Nice pantiesDefine it how ever you want, preferably while cruising through the endlessly repetitious, barren landscapes you seem to have a such a hard on for.
Nice pantiesDefine it how ever you want, preferably while cruising through the endlessly repetitious, barren landscapes you seem to have a such a hard on for.
Honestly, I'm on the opinion that Elite should focus on developing the features that really makes it unique, rather than racing against the clock to copy/have as many features as 'you now what other game'.nah its not part of the main game.....anyway its called Arena Commander now....sorry I meant Arena
The game is disconnected between what you can do (which is significant IMO) and why you are doing it (which is not significant). There is no why or reason to do things. They have enough to do in the game they just need to add more reasons to do it. The "packaging" of why you are doing things is also lacking. 2.1 may help in this regard.
The missions are generic and lifeless and I think most only do them for rank or credits. Again 2.1 may help. But I doubt the actual missions mechanics will change.
In my opinion you either like the Elite atmosphere, lore and "feeling" enough to keep yourself entertained with the game play mechanics, or you get bored. The mechanics are simple, in fact I would like someone to suggest a single activity in Elite that is difficult to do, not just time consuming.
.......
What activity in Elite requires skill and brains? Specifically?
Barnacles are once done.
“I love it when people discover new stuff,” says Braben
Maybe someone likes to take long walks and enjoy the scenery. Someone who doesn't will see it as, put on foot down, shift weight, move other foot, put it down, ad nauseum.
Fair pointHave you deciphered that there was Morse code in the UA sounds? Did you then determine that the Morse plotted a crude drawing of the ship that you were currently flying?
Have you deciphered the barnacle mystery or given up?
With the amount of bugs in ED at the moment I'm tempted to chalk those up to either randomness or glitches. But I may be wrongWhy does the nebula NGC 1333 lie in a dense line of stars that point directly to SOL? (I know why) Why is there one system named 'Emily' in this line of stars?
Why do Sol, Alioth, Polaris, and NGC 6357 stay highlighted when you zoom out fully on the galaxy map?
You assume I like long walksMaybe, one day, you will teach them brutes about the finer things in life!
1. Longer jump ranges for all ships.Max an Asp Explorer at 50LY and let it set the bar. My shortest jump range: 20LY. Because fewer loading screens is better than more if them. People have lives; 20 jumps just to get to the CG, and 200 more to participate, simply isn't fun.
In my opinion you either like the Elite atmosphere, lore and "feeling" enough to keep yourself entertained with the game play mechanics, or you get bored. The mechanics are simple, in fact I would like someone to suggest a single activity in Elite that is difficult to do, not just time consuming.
Me personally? I've got a foot in both camps. I enjoy just flying around. It is simple and meaningless but with the Warthog HOTAS and a nice big screen I get to play space ship commander and it gives me joy
But I am still honest enough to say that it really is absolutely the bare minimum of what would be required for a game... while at the same time being an incredible universe-simulator!
Stations controlled by Minor Factions with whom a player has gained sufficient reputation will display in green on the HUD target element - that's one visual indication.
With 2.1, we will see the differing NPC interaction dependent on our reputation with the relevant Minor Faction.
You have brought up very valid points that im sure many players that appreciate enjoyable aspects that are in the game
have and continue to feel.
What would be the top 5 things you would change/ impliment?
The original post basically sums up the way that most game designers talk about their games (the way they conceived it to be played). One of the designers of Fallout 4 said recently that players weren't finding everything put in the game because of the way they were playing it, but breaking the game down it has 2 goals the same Elite - fight/kill someone or go collect/sell something with varying degrees needed, in-between working for some faction while wandering aimlessly around looking for things to do. The only difference is it is set in Boston not space. This way of looking at a game can apply to most in-game activities of most sandbox type games.
Now the OP said there wasn't a lot to do (notwithstanding they didn't like some of the things that could be done) and this is possibly true if you look at the game in the terms it only has 2 activity's fight/trade (exploring is wandering while looking for one of the other 2) but someone described Elite as Euro Trucker in space (which having played Elite since it came out on the BBC Micro and every iteration since) I mostly agree with this description. The problem with this analogy is if you have ever played Euro Trucker it only has one thing to do apart from driving aimlessly is collect/deliver things (one less thing than Elite) but it has a lot of devout fans who love it. So the OP, as they have already stated in this thread, would hate that game due my description of it's activities.
Where I'm going with this ramble is Viking84 sums up why people love or seem to hate Elite (or a lot of other games if you substitute the games name instead of Elite into the quote)
Well said. Seems like an awful way to pass the time.Let's invent a hypothetical game. For the sake of argument, let's call it 'toe-sphere'. In this game, you can:
Hit the sphere with your toes, or another part of your foot.
Hit the sphere with your head.
Hit another player with your foot, or your head - the game mechanics however impose a penalty for this.
Fall on the ground, pretending that another player has hit you with his foot or head - unfortunately the game mechanics aren't very good at detecting this 'griefing' tactic.
Your 'score' depends only on guiding the sphere through a slot - you 'win' by grinding the sphere through the slot more often than the opposing team.
Boring obviously. Nobody would want to play, and the idea that people would pay to watch it is even more ludicrous...
I went to boarding school, from 6th to 9th grade. School had a large library with fast internet connection in the early nineties. We had an indoor stadium and an olympic field outside. The school grounds were located near a village, surrounded by farmland and had its own acres of groves.
I had so many adventures in those groves with a few like minded friends, looking for squirrels or lizards. We would try our hand in sports like the long jump and fail miserably while having great fun. I learned most of what I know from the internet of those days in the library, most importantly, how to learn things.
Not the cool kids though. They preferred to play only with spherical objects and complain without a stop about how it was a miserable and boring life in the middle of nowhere with nothing to do.
Well said. Seems like an awful way to pass the time.
Now replace the sphere with a hard rubber disc, freeze some water and board it off as playing field, and now we're talking!