Yup its been a misery since the current update went live
when we are in busy res sites we get crashes every 20-30 mins
The game locks up on my system and I have to kill the process - no "send crash file" comes up
If we dont all get booted out the instance - when the person who crashes comes back in - everybody else gets kicked out
the common factor ive noted over the last week is it happens only in busy res sites and especially if youve just killed a conda (high object count!)
This is not, for me, a stable version
Have all the latest drivers etc and all other games are fine
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Yup - im SLI also (2 x 980ti's)
HOWEVER ... I have 4 mates - all with differing PC's and non SLI and they get this also with the 64bit current version ... since the last release
so these are just stability issues in the code due to the high level of change brought in .... and not put through a long enough beta programme
as they wanted it revenued before xmas !
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same here and I burn tested my pc earlier today for an hour at 100% cpu and gpu .... not a glitch
when we are in busy res sites we get crashes every 20-30 mins
The game locks up on my system and I have to kill the process - no "send crash file" comes up
If we dont all get booted out the instance - when the person who crashes comes back in - everybody else gets kicked out
the common factor ive noted over the last week is it happens only in busy res sites and especially if youve just killed a conda (high object count!)
This is not, for me, a stable version
Have all the latest drivers etc and all other games are fine
- - - - - Additional Content Posted / Auto Merge - - - - -
Well, the thing is, it's just Elite: Dangerous 64 bit. No other games or programs are crapping out. If it was overclocking, wouldn't you think you would have issues with other programs? Or is Elite: Dangerous just the most sensitive program to CPU clocks?
The game its self is not really taxing my system, so I don't think it's a stress issue either. i7 4790k / 16GB 1800 RAM / R295X2 GPU
The only other thing I can think of is that it might be a multi-GPU thing.
Yup - im SLI also (2 x 980ti's)
HOWEVER ... I have 4 mates - all with differing PC's and non SLI and they get this also with the 64bit current version ... since the last release
so these are just stability issues in the code due to the high level of change brought in .... and not put through a long enough beta programme
as they wanted it revenued before xmas !
- - - - - Additional Content Posted / Auto Merge - - - - -
since 2.0 is out I had about 30 crashes already. Bad bad bad
same here and I burn tested my pc earlier today for an hour at 100% cpu and gpu .... not a glitch