While I sympathize about wishing to create a certain look for a player character, the devs were clear that the lack of long hair styles is because of the helmet.
Even if we excuse the internal consistency issue of needing an airtight seal in helmets for instances of pressure and oxygen loss, there is also the matter of texture and model clipping. The art team would necessarily have to model longer styles twice: one style for the helmet-less, flowing look and one for the stuffed-up-inside-the-helmet look.
That shouldn't be an issue, just remove the hair when wearing a helmet. It can be chalked up to wearing a skull cap or a small bun when one is apt to be needing a helmet.
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