A few (ridiculous) questions from a new player^^

Hello to you.
Who are the most interesting employees to train?
Security and maintenance agents, what do you connect them to in the work areas? (toilets for maintenance agents and what else?)
THANKS
All that arnt keepers arnt important.
Animals dont die from illness, mechanics only matter for repairs and research, educators are not important in any way and are quite gimmicky and security is so pointless might aswell not exist.
Zoo keepers are most important, cleaners second, huge gap, mechanics for repair ans research (but you dont need more then 2 unless the zoo is gigantic or you want to speed up research), vets only usefull for research, security and educators dont bother with them
 
Keepers and vendors are the most important - mechanics wise - keepers keep the animals from starving, vendors keep guests happy. Janitors also help on guest satisfaction (you can assign them to: bathrooms, bins (and walkways), and animal transport). Vets are necessary for animal research (getting more enrichment items) and mechanics are necessary to keep barriers fixed, and research new building themes. A thing that even experienced players sometimes forget is that when a new building theme is implemented in the game (like the new Oceian theme), you need a mechanic to research it if you're not in sandbox. Animals will never die (or even really react) to being ill, so whether you care about that depends on your preferences. Vets are the only staff members who can remove dead animals or capture escaped ones.

For me, the most 'fun' of the staff are the educators and they do provide a big education boost for guests. They have a variety of unique animations (speeches during animal talks, holding some exhibit animals during talks, the walking tour and - if you can catch it - occasional casual talks as they're roaming the zoo.

Remember, within the menu of each staff member there's a tab that allows you to select what type of activity each member does. I usually have a keeper that just cleans exhibits, for example. The poop scooper. You can direct janitors to just do bathrooms, or just move animals, etc.

Nowadays, I rarely bother with security. They really don't do much and if your guest happiness is high, there's little crime.
 
Hello, I didn't know that you could click on the trash cans for the maintenance workers.
I actually have a problem at the entrance to my vivarium mountain, between the trash cans that are always full or broken down by visitors. I would have liked to post a maintenance agent and a security agent there but I don't know how to do it. in relation to their work area.
 
Broken items are usually from vandalism and there's no way, that I know of, to control it directly (ie: security guards won't stop it from happening), it's due to low guest satisfaction. You can use the heat map to see how happy individual guests are, and you can click on guests to see what they're thinking to help figure out why they're unhappy. If you've got a particular problem with an area, you can create a tiny little work zone and assign however many janitors you want to it - so long as they have access to a staff room that isn't too far away, they'll just hang around in that area and clean things.
 
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