6 Hours of Effort Wasted

DeletedUser191218

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Soooo, the feel from https://forums.frontier.co.uk/showthread.php/478350?p=7440483#post7440483 is that effort from dead tick days has been averaged down to one day, so most of OPs six hours has been waisted...

It seems like conjecture tbh. Maybe it's because tick change has an upper bound so any inf effects above that bound were truncated? We could use some clarification from FDev about what's happened. I assume the BGS tick will work going forward but still....
 
Frontier have broken the BGS. Frontier have acknowledged that the BGS is broken. It's a bit harsh to pile on a player who's understandably upset because Frontier's mistake has robbed him of the reward he reasonably expected to receive for his efforts.

I agree, however, how do we expect FDEV to compensate these individuals affected by the BUGS?
 
Soooo, the feel from https://forums.frontier.co.uk/showthread.php/478350?p=7440483#post7440483 is that effort from dead tick days has been averaged down to one day, so most of OPs six hours has been waisted...

That's not what Brett C said :
It really depends - there's not enough information to determine what Brett's comment actually means in practice. If the actions have all been calculated into one tick, the results will look very similar to the results of one tick's worth of work, given that there are strongly diminishing returns for actions over and above the threshold. This would also be exacerbated if the faction already had high influence.

If all the inputs have been bundled into one tick, they will all still "count" (and hence not be wasted), although the second and third days' actions just won't have had a significant effect.
 
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It really depends - there's not enough information to determine what Brett' actually meant in practice. If the actions have all been calculated into one tick, the results will look very similar to the results of one tick's worth of work, given that there are strongly diminishing returns for actions over and above the threshold. This would also be exacerbated if the faction already had high influence.

If all the inputs have been bundled into one tick, they will all still "count" (and hence not be wasted), although the second and third days' actions just won't have had a significant effect.

Too many assumptions I think. The most recent effort definitely had an effect where I am as it was entirely different to the other days.

I'll just take that at face value.
 
Too many assumptions I think. The most recent effort definitely had an effect where I am as it was entirely different to the other days.

I'll just take that at face value.
The point was that either position is an assumption, absent evidence of three days worth of influence moving in one tick. Hence my comment that "it really depends". The systems I'm working seem to have provided influence movements in line with one tick being calculated, but I admit that I haven't been tracking the numbers closely, and some of them do get steady random traffic. "If" doesn't necessarily mean "I am assuming the following proposition is true."

I could check, I guess; I know people who are far more meticulous than I am in these matters.
 
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The point was that either position is an assumption, absent evidence of three days worth of influence moving in one tick. Hence my comment that "it really depends". The systems I'm working seem to have provided influence movements in line with one tick being calculated, but I admit that I haven't been tracking the numbers closely, and some of them do get steady random traffic. "If" doesn't necessarily mean "I am assuming the following proposition is true."

I could check, I guess; I know people who are far more meticulous than I am in these matters.

Isn't the assumption free position to just go with what FDEV actually said ?.
 
If we are making sweeping generalizations all the forum moaning is obviously cobblers.

Nope. None of my work has appeared yet.
Gosh - go figure.

You know, you could always put me on ignore. I won't miss your derision and white knightism.
I'd report you, but ...
 
BGS ticks are one of those overly arbitrary, gamist, mechanisms that reduce ED to formulaic game-within-a-game interactions, rather than immersive gameplay.

Remove ticks, remove 'transactions', and make everything as dynamic and real-time as possible.
Pretty much any game works with ticks. It's the clock that advances the gameplay. Without a tick nothing would happen. Maybe you just want another frequency of states being updated?
 
Nope. None of my work has appeared yet.
Gosh - go figure.

You know, you could always put me on ignore. I won't miss your derision and white knightism.
I'd report you, but ...

I don't have anyone on ignore, I'm absolutely fine with other people having different and even conflicting opinions.
 
Pretty much any game works with ticks. It's the clock that advances the gameplay. Without a tick nothing would happen. Maybe you just want another frequency of states being updated?

Real-time games rarely have fixed ticks with enormous intervals. At the very least, I want a more dynamic, far more granular, clock and rational carry over.

Plenty of examples in ED where 'ticks' either happen on demand or at short intervals and even for the BGS it should not be difficult to advance a tick any time there was any interaction with it, by anyone, and at a fixed interval of 5-10 minutes even in the absence of such interactions.
 
Real-time games rarely have fixed ticks with enormous intervals. At the very least, I want a more dynamic, far more granular, clock and rational carry over.

Plenty of examples in ED where 'ticks' either happen on demand or at short intervals and even for the BGS it should not be difficult to advance a tick any time there was any interaction with it, by anyone, and at a fixed interval of 5-10 minutes even in the absence of such interactions.

Even games like CSS have a tick. It's 66 per second though... ;)
 
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