Hi everyone,
Day 2 of Elite: Dangerous being out there in the real world, and we already have a little update for you all. See the full change log below:
Edit: Server change to reset players with excessive negative rep with major factions so that they are no longer shoot on sight
Hope everyone's enjoying the game - thank you so much for playing! The development team are still hard at work, and appreciate every tiny bit of feedback seen on the forums. Thanks again.
Day 2 of Elite: Dangerous being out there in the real world, and we already have a little update for you all. See the full change log below:
- Removed "Elite: Dangerous 1.0.0.0" version text
- Fix one cause of infrequent disconnections during hyperspace when server load is high
- Fix an infrequent system map crash related to data associated with specific systems
- Fix some debug strings being shown in slave-related mission descriptions
- Fix some ambiguous galaxy data in a small number of regions
- Fix two different very rare networking crashes
- Diagnostics to help track down one cause of disconnections following server island migration
- Diagnostics to help understand some graphics memory allocation failures
- Diagnostics to help track down systems with possibly inconsistent minor faction data
- Diagnostics to help understand if some bounties aren't being awarded
Edit: Server change to reset players with excessive negative rep with major factions so that they are no longer shoot on sight
Hope everyone's enjoying the game - thank you so much for playing! The development team are still hard at work, and appreciate every tiny bit of feedback seen on the forums. Thanks again.
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