A lot of builds you see for explorers are paper thin, which is "ok" for solo or PG.
Like others have mentioned, I also build explorers to be a bit more sturdy while sacrificing a small amount of jump range.
I don't see bi-weaves being useful for exploration, much prefer to use a smaller prismic, reinforced, with an e rated thermal booster. Generally equates to much, much, tougher shields.
Same for hull, Lightweight Reactive, with a single HRP engineered for thermal.
Also, almost all of my non combat ships use Engine enhanced engineering on the PD, which means I can always boost after 5s even with a smaller PD. No idea why people use charge enhanced, unless I'm missing something.
A rated engines are also a must, mainly because I don't want to fly like a snail when on a planet, plus has the added benefit of escaping an NPC or PvP combat scenarios.
As an example, taking Ian Doncasters Krait Phanton builds above, I would go for more something like this: https://s.orbis.zone/qAlD
Sure, it's lost 6ly jump range, but huge gains in shields, hull, top speed and boost. More survivable, certainly in Open mode.
At the end of the day build and engineer a ship that suits your flying/playing style. No one build is right, or wrong.
Like others have mentioned, I also build explorers to be a bit more sturdy while sacrificing a small amount of jump range.
I don't see bi-weaves being useful for exploration, much prefer to use a smaller prismic, reinforced, with an e rated thermal booster. Generally equates to much, much, tougher shields.
Same for hull, Lightweight Reactive, with a single HRP engineered for thermal.
Also, almost all of my non combat ships use Engine enhanced engineering on the PD, which means I can always boost after 5s even with a smaller PD. No idea why people use charge enhanced, unless I'm missing something.
A rated engines are also a must, mainly because I don't want to fly like a snail when on a planet, plus has the added benefit of escaping an NPC or PvP combat scenarios.
As an example, taking Ian Doncasters Krait Phanton builds above, I would go for more something like this: https://s.orbis.zone/qAlD
Sure, it's lost 6ly jump range, but huge gains in shields, hull, top speed and boost. More survivable, certainly in Open mode.
At the end of the day build and engineer a ship that suits your flying/playing style. No one build is right, or wrong.
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