean it isn't cheating. The PvP community does not care if it's a task kill or menu log. It will still get you on the EliteCombatLoggers subreddit and added to the master KOS list (which is searchable on most pvp discords)--and then you will be ganked quite often.

A master KOS list?
Which you lot use to gank Cmdrs?

That's ... honestly.. that's really kind of sad. :/


If someone combat logs, just put them on ignore and get on with your life.

DB also said that PVP should be 'rare and meaningful'. Funny how certain people keep forgetting that...

Rare and meaningful to whom though? :D
 
DB also said that PVP should be 'rare and meaningful'. Funny how certain people keep forgetting that...

*chuckles*you give me "meaningful" PvP and we'll talk mate.

If FD were willing to develop meaningful PvP then perhaps the PvP community would be able to spend its time engaging in that more, spend more time engaging in bounty hunting murderers, and overall reduce the amount of mindless murder. Funny how certain people keep forgetting that...
 
A master KOS list?
Which you lot use to gank Cmdrs?

That's ... honestly.. that's really kind of sad. :/

sad? why? they do it for fun. needless to say, it's very hard to catch a combat logger (<pun> not even frontier can, apparently!!! [haha]</pun>), so i guess it's more about the publicity.
 
*chuckles*you give me "meaningful" PvP and we'll talk mate.

Assuming by "meaningful" we're talking "PvP for a legitimate reason" then:

Opposing PowerPlay faction: fair game.
Anybody with a bounty: fair game.
Certain types of CG (where there's two, one Empire and one Fed): fair game.
Anything that happens in an Anarchy: fair game. In fact, not only fair game but should perhaps be actively encouraged. Would be nice for anarchies to feel risky.

So that's...well let's call it 3.5 reasons since the CG one doesn't happen much.

Granted the game could still do with a few more proper in-game reasons. I'm generally opposed to 'Open only...' solutions, but I'd be in favour of missions that were high-paying, long distance but which also put your Commander name onto some sort of piracy bulletin board (under the Black Market maybe?) that states the source and destination systems. Truckers get a good payout if they get through, PvP'ers and Pirates get to practice their skills. There would need to be some way of preventing mode switching though. And possibly some way of preventing everyone just camping at the destination system. And something to aid instancing...look, I never said it was easy...:)
 
A master KOS list......
for Combat loggers (whether they have or not.... because it includes anyone who used the menu)

Could someone explain to me how this works?
How do you kill someone who combat logs on you?
Isn't it a total waste of time and effort keeping such a list?

I just don't get it.
 
Just noticed a MOD edited my original post (2nd post on thread) without a word...This a common thing?

Post #2 is my edited post, Post #12 shows someone quoting what i ACTUALLY said before someone edited it...
 
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Assuming by "meaningful" we're talking "PvP for a legitimate reason" then:

Remember what happens when we assume? ;)

PvP for a "legitimate reason" is any and all encounters in Open. Pure and simple.

Meaningful PvP would be something with context that has a valuable/meaningful impact of the galaxy in some way, that cannot be ignored with basic BGS changes.
 
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