TBH now I've experienced the joy of having to run an entire football field to get from the starport lift to my Python's entry point I can safely say I don't want any more of this.
WHOA!! A paintball gun in ED to blind targets... GENIUS!!!Why? I don't get the appeal. What will walking around a ship add to the game? It will just muddle things. I walked around ships in Star Citizen. It was pointless. "Oh, look, a toilet!" Yes, they have toilets. And the devs think it's "fun" to force you to enter the ship from the rear and walk all the way through to get to the cockpit. Wheeee! Then they hired an FPS map designer to design the interiors. Not an architect, not a ship builder, a map designer. Because ships aren't designed for hauling stuff, they're designed for paintball tournaments. That's what you have to look forward to with ship interiors.
And be happy, according to Fdev, and due to some strange quantum physics thing, it's faster to run the entire length of your ship from the outside, than the inside.TBH now I've experienced the joy of having to run an entire football field to get from the starport lift to my Python's entry point I can safely say I don't want any more of this.
Devs, for any game, have no idea how to make things fun. If they add interiors they will turn everything into a minigame. Back from a base scan mission? Better hurry up and secure your SRV before security finds you.WHOA!! A paintball gun in ED to blind targets... GENIUS!!!
Valid points, but really I think it could be made fun and appropriate. It would just take......., oh yeah imagination and creativity.... which seems to be in short supply these day.
And be happy, according to Fdev, and due to some strange quantum physics thing, it's faster to run the entire length of your ship from the outside, than the inside.
A main corridor would make sense. And an easy way to the cockpit to.Well that makes sense tbh - unless you're implying spaceships are just an open space with no bulkheads, doors, ladders, etc.
A main corridor would make sense. And an easy way to the cockpit to.
Well, they are modeled around WWII planes, so.... You wouldn't have a canopy, or even less a full frontal cockpit, in a spaceship.You'd need a cockpit, and spacecraft by design are segmented into smaller areas to avoid losing a lot of atmosphere in case of emergency. I doubt it'd be as easy as "climb ladder, get in cockpit"
it's a spaceship, not a B17.
Well, they are modeled around WWII planes, so.... You wouldn't have a canopy, or even less a full frontal cockpit, in a spaceship.
Also they are single to 3 crew operated ships. No real need for much seglmentation. We can assume the cargo bay/passenger cabin are separated, and that's about it. No need for the rest.
It's not windows, you can always say they are a super resistant alloy. But it's both the fact they are pointless (fight in space are likely to be well over visual distance, and eyes can be deceived easily), but mostly because it's easy to spot "the head" and destroy it. having the battle bridge/cockpit well inside the ship make it immune to being destroyed quickly. By the time you reach it, the ship is already gone anyway.Why wouldn't spaceships have windows? We're not Geth
Got it, Anything that disagrees with you gets ignored.Nope, no need for humor, it is pretty clear what the community is looking for, criticism aside.
It's not windows, you can always say they are a super resistant alloy. But it's both the fact they are pointless (fight in space are likely to be well over visual distance, and eyes can be deceived easily), but mostly because it's easy to spot "the head" and destroy it. having the battle bridge/cockpit well inside the ship make it immune to being destroyed quickly. By the time you reach it, the ship is already gone anyway.
Windows for passenger so they can admire the view ? Yeah sure.
Yes, that's why we have the canopy, because the game would be boring otherwiseI guess logically you're right - but counterpoint is maybe pilots like seeing the view too?