I am founder and from there on in I have dropped in and out of Elite dangerous over the years or as frustration dictates. My curiosity was raised earlier in the year with the announcement of odyssey and I decided I should start playing a bit more.
Other than the usual grind starting to bore me, getting killed two minutes entering a community goal system whilst trying to get to a station by another player, I thought I would try some mining that’s got to be a relatively peaceful and thought provoking past time. So kitted out for mining I have spent three session over three days mining not visiting a station because I want some entertainment not spending half my time looking at hyperspace (I played the original Elite and hyperspace lasted two seconds). Today I started Elite and straight away pirates appear start attacking me and I can’t jump away and end up dead. Now I can deal with these sorts of situations and do not mind the consequences it’s what the game is about. If you are in a combat zone you start far enough away from any adversaries to get prepared and your mind set is as such.. When your mining your mind set is not the same, just give me a minute or two to get orientated and organised what have I cargo have I got what are my resources how is the ship configured before confronting me with an all or nothing situation. All modern combat games have a lead in, you have to get to the area of confrontation etc... to hit me straight in like this within seconds well GIVE ME A CHANCE!
This left me feeling dejected not a feling of having had some entertainment. I have gone from relaxed and happy to my god this has no lead in. So instead of having half an hour’s entertainment I am on here pointing out how Elite Dangerous instantly left me with a bad feeling. Now I am going to go and do something else to try and lift my spirits back up.
Regards.
The generic pirates that are always spawned when you drop into a ring are just a bad and unrealistic game mechanic. It should be extremely rare that this happens.
Instead it is a boring repetitive mechanical occurrence, that serves no purpose at all, except for being annoying. The pirates only jump in after you just arrived in the ring. What do these automated morons expect? That your hold is filled in 2 seconds? It makes no sense. The way this is implemented only detracts form the experience.
It is the same with these automated pirates that are spawned if you take certain missions. Even if you have a long range jump capable vessel like an upgraded Cutter, a relatively short range jumper like an FDL, or a Corvette can keep up with you, and will keep getting spawned, and spawned, every time you arrive in a system en route to your destination. Clearly you should lose the FDL after the first spawn, but the thing has magical capabilities.
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